Make the potion of healing much more common and easier to identify
At present, potions of healing generate primarily in Gehennom, which causes significant balance issues (e.g. you don't have them to heal in the early game, or even if you do, you can't identify them in time to use them). In this series of commits, I'm aiming to make potions of healing a more viable early-game healing source, which means making them both (much) more likely to generate, and easier to identify so that they are actually usable in the early game. This commit radically increases the generation chance of potions of healing (reducing the chance of most other potions slightly to compensate), and gives them a unique base price. This should make them fairly easy to identify either by price-ID or quantity-ID (and the unique base price is chosen to be fairly easy to figure out even for unspoiled players).
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@@ -1098,29 +1098,29 @@ FOOD("tin", 75, 0, 10, 1, METAL, 0, HI_METAL, TIN),
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OBJECT(OBJ(name, desc), \
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BITS(0, 1, 0, 0, mgc, 0, 0, 0, 0, 0, 0, P_NONE, GLASS), \
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power, POTION_CLASS, prob, 0, 20, cost, 0, 0, 0, 0, 10, color, sn)
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POTION("gain ability", "ruby", 1, 0, 42, 300, CLR_RED,
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POTION("gain ability", "ruby", 1, 0, 40, 300, CLR_RED,
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POT_GAIN_ABILITY),
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POTION("restore ability", "pink", 1, 0, 40, 100, CLR_BRIGHT_MAGENTA,
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POT_RESTORE_ABILITY),
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POTION("confusion", "orange", 1, CONFUSION, 42, 100, CLR_ORANGE,
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POTION("confusion", "orange", 1, CONFUSION, 40, 100, CLR_ORANGE,
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POT_CONFUSION),
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POTION("blindness", "yellow", 1, BLINDED, 40, 150, CLR_YELLOW,
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POTION("blindness", "yellow", 1, BLINDED, 30, 150, CLR_YELLOW,
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POT_BLINDNESS),
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POTION("paralysis", "emerald", 1, 0, 42, 300, CLR_BRIGHT_GREEN,
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POTION("paralysis", "emerald", 1, 0, 40, 300, CLR_BRIGHT_GREEN,
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POT_PARALYSIS),
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POTION("speed", "dark green", 1, FAST, 42, 200, CLR_GREEN,
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POTION("speed", "dark green", 1, FAST, 40, 200, CLR_GREEN,
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POT_SPEED),
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POTION("levitation", "cyan", 1, LEVITATION, 42, 200, CLR_CYAN,
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POTION("levitation", "cyan", 1, LEVITATION, 40, 200, CLR_CYAN,
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POT_LEVITATION),
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POTION("hallucination", "sky blue", 1, HALLUC, 40, 100, CLR_CYAN,
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POTION("hallucination", "sky blue", 1, HALLUC, 30, 100, CLR_CYAN,
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POT_HALLUCINATION),
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POTION("invisibility", "brilliant blue", 1, INVIS, 40, 150, CLR_BRIGHT_BLUE,
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POT_INVISIBILITY),
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POTION("see invisible", "magenta", 1, SEE_INVIS, 42, 50, CLR_MAGENTA,
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POTION("see invisible", "magenta", 1, SEE_INVIS, 40, 50, CLR_MAGENTA,
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POT_SEE_INVISIBLE),
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POTION("healing", "purple-red", 1, 0, 57, 100, CLR_MAGENTA,
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POTION("healing", "purple-red", 1, 0, 115, 20, CLR_MAGENTA,
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POT_HEALING),
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POTION("extra healing", "puce", 1, 0, 47, 100, CLR_RED,
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POTION("extra healing", "puce", 1, 0, 45, 100, CLR_RED,
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POT_EXTRA_HEALING),
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POTION("gain level", "milky", 1, 0, 20, 300, CLR_WHITE,
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POT_GAIN_LEVEL),
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@@ -1128,21 +1128,21 @@ POTION("enlightenment", "swirly", 1, 0, 20, 200, CLR_BROWN,
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POT_ENLIGHTENMENT),
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POTION("monster detection", "bubbly", 1, 0, 40, 150, CLR_WHITE,
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POT_MONSTER_DETECTION),
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POTION("object detection", "smoky", 1, 0, 42, 150, CLR_GRAY,
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POTION("object detection", "smoky", 1, 0, 40, 150, CLR_GRAY,
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POT_OBJECT_DETECTION),
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POTION("gain energy", "cloudy", 1, 0, 42, 150, CLR_WHITE,
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POTION("gain energy", "cloudy", 1, 0, 40, 150, CLR_WHITE,
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POT_GAIN_ENERGY),
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POTION("sleeping", "effervescent", 1, 0, 42, 100, CLR_GRAY,
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POTION("sleeping", "effervescent", 1, 0, 40, 100, CLR_GRAY,
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POT_SLEEPING),
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POTION("full healing", "black", 1, 0, 10, 200, CLR_BLACK,
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POT_FULL_HEALING),
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POTION("polymorph", "golden", 1, 0, 10, 200, CLR_YELLOW,
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POT_POLYMORPH),
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POTION("booze", "brown", 0, 0, 42, 50, CLR_BROWN,
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POTION("booze", "brown", 0, 0, 40, 50, CLR_BROWN,
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POT_BOOZE),
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POTION("sickness", "fizzy", 0, 0, 42, 50, CLR_CYAN,
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POTION("sickness", "fizzy", 0, 0, 40, 50, CLR_CYAN,
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POT_SICKNESS),
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POTION("fruit juice", "dark", 0, 0, 42, 50, CLR_BLACK,
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POTION("fruit juice", "dark", 0, 0, 40, 50, CLR_BLACK,
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POT_FRUIT_JUICE),
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POTION("acid", "white", 0, 0, 10, 250, CLR_WHITE,
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POT_ACID),
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@@ -1150,7 +1150,7 @@ POTION("oil", "murky", 0, 0, 30, 250, CLR_BROWN,
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POT_OIL),
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/* fixed description
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*/
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POTION("water", "clear", 0, 0, 92, 100, CLR_CYAN,
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POTION("water", "clear", 0, 0, 80, 100, CLR_CYAN,
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POT_WATER),
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#undef POTION
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