comment/formatting tidbits
Some miscellaneous stuff I don't want to discard of lose track of. No change it actual code.
This commit is contained in:
20
src/botl.c
20
src/botl.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 botl.c $NHDT-Date: 1554857126 2019/04/10 00:45:26 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.144 $ */
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/* NetHack 3.6 botl.c $NHDT-Date: 1557094795 2019/05/05 22:19:55 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.145 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -811,6 +811,15 @@ boolean *valsetlist;
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}
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#endif
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/*
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* TODO?
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* It's possible for HPmax (or ENEmax) to change while current
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* HP (or energy) stays the same. [Perhaps current and maximum
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* both go up, then before the next status update takes place
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* current goes down again.] If that happens with HPmax, we
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* ought to force the windowport to treat current HP as changed
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* if hitpointbar is On, in order for that to be re-rendered.
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*/
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if (update_all || chg || reset) {
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idxmax = curr->idxmax;
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pc = (idxmax >= 0) ? percentage(curr, &blstats[idx][idxmax]) : 0;
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@@ -892,8 +901,8 @@ boolean *valsetlist;
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if (context.botlx && (windowprocs.wincap2 & WC2_RESET_STATUS) != 0L)
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status_update(BL_RESET, (genericptr_t) 0, 0, 0,
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NO_COLOR, (unsigned long *) 0);
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else if ((updated || context.botlx) &&
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(windowprocs.wincap2 & WC2_FLUSH_STATUS) != 0L)
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else if ((updated || context.botlx)
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&& (windowprocs.wincap2 & WC2_FLUSH_STATUS) != 0L)
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status_update(BL_FLUSH, (genericptr_t) 0, 0, 0,
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NO_COLOR, (unsigned long *) 0);
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@@ -1376,7 +1385,8 @@ const char *name;
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STATIC_OVL boolean
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hilite_reset_needed(bl_p, augmented_time)
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struct istat_s *bl_p;
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long augmented_time;
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long augmented_time; /* no longer augmented; it once encoded fractional
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* amounts for multiple moves within same turn */
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{
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/*
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* This 'multi' handling may need some tuning...
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@@ -1434,7 +1444,7 @@ status_eval_next_unhilite()
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}
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}
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/* called by options handling when 'statushilites' boolean is toggled */
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/* called by options handling when 'statushilites' value is changed */
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void
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reset_status_hilites()
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{
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 dogmove.c $NHDT-Date: 1551493951 2019/03/02 02:32:31 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.72 $ */
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/* NetHack 3.6 dogmove.c $NHDT-Date: 1557094801 2019/05/05 22:20:01 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.74 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -379,8 +379,9 @@ struct edog *edog;
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else
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You_feel("worried about %s.", y_monnam(mtmp));
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stop_occupation();
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} else if (monstermoves > edog->hungrytime + 750 || DEADMONSTER(mtmp)) {
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dog_died:
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} else if (monstermoves > edog->hungrytime + 750
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|| DEADMONSTER(mtmp)) {
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dog_died:
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if (mtmp->mleashed && mtmp != u.usteed)
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Your("leash goes slack.");
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else if (cansee(mtmp->mx, mtmp->my))
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@@ -615,7 +616,6 @@ int after, udist, whappr;
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return appr;
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}
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STATIC_OVL struct monst *
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find_targ(mtmp, dx, dy, maxdist)
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register struct monst *mtmp;
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@@ -644,14 +644,13 @@ int maxdist;
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if (!m_cansee(mtmp, curx, cury))
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break;
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targ = m_at(curx, cury);
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if (curx == mtmp->mux && cury == mtmp->muy)
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return &youmonst;
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if (targ) {
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if ((targ = m_at(curx, cury)) != 0) {
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/* Is the monster visible to the pet? */
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if ((!targ->minvis || perceives(mtmp->data)) && !targ->mundetected)
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if ((!targ->minvis || perceives(mtmp->data))
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&& !targ->mundetected)
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break;
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/* If the pet can't see it, it assumes it aint there */
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targ = 0;
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@@ -807,7 +806,6 @@ struct monst *mtmp, *mtarg;
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return score;
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}
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STATIC_OVL struct monst *
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best_target(mtmp)
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struct monst *mtmp; /* Pet */
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@@ -859,7 +857,6 @@ struct monst *mtmp; /* Pet */
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return best_targ;
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}
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/* return 0 (no move), 1 (move) or 2 (dead) */
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int
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dog_move(mtmp, after)
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@@ -1124,7 +1121,7 @@ int after; /* this is extra fast monster movement */
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chcnt = 0;
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chi = i;
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}
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nxti:
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nxti:
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;
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}
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@@ -1139,6 +1136,7 @@ int after; /* this is extra fast monster movement */
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/* How hungry is the pet? */
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if (!mtmp->isminion) {
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struct edog *dog = EDOG(mtmp);
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hungry = (monstermoves > (dog->hungrytime + 300));
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}
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@@ -1184,7 +1182,7 @@ int after; /* this is extra fast monster movement */
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}
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}
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newdogpos:
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newdogpos:
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if (nix != omx || niy != omy) {
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boolean wasseen;
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@@ -1256,7 +1254,7 @@ newdogpos:
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}
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cc.x = mtmp->mx;
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cc.y = mtmp->my;
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dognext:
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dognext:
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if (!m_in_out_region(mtmp, nix, niy))
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return 1;
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remove_monster(mtmp->mx, mtmp->my);
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11
src/end.c
11
src/end.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 end.c $NHDT-Date: 1554591224 2019/04/06 22:53:44 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.168 $ */
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/* NetHack 3.6 end.c $NHDT-Date: 1557094801 2019/05/05 22:20:01 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.170 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -500,6 +500,15 @@ int how;
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}
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Strcpy(killer.name, buf);
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/*
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* Chicken and egg issue:
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* Ordinarily Unchanging ought to override something like this,
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* but the transformation occurs at death. With the current code,
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* the effectiveness of Unchanging stops first, but a case could
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* be made that it should last long enough to prevent undead
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* transformation. (Turning to slime isn't an issue here because
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* Unchanging prevents that from happening.)
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*/
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if (mptr->mlet == S_WRAITH)
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u.ugrave_arise = PM_WRAITH;
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else if (mptr->mlet == S_MUMMY && urace.mummynum != NON_PM)
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 monmove.c $NHDT-Date: 1545596010 2018/12/23 20:13:30 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.111 $ */
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/* NetHack 3.6 monmove.c $NHDT-Date: 1557094802 2019/05/05 22:20:02 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.113 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -541,7 +541,7 @@ register struct monst *mtmp;
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}
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}
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}
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toofar:
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toofar:
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/* If monster is nearby you, and has to wield a weapon, do so. This
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* costs the monster a move, of course.
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@@ -982,7 +982,7 @@ register int after;
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if ((likegold || likegems || likeobjs || likemagic || likerock
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|| conceals) && (!*in_rooms(omx, omy, SHOPBASE)
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|| (!rn2(25) && !mtmp->isshk))) {
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look_for_obj:
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look_for_obj:
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oomx = min(COLNO - 1, omx + minr);
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oomy = min(ROWNO - 1, omy + minr);
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lmx = max(1, omx - minr);
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@@ -1572,6 +1572,7 @@ register struct monst *mtmp;
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if (!gotu) {
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register int try_cnt = 0;
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do {
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if (++try_cnt > 200)
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goto found_you; /* punt */
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@@ -1585,7 +1586,7 @@ register struct monst *mtmp;
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&& (can_ooze(mtmp) || can_fog(mtmp)))))
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|| !couldsee(mx, my));
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} else {
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found_you:
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found_you:
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mx = u.ux;
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my = u.uy;
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}
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