MSDOS: implement inverse text attribute

This commit is contained in:
Pasi Kallinen
2023-10-24 18:34:15 +03:00
parent 76471e890b
commit 614e6c9d5e
4 changed files with 31 additions and 8 deletions

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@@ -1856,6 +1856,7 @@ macOS: Xcode project was failing to build if the path to the NetHack source
MS-DOS: add -DSTATUES_LOOK_LIKE_MONSTERS to Makefile1.cross so the VESA mode
can display statue glyphs
MS-DOS: sample config file had same MENUCOLOR flaw as Windows (see below)
MS-DOS: implement inverse text attribute
Qt: quit if can't load tiles file instead of continuing and then segfaulting
Qt: [later] tiles load failure at startup now continues using an ascii map
Qt: use more columns for extended command selection dialog so that the number

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@@ -128,6 +128,7 @@ int savevmode; /* store the original video mode in here */
int curcol, currow; /* graphics mode current cursor locations */
int g_attribute; /* Current attribute to use */
int monoflag; /* 0 = not monochrome, else monochrome */
int inversed;
int attrib_text_normal; /* text mode normal attribute */
int attrib_gr_normal; /* graphics mode normal attribute */
int attrib_text_intense; /* text mode intense attribute */
@@ -296,10 +297,12 @@ void
term_end_attr(int attr)
{
switch (attr) {
case ATR_INVERSE:
inversed = 0;
/*FALLTHRU*/
case ATR_ULINE:
case ATR_BOLD:
case ATR_BLINK:
case ATR_INVERSE:
default:
g_attribute = iflags.grmode ? attrib_gr_normal : attrib_text_normal;
}
@@ -343,13 +346,8 @@ term_start_attr(int attr)
}
break;
case ATR_INVERSE:
if (monoflag) {
g_attribute = ATTRIB_MONO_REVERSE;
} else {
g_attribute =
iflags.grmode ? attrib_gr_intense : attrib_text_intense;
}
break;
inversed = 1;
/*FALLTHRU*/
default:
g_attribute = iflags.grmode ? attrib_gr_normal : attrib_text_normal;
break;
@@ -477,6 +475,8 @@ tty_startup(int *wid, int *hgt)
#else
monoflag = 0;
#endif
inversed = 0;
}
void
@@ -600,6 +600,9 @@ xputc(int ch) /* write out character (and attribute) */
}
if (!iflags.grmode) {
if (inversed) {
attribute = (g_attribute % 8) << 4;
}
txt_xputc(ch, attribute);
#ifdef SCREEN_VGA
} else if (iflags.usevga) {

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@@ -24,6 +24,7 @@ extern int total_tiles_used, Tile_corr, Tile_unexplored; /* from tile.c */
struct VesaCharacter {
uint32 colour, bgcolour;
uint32 chr;
char inverse;
};
static unsigned long vesa_SetWindow(int window, unsigned long offset);
@@ -69,6 +70,7 @@ extern int clipx, clipxmax; /* current clipping column from wintty.c */
extern int clipy, clipymax; /* current clipping row from wintty.c */
extern int curcol, currow; /* current column and row */
extern int g_attribute;
extern int inversed;
extern int attrib_text_normal; /* text mode normal attribute */
extern int attrib_gr_normal; /* graphics mode normal attribute */
extern int attrib_gr_intense; /* graphics mode intense attribute */
@@ -1603,6 +1605,7 @@ vesa_WriteCharXY(uint32 chr, int pixx, int pixy, uint32 colour)
}
chr_cache_lastx = pixx;
chr_cache[chr_cache_size].chr = chr;
chr_cache[chr_cache_size].inverse = inversed;
chr_cache[chr_cache_size].colour = colour;
chr_cache[chr_cache_size].bgcolour = BACKGROUND_VESA_COLOR;
++chr_cache_size;
@@ -1694,6 +1697,15 @@ vesa_WriteTextRow(int pixx, int pixy, struct VesaCharacter const *t_row,
fg[2] = (pix >> 16) & 0xFF;
fg[3] = (pix >> 24) & 0xFF;
}
if (t_row[i].inverse) {
unsigned char tmpx[4];
tmpx[0] = bg[0]; bg[0] = fg[0]; fg[0] = tmpx[0];
tmpx[1] = bg[1]; bg[1] = fg[1]; fg[1] = tmpx[1];
tmpx[2] = bg[2]; bg[2] = fg[2]; fg[2] = tmpx[2];
tmpx[3] = bg[3]; bg[3] = fg[3]; fg[3] = tmpx[3];
}
/* Third loop: draw eight pixels */
for (px = 0; px < (int) vesa_char_width; px += 8) {
/* Fourth loop: draw one pixel */

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@@ -138,6 +138,7 @@ extern boolean clipping; /* clipping on? from wintty.c */
extern int savevmode; /* store the original video mode */
extern int curcol, currow; /* current column and row */
extern int g_attribute;
extern int inversed;
extern int attrib_text_normal; /* text mode normal attribute */
extern int attrib_gr_normal; /* graphics mode normal attribute */
extern int attrib_text_intense; /* text mode intense attribute */
@@ -965,6 +966,12 @@ vga_WriteChar(uint32 chr, int col, int row, int colour)
else
bgcolor = BACKGROUND_VGA_COLOR;
if (inversed) {
int tmpc = actual_colour;
actual_colour = bgcolor;
bgcolor = tmpc;
}
x = min(col, (CO - 1)); /* min() used protection from callers */
pixy = min(row, (LI - 1)) * 16; /* assumes 8 x 16 char set */
vplane = ~actual_colour & ~bgcolor & 0xF;