Gnome basic functionality
- let the "#" key work as per Guidebook - role selection didn't work if you had gender specified in your .nethackrc similar problems would occur for other .nethackrc selections - fix an obvious memory leak - fix one crash bug from accessing a freed pointer (M-? dismiss M-?) - note some invalid behavior in comments for a real Gnome developer to fix - reformatted some code so I could follow it
This commit is contained in:
@@ -112,49 +112,50 @@ void gnome_init_nhwindows(int* argc, char** argv)
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offers a Quit option, it is its responsibility to clean up and terminate
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the process. You need to fill in pl_character[0].
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*/
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void gnome_player_selection()
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void
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gnome_player_selection()
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{
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int num_roles, availcount, i, nRole;
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const char** choices;
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int num_roles, availcount, i, nRole;
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const char** choices;
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int* rolemap;
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/* select a role */
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for (num_roles = 0; roles[num_roles].name.m; ++num_roles) continue;
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choices = (const char **)alloc(sizeof(char *) * (num_roles+1));
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for (;;) {
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availcount = 0;
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for (i = 0; i < num_roles; i++) {
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choices[i] = 0;
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if (ok_role(i, flags.initrace,
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flags.initgend, flags.initalign)) {
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choices[i] = roles[i].name.m;
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if (flags.initgend >= 0 && flags.female && roles[i].name.f)
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choices[i] = roles[i].name.f;
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++availcount;
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}
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/* select a role */
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for (num_roles = 0; roles[num_roles].name.m; ++num_roles) continue;
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choices = (const char **)alloc(sizeof(char *) * (num_roles+1));
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rolemap = (int*)alloc(sizeof(int) * (num_roles + 1));
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for (;;) {
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availcount = 0;
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for (i = 0; i < num_roles; i++) {
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if (ok_role(i, flags.initrace, flags.initgend, flags.initalign)) {
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choices[availcount] = roles[i].name.m;
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if (flags.initgend >= 0 && flags.female && roles[i].name.f)
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choices[availcount] = roles[i].name.f;
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rolemap[availcount] = i;
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++availcount;
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}
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}
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if (availcount > 0) break;
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else if (flags.initalign >= 0) flags.initalign = -1; /* reset */
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else if (flags.initgend >= 0) flags.initgend = -1;
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else if (flags.initrace >= 0) flags.initrace = -1;
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else panic("no available ROLE+race+gender+alignment combinations");
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}
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if (availcount > 0) break;
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else if (flags.initalign >= 0) flags.initalign = -1; /* reset */
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else if (flags.initgend >= 0) flags.initgend = -1;
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else if (flags.initrace >= 0) flags.initrace = -1;
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else panic("no available ROLE+race+gender+alignment combinations");
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}
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choices[num_roles] = (const char *) 0;
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nRole=ghack_player_sel_dialog(choices);
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choices[availcount] = (const char *) 0;
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nRole = ghack_player_sel_dialog(choices);
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/* Quit */
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if ( nRole == -1 )
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{
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clearlocks();
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gnome_exit_nhwindows(0);
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}
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/* Random role */
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if ( nRole == -2)
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{
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nRole = rn2(num_roles);
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pline("This game you will be %s", an(choices[nRole]));
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if (nRole == -1) { /* Quit */
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clearlocks();
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gnome_exit_nhwindows(0);
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} else if (nRole == -2) { /* Random role */
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nRole = rolemap[rn2(availcount)];
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pline("This game you will be %s", an(choices[nRole]));
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} else {
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nRole = rolemap[nRole];
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}
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flags.initrole = nRole;
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flags.initrole = nRole;
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free(choices);
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free(rolemap);
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}
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@@ -1008,6 +1009,3 @@ void gnome_outrip(winid wid, int how)
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ghack_text_window_rip_string( ripString);
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}
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@@ -138,7 +138,8 @@ ghack_about_cb(GtkWidget *widget, gpointer data)
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_("\nSend comments and bug reports to: nethack-bugs@nethack.org\n"
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"This game is free software. See License for details."));
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about = gnome_about_new(_("Nethack"),
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buf1, "(C) 1985-2000 Mike Stephenson", (const char **)authors, buf,
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buf1, "Copyright (C) 1985-2002 Mike Stephenson",
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(const char **)authors, buf,
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NULL);
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gtk_signal_connect (GTK_OBJECT (about), "destroy",
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@@ -720,6 +721,7 @@ void ghack_init_main_window( int argc, char** argv)
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if (uid != euid)
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setuid(uid);
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hide_privileges(TRUE);
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/* XXX gnome_init must print nethack options for --help, but does not */
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gnome_init ("nethack", VERSION_STRING, argc, argv);
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hide_privileges(FALSE);
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parse_args (argc, argv);
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@@ -821,4 +823,3 @@ ghack_get_main_window()
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{
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return( GTK_WIDGET(mainWindow) );
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}
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@@ -248,193 +248,194 @@ ghack_handle_button_press(GtkWidget *widget, GdkEventButton *event,
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void
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ghack_handle_key_press(GtkWidget *widget, GdkEventKey *event, gpointer data)
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{
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int key=0;
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int ctl=GDK_CONTROL_MASK;
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int alt=GDK_MOD1_MASK;
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static int was_pound = 0;
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int key = 0;
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int ctl = GDK_CONTROL_MASK;
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int alt = GDK_MOD1_MASK;
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/* Turn this on to debug key events */
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/* Turn this on to debug key events */
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#if 0
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g_message("I got a \"%s\" key (%d) %s%s",
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gdk_keyval_name (event->keyval), event->keyval,
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(event->state&ctl)? "+CONTROL":"", (event->state&alt)? "+ALT":"");
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g_message("I got a \"%s\" key (%d) %s%s",
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gdk_keyval_name (event->keyval), event->keyval,
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(event->state&ctl)? "+CONTROL":"", (event->state&alt)? "+ALT":"");
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#endif
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switch (event->keyval) {
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/* special keys to do stuff with */
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switch (event->keyval) {
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/* special keys to do stuff with */
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/* Set up the direction keys */
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/* Set up the direction keys */
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/* First handle the arrow keys -- these always mean move */
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case GDK_Right:
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case GDK_rightarrow:
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if (iflags.num_pad) key='6'; else key='l'; break;
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case GDK_Left:
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case GDK_leftarrow:
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if (iflags.num_pad) key='4'; else key='h'; break;
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case GDK_Up:
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case GDK_uparrow:
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if (iflags.num_pad) key='8'; else key='k'; break;
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case GDK_Down:
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case GDK_downarrow:
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if (iflags.num_pad) key='2'; else key='j'; break;
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case GDK_Home:
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if (iflags.num_pad) key='7'; else key='y'; break;
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case GDK_End:
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if (iflags.num_pad) key='1'; else key='b'; break;
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case GDK_Page_Down:
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if (iflags.num_pad) key='3'; else key='n'; break;
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case GDK_Page_Up:
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if (iflags.num_pad) key='9'; else key='u'; break;
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case ' ': key='.'; break;
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/* First handle the arrow keys -- these always mean move */
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case GDK_Right:
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case GDK_rightarrow:
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if (iflags.num_pad) key='6'; else key='l'; break;
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case GDK_Left:
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case GDK_leftarrow:
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if (iflags.num_pad) key='4'; else key='h'; break;
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case GDK_Up:
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case GDK_uparrow:
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if (iflags.num_pad) key='8'; else key='k'; break;
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case GDK_Down:
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case GDK_downarrow:
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if (iflags.num_pad) key='2'; else key='j'; break;
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case GDK_Home:
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if (iflags.num_pad) key='7'; else key='y'; break;
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case GDK_End:
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if (iflags.num_pad) key='1'; else key='b'; break;
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case GDK_Page_Down:
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if (iflags.num_pad) key='3'; else key='n'; break;
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case GDK_Page_Up:
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if (iflags.num_pad) key='9'; else key='u'; break;
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case ' ': key='.'; break;
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/* Now, handle the numberpad (move or numbers) */
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case GDK_KP_Right:
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case GDK_KP_6:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_6;
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else
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key='6';
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break;
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/* Now, handle the numberpad (move or numbers) */
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case GDK_KP_Right:
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case GDK_KP_6:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_6;
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else
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key='6';
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break;
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case GDK_KP_Left:
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case GDK_KP_4:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_4;
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else
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key='4';
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break;
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case GDK_KP_Left:
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case GDK_KP_4:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_4;
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else
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key='4';
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break;
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case GDK_KP_Up:
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case GDK_KP_8:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_8;
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else
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key='8';
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break;
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case GDK_KP_Up:
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case GDK_KP_8:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_8;
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else
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key='8';
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break;
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case GDK_KP_Down:
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case GDK_KP_2:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_2;
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else
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key='2';
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break;
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case GDK_KP_Down:
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case GDK_KP_2:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_2;
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else
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key='2';
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break;
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/* Move Top-Left */
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case GDK_KP_Home:
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case GDK_KP_7:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_7;
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else
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key='7';
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break;
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/* Move Top-Left */
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case GDK_KP_Home:
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case GDK_KP_7:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_7;
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else
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key='7';
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break;
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case GDK_KP_Page_Up:
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case GDK_KP_9:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_9;
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else
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key='9';
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break;
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case GDK_KP_Page_Up:
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case GDK_KP_9:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_9;
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else
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key='9';
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break;
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case GDK_KP_End:
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case GDK_KP_1:
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if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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key = GDK_KP_1;
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||||
else
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key='1';
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||||
break;
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case GDK_KP_End:
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case GDK_KP_1:
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||||
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
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||||
key = GDK_KP_1;
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||||
else
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||||
key='1';
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||||
break;
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||||
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||||
case GDK_KP_Page_Down:
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||||
case GDK_KP_3:
|
||||
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
|
||||
key = GDK_KP_3;
|
||||
else
|
||||
key='3';
|
||||
break;
|
||||
case GDK_KP_Page_Down:
|
||||
case GDK_KP_3:
|
||||
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
|
||||
key = GDK_KP_3;
|
||||
else
|
||||
key='3';
|
||||
break;
|
||||
|
||||
|
||||
case GDK_KP_5:
|
||||
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
|
||||
key = GDK_KP_5;
|
||||
else
|
||||
key='5';
|
||||
break;
|
||||
case GDK_KP_5:
|
||||
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
|
||||
key = GDK_KP_5;
|
||||
else
|
||||
key='5';
|
||||
break;
|
||||
|
||||
case GDK_KP_Delete:
|
||||
case GDK_KP_Decimal:
|
||||
key='.';
|
||||
break;
|
||||
case GDK_KP_Delete:
|
||||
case GDK_KP_Decimal:
|
||||
key='.';
|
||||
break;
|
||||
|
||||
/* We don't bother using the "#" key for extended commands. Instead,
|
||||
* we will just use the ALT key.*/
|
||||
case GDK_numbersign:
|
||||
break;
|
||||
/* can't just ignore "#", it's a core feature */
|
||||
case GDK_numbersign:
|
||||
was_pound = 1;
|
||||
return;
|
||||
|
||||
/* We will probably want to do something with these later... */
|
||||
case GDK_KP_Begin:
|
||||
case GDK_KP_F1:
|
||||
case GDK_F1:
|
||||
case GDK_KP_F2:
|
||||
case GDK_F2:
|
||||
case GDK_KP_F3:
|
||||
case GDK_F3:
|
||||
case GDK_KP_F4:
|
||||
case GDK_F4:
|
||||
case GDK_F5:
|
||||
case GDK_F6:
|
||||
case GDK_F7:
|
||||
case GDK_F8:
|
||||
case GDK_F9:
|
||||
case GDK_F10:
|
||||
case GDK_F11:
|
||||
case GDK_F12:
|
||||
break;
|
||||
/* various keys to ignore */
|
||||
case GDK_KP_Insert:
|
||||
case GDK_Insert:
|
||||
case GDK_Delete:
|
||||
case GDK_Print:
|
||||
case GDK_BackSpace:
|
||||
case GDK_Pause:
|
||||
case GDK_Scroll_Lock:
|
||||
case GDK_Shift_Lock:
|
||||
case GDK_Num_Lock:
|
||||
case GDK_Caps_Lock:
|
||||
case GDK_Control_L:
|
||||
case GDK_Control_R:
|
||||
case GDK_Shift_L:
|
||||
case GDK_Shift_R:
|
||||
case GDK_Alt_L:
|
||||
case GDK_Alt_R:
|
||||
case GDK_Meta_L:
|
||||
case GDK_Meta_R:
|
||||
case GDK_Mode_switch:
|
||||
case GDK_Multi_key:
|
||||
return;
|
||||
/* We will probably want to do something with these later... */
|
||||
case GDK_KP_Begin:
|
||||
case GDK_KP_F1:
|
||||
case GDK_F1:
|
||||
case GDK_KP_F2:
|
||||
case GDK_F2:
|
||||
case GDK_KP_F3:
|
||||
case GDK_F3:
|
||||
case GDK_KP_F4:
|
||||
case GDK_F4:
|
||||
case GDK_F5:
|
||||
case GDK_F6:
|
||||
case GDK_F7:
|
||||
case GDK_F8:
|
||||
case GDK_F9:
|
||||
case GDK_F10:
|
||||
case GDK_F11:
|
||||
case GDK_F12:
|
||||
break;
|
||||
/* various keys to ignore */
|
||||
case GDK_KP_Insert:
|
||||
case GDK_Insert:
|
||||
case GDK_Delete:
|
||||
case GDK_Print:
|
||||
case GDK_BackSpace:
|
||||
case GDK_Pause:
|
||||
case GDK_Scroll_Lock:
|
||||
case GDK_Shift_Lock:
|
||||
case GDK_Num_Lock:
|
||||
case GDK_Caps_Lock:
|
||||
case GDK_Control_L:
|
||||
case GDK_Control_R:
|
||||
case GDK_Shift_L:
|
||||
case GDK_Shift_R:
|
||||
case GDK_Alt_L:
|
||||
case GDK_Alt_R:
|
||||
case GDK_Meta_L:
|
||||
case GDK_Meta_R:
|
||||
case GDK_Mode_switch:
|
||||
case GDK_Multi_key:
|
||||
return;
|
||||
|
||||
default:
|
||||
key = event->keyval;
|
||||
}
|
||||
default:
|
||||
key = event->keyval;
|
||||
}
|
||||
|
||||
if (event->state & alt) {
|
||||
if ((event->state & alt) || was_pound) {
|
||||
key=M(event->keyval);
|
||||
}
|
||||
else if (event->state & ctl) {
|
||||
} else if (event->state & ctl) {
|
||||
key=C(event->keyval);
|
||||
}
|
||||
}
|
||||
if (was_pound) {
|
||||
was_pound = 0;
|
||||
}
|
||||
|
||||
/* Ok, here is where we do clever stuff to overide the default
|
||||
* game behavior */
|
||||
if (g_askingQuestion==0) {
|
||||
/* Ok, here is where we do clever stuff to overide the default
|
||||
* game behavior */
|
||||
if (g_askingQuestion == 0) {
|
||||
|
||||
if (key == 'S' || key == M('S') || key == C('S')) {
|
||||
ghack_save_game_cb( NULL, NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (key == 'S' || key == M('S') || key == C('S')) {
|
||||
ghack_save_game_cb( NULL, NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
g_keyBuffer = g_list_prepend (g_keyBuffer, GINT_TO_POINTER( key));
|
||||
g_numKeys++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@ void ghack_text_window_clear(GtkWidget *widget, gpointer data)
|
||||
|
||||
void ghack_text_window_destroy()
|
||||
{
|
||||
TW_window = NULL;
|
||||
}
|
||||
|
||||
void ghack_text_window_display(GtkWidget *widget, boolean block,
|
||||
@@ -50,6 +51,8 @@ void ghack_text_window_display(GtkWidget *widget, boolean block,
|
||||
gtk_window_set_title(GTK_WINDOW( TW_window), "Rest In Peace");
|
||||
}
|
||||
|
||||
gtk_signal_connect (GTK_OBJECT (TW_window), "destroy",
|
||||
(GtkSignalFunc) ghack_text_window_destroy, NULL);
|
||||
if (block)
|
||||
gnome_dialog_run(GNOME_DIALOG(TW_window));
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user