wizard mode ^G of shapechangers (trunk only)
A while back there was a change in how the initial shape for a shapechanging monster gets chosen during monster creation, and a side- effect of that lets/makes you choose the shape when #monpolycontrol is enabled. But ^G was overriding your choice by forcing the shapechanger to start out looking like the type of monster that you specified (to ^G, not to subsequent #monpolycontrol prompting), hence always in its natural shape. The intent for ^G was that if asked for a unique monster but got a doppelganger instead, it would initially look like the requested unique monster. Post-3.4.3 code, so no fixes entry needed.
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)read.c 3.5 2007/07/13 */
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/* SCCS Id: @(#)read.c 3.5 2008/02/07 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2103,7 +2103,10 @@ create_particular()
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set_malign(mtmp);
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}
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madeany = TRUE;
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if (mtmp->cham >= LOW_PM && firstchoice != NON_PM)
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/* in case we got a doppelganger instead of what was asked
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for, make it start out looking like what was asked for */
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if (mtmp->cham != NON_PM && firstchoice != NON_PM &&
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mtmp->cham != firstchoice)
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(void)newcham(mtmp, &mons[firstchoice], FALSE, FALSE);
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}
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}
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