Stop blinking cursor on hero when farlooking
I happened to notice when looking at a ttyrec that farlooking with automatic description would blink the cursor on hero for one frame, and then back on the farlooked map location.
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@@ -179,7 +179,7 @@ vpline(const char *line, va_list the_args)
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if (gv.vision_full_recalc)
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vision_recalc(0);
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if (u.ux)
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flush_screen(1); /* %% */
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flush_screen((gp.pline_flags & NO_CURS_ON_U) ? 0 : 1); /* %% */
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putmesg(line);
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