moat vs water

Far-look and getpos's autodescribe feedback described the castle moat
as "water" and Juiblex's swamp similarly.  Describe them as "moat"
and as "swamp" instead.
This commit is contained in:
PatR
2020-04-01 14:22:47 -07:00
parent acf6f5fdff
commit 616029561b
2 changed files with 7 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.144 $ $NHDT-Date: 1585361048 2020/03/28 02:04:08 $
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.148 $ $NHDT-Date: 1585776162 2020/04/01 21:22:42 $
General Fixes and Modified Features
-----------------------------------
@@ -98,6 +98,8 @@ prevent swallowing monster ending up in a solid wall if it killed vault guard
fix attached ball getting deallocated if swallowed, going down into a pit,
and saving
level compiler creates correct novel with supplied name
for farlook, describe water in the castle moat and in Juiblex's swamp as moat
and as swamp, respectively, rather than just as "water"
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 pager.c $NHDT-Date: 1578764034 2020/01/11 17:33:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.183 $ */
/* NetHack 3.6 pager.c $NHDT-Date: 1585776162 2020/04/01 21:22:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.186 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2018. */
/* NetHack may be freely redistributed. See license for details. */
@@ -521,6 +521,9 @@ char *buf, *monbuf;
Strcpy(buf,
Is_airlevel(&u.uz) ? "cloudy area" : "fog/vapor cloud");
break;
case S_pool:
Strcpy(buf, waterbody_name(x, y));
break;
case S_stone:
if (!levl[x][y].seenv) {
Strcpy(buf, "unexplored");