Stop blinking cursor on hero when farlooking
I happened to notice when looking at a ttyrec that farlooking with automatic description would blink the cursor on hero for one frame, and then back on the farlooked map location.
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@@ -499,6 +499,7 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define URGENT_MESSAGE 8
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#define PLINE_VERBALIZE 16
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#define PLINE_SPEECH 32
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#define NO_CURS_ON_U 64
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/* get_count flags */
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#define GC_NOFLAGS 0
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