Gnome basic functionality

- let the "#" key work as per Guidebook
- role selection didn't work if you had gender specified in your .nethackrc
  similar problems would occur for other .nethackrc selections
- fix an obvious memory leak
- fix one crash bug from accessing a freed pointer (M-? dismiss M-?)
- note some invalid behavior in comments for a real Gnome developer to fix
- reformatted some code so I could follow it
This commit is contained in:
cohrs
2002-03-17 20:16:57 +00:00
parent 0ffb78e6a4
commit 61b6bf1ce9
4 changed files with 207 additions and 204 deletions
+163 -162
View File
@@ -248,193 +248,194 @@ ghack_handle_button_press(GtkWidget *widget, GdkEventButton *event,
void
ghack_handle_key_press(GtkWidget *widget, GdkEventKey *event, gpointer data)
{
int key=0;
int ctl=GDK_CONTROL_MASK;
int alt=GDK_MOD1_MASK;
static int was_pound = 0;
int key = 0;
int ctl = GDK_CONTROL_MASK;
int alt = GDK_MOD1_MASK;
/* Turn this on to debug key events */
/* Turn this on to debug key events */
#if 0
g_message("I got a \"%s\" key (%d) %s%s",
gdk_keyval_name (event->keyval), event->keyval,
(event->state&ctl)? "+CONTROL":"", (event->state&alt)? "+ALT":"");
g_message("I got a \"%s\" key (%d) %s%s",
gdk_keyval_name (event->keyval), event->keyval,
(event->state&ctl)? "+CONTROL":"", (event->state&alt)? "+ALT":"");
#endif
switch (event->keyval) {
/* special keys to do stuff with */
switch (event->keyval) {
/* special keys to do stuff with */
/* Set up the direction keys */
/* Set up the direction keys */
/* First handle the arrow keys -- these always mean move */
case GDK_Right:
case GDK_rightarrow:
if (iflags.num_pad) key='6'; else key='l'; break;
case GDK_Left:
case GDK_leftarrow:
if (iflags.num_pad) key='4'; else key='h'; break;
case GDK_Up:
case GDK_uparrow:
if (iflags.num_pad) key='8'; else key='k'; break;
case GDK_Down:
case GDK_downarrow:
if (iflags.num_pad) key='2'; else key='j'; break;
case GDK_Home:
if (iflags.num_pad) key='7'; else key='y'; break;
case GDK_End:
if (iflags.num_pad) key='1'; else key='b'; break;
case GDK_Page_Down:
if (iflags.num_pad) key='3'; else key='n'; break;
case GDK_Page_Up:
if (iflags.num_pad) key='9'; else key='u'; break;
case ' ': key='.'; break;
/* First handle the arrow keys -- these always mean move */
case GDK_Right:
case GDK_rightarrow:
if (iflags.num_pad) key='6'; else key='l'; break;
case GDK_Left:
case GDK_leftarrow:
if (iflags.num_pad) key='4'; else key='h'; break;
case GDK_Up:
case GDK_uparrow:
if (iflags.num_pad) key='8'; else key='k'; break;
case GDK_Down:
case GDK_downarrow:
if (iflags.num_pad) key='2'; else key='j'; break;
case GDK_Home:
if (iflags.num_pad) key='7'; else key='y'; break;
case GDK_End:
if (iflags.num_pad) key='1'; else key='b'; break;
case GDK_Page_Down:
if (iflags.num_pad) key='3'; else key='n'; break;
case GDK_Page_Up:
if (iflags.num_pad) key='9'; else key='u'; break;
case ' ': key='.'; break;
/* Now, handle the numberpad (move or numbers) */
case GDK_KP_Right:
case GDK_KP_6:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_6;
else
key='6';
break;
/* Now, handle the numberpad (move or numbers) */
case GDK_KP_Right:
case GDK_KP_6:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_6;
else
key='6';
break;
case GDK_KP_Left:
case GDK_KP_4:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_4;
else
key='4';
break;
case GDK_KP_Left:
case GDK_KP_4:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_4;
else
key='4';
break;
case GDK_KP_Up:
case GDK_KP_8:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_8;
else
key='8';
break;
case GDK_KP_Up:
case GDK_KP_8:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_8;
else
key='8';
break;
case GDK_KP_Down:
case GDK_KP_2:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_2;
else
key='2';
break;
case GDK_KP_Down:
case GDK_KP_2:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_2;
else
key='2';
break;
/* Move Top-Left */
case GDK_KP_Home:
case GDK_KP_7:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_7;
else
key='7';
break;
/* Move Top-Left */
case GDK_KP_Home:
case GDK_KP_7:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_7;
else
key='7';
break;
case GDK_KP_Page_Up:
case GDK_KP_9:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_9;
else
key='9';
break;
case GDK_KP_Page_Up:
case GDK_KP_9:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_9;
else
key='9';
break;
case GDK_KP_End:
case GDK_KP_1:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_1;
else
key='1';
break;
case GDK_KP_End:
case GDK_KP_1:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_1;
else
key='1';
break;
case GDK_KP_Page_Down:
case GDK_KP_3:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_3;
else
key='3';
break;
case GDK_KP_Page_Down:
case GDK_KP_3:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_3;
else
key='3';
break;
case GDK_KP_5:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_5;
else
key='5';
break;
case GDK_KP_5:
if (event->state & (GDK_CONTROL_MASK | GDK_SHIFT_MASK) && iflags.num_pad)
key = GDK_KP_5;
else
key='5';
break;
case GDK_KP_Delete:
case GDK_KP_Decimal:
key='.';
break;
case GDK_KP_Delete:
case GDK_KP_Decimal:
key='.';
break;
/* We don't bother using the "#" key for extended commands. Instead,
* we will just use the ALT key.*/
case GDK_numbersign:
break;
/* can't just ignore "#", it's a core feature */
case GDK_numbersign:
was_pound = 1;
return;
/* We will probably want to do something with these later... */
case GDK_KP_Begin:
case GDK_KP_F1:
case GDK_F1:
case GDK_KP_F2:
case GDK_F2:
case GDK_KP_F3:
case GDK_F3:
case GDK_KP_F4:
case GDK_F4:
case GDK_F5:
case GDK_F6:
case GDK_F7:
case GDK_F8:
case GDK_F9:
case GDK_F10:
case GDK_F11:
case GDK_F12:
break;
/* various keys to ignore */
case GDK_KP_Insert:
case GDK_Insert:
case GDK_Delete:
case GDK_Print:
case GDK_BackSpace:
case GDK_Pause:
case GDK_Scroll_Lock:
case GDK_Shift_Lock:
case GDK_Num_Lock:
case GDK_Caps_Lock:
case GDK_Control_L:
case GDK_Control_R:
case GDK_Shift_L:
case GDK_Shift_R:
case GDK_Alt_L:
case GDK_Alt_R:
case GDK_Meta_L:
case GDK_Meta_R:
case GDK_Mode_switch:
case GDK_Multi_key:
return;
/* We will probably want to do something with these later... */
case GDK_KP_Begin:
case GDK_KP_F1:
case GDK_F1:
case GDK_KP_F2:
case GDK_F2:
case GDK_KP_F3:
case GDK_F3:
case GDK_KP_F4:
case GDK_F4:
case GDK_F5:
case GDK_F6:
case GDK_F7:
case GDK_F8:
case GDK_F9:
case GDK_F10:
case GDK_F11:
case GDK_F12:
break;
/* various keys to ignore */
case GDK_KP_Insert:
case GDK_Insert:
case GDK_Delete:
case GDK_Print:
case GDK_BackSpace:
case GDK_Pause:
case GDK_Scroll_Lock:
case GDK_Shift_Lock:
case GDK_Num_Lock:
case GDK_Caps_Lock:
case GDK_Control_L:
case GDK_Control_R:
case GDK_Shift_L:
case GDK_Shift_R:
case GDK_Alt_L:
case GDK_Alt_R:
case GDK_Meta_L:
case GDK_Meta_R:
case GDK_Mode_switch:
case GDK_Multi_key:
return;
default:
key = event->keyval;
}
default:
key = event->keyval;
}
if (event->state & alt) {
if ((event->state & alt) || was_pound) {
key=M(event->keyval);
}
else if (event->state & ctl) {
} else if (event->state & ctl) {
key=C(event->keyval);
}
}
if (was_pound) {
was_pound = 0;
}
/* Ok, here is where we do clever stuff to overide the default
* game behavior */
if (g_askingQuestion==0) {
/* Ok, here is where we do clever stuff to overide the default
* game behavior */
if (g_askingQuestion == 0) {
if (key == 'S' || key == M('S') || key == C('S')) {
ghack_save_game_cb( NULL, NULL);
return;
}
}
if (key == 'S' || key == M('S') || key == C('S')) {
ghack_save_game_cb( NULL, NULL);
return;
}
}
g_keyBuffer = g_list_prepend (g_keyBuffer, GINT_TO_POINTER( key));
g_numKeys++;
}