dgn_bottom() fix
Use the level passed in instead of the hero's location when checking the dungeon branch. It probably doesn't make any difference, but use the argument that's already being provided.
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@@ -389,7 +389,7 @@ dng_bottom(d_level *lev)
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/* deepest reached < qlocate implies current < qlocate */
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if (dunlev_reached(lev) < qlocate_depth)
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bottom = qlocate_depth; /* early cut-off */
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} else if (Inhell) {
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} else if (In_hell(lev)) {
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/* if the invocation hasn't been performed yet, the vibrating square
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level is effectively the bottom of Gehennom; the sanctum level is
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out of reach until after the invocation */
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