moat vs water
Far-look and getpos's autodescribe feedback described the castle moat as "water" and Juiblex's swamp similarly. Describe them as "moat" and as "swamp" instead.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.144 $ $NHDT-Date: 1585361048 2020/03/28 02:04:08 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.148 $ $NHDT-Date: 1585776162 2020/04/01 21:22:42 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -98,6 +98,8 @@ prevent swallowing monster ending up in a solid wall if it killed vault guard
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fix attached ball getting deallocated if swallowed, going down into a pit,
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and saving
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level compiler creates correct novel with supplied name
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for farlook, describe water in the castle moat and in Juiblex's swamp as moat
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and as swamp, respectively, rather than just as "water"
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 pager.c $NHDT-Date: 1578764034 2020/01/11 17:33:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.183 $ */
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/* NetHack 3.6 pager.c $NHDT-Date: 1585776162 2020/04/01 21:22:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.186 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2018. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -521,6 +521,9 @@ char *buf, *monbuf;
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Strcpy(buf,
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Is_airlevel(&u.uz) ? "cloudy area" : "fog/vapor cloud");
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break;
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case S_pool:
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Strcpy(buf, waterbody_name(x, y));
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break;
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case S_stone:
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if (!levl[x][y].seenv) {
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Strcpy(buf, "unexplored");
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