'I' command support for BUCX
Allow the 'I' command to show inventory of known blessed items via pseudo object classes B, C, U, and X. That's instead of an showing inventory of specific object class. The two can't be combined because 'I' operates on single character input. I had to modify tty_yn_function to prevent it from forcing a BUCX character into lower case (simply using lower case would cause a conflict with 'u' and 'x' for inventory of shopping bill), and did that by checking whether any of the acceptable response characters are upper case. Pretty straightforward and shouldn't impact any other uses that don't specify upper case choices. I did the same thing for X11. Other interfaces most likely need to do something similar. If they don't, a response of 'B' or 'C' (for menustyle:traditional or menustyle:combination) will simply not work, without causing any problems, same as typing an invalid choice, and 'U' or 'X' will give shop feedback instead of the requested subset of inventory. The Guidebook revisions are untested.
This commit is contained in:
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch$:$NHDT-Revision$ $NHDT-Date$
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.\" $NHDT-Branch: master $:$NHDT-Revision: 1.160 $ $NHDT-Date: 1430043650 2015/04/26 10:20:50 $
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.\" $Revision: 1.130 $ $Date: 2015/03/27 00:38:30 $
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.ds h0 "NetHack Guidebook
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.ds h1
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@@ -607,12 +607,17 @@ is true.
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.lp i
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List your inventory (everything you're carrying).
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.lp I
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List selected parts of your inventory.
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List selected parts of your inventory, usually be specifying the character
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for a particular set of objects, like `[' for armor or `!' for potions.
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.sd
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.si
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I* - list all gems in inventory;
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Iu - list all unpaid items;
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Ix - list all used up items that are on your shopping bill;
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IB - list all items known to be blessed;
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IU - list all items known to be uncursed;
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IC - list all items known to be cursed;
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IX - list all items whose bless/curse status is known;
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I$ - count your money.
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.ei
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.ed
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@@ -1256,6 +1261,11 @@ Objects can also be blessed. Blessed items usually work better or
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more beneficially than normal uncursed items. For example, a blessed
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weapon will do more damage against demons.
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.pg
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Objects which are neither cursed nor blessed are referred to as uncursed.
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They could just as easily have been described as unblessed, but the
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uncursed designation is what you will see within the game. A ``glass
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half full versus glass half empty'' situation; make of that what you will.
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.pg
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There are magical means of bestowing or removing curses upon objects,
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so even if you are stuck with one, you can still have the curse
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lifted and the item removed. Priests and Priestesses have an innate
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@@ -1266,6 +1276,8 @@ An item with unknown status will be reported in your inventory with no prefix.
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An item which you know the state of will be distinguished in your inventory
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by the presence of the word ``cursed'', ``uncursed'' or ``blessed'' in the
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description of the item.
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In some cases ``uncursed'' will be omitted as being redundant when
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enough other information is displayed.
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.hn 2
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Weapons (`)')
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.pg
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@@ -742,12 +742,18 @@ something appropriate if {\it autoquiver\/} is true.
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List your inventory (everything you're carrying).
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%.lp
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\item[\tb{I}]
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List selected parts of your inventory.\\
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List selected parts of your inventory, usually be specifying the character
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for a particular set of objects, like `{\tt [}' for armor or `{\tt !}'
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for potions.\\
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%.sd
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%.si
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{\tt I*} --- list all gems in inventory;\\
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{\tt Iu} --- list all unpaid items;\\
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{\tt Ix} --- list all used up items that are on your shopping bill;\\
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{\tt IB} --- list all items known to be blessed;\\
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{\tt IU} --- list all items known to be uncursed;\\
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{\tt IC} --- list all items known to be cursed;\\
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{\tt IX} --- list all items whose bless/curse status is unknown;\\
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{\tt I\$} --- count your money.
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%.ei
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%.ed
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@@ -1543,6 +1549,12 @@ Objects can also be blessed. Blessed items usually work better or
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more beneficially than normal uncursed items. For example, a blessed
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weapon will do more damage against demons.
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%.pg
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Objects which are neither cursed nor blessed are referred to as uncursed.
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They could just as easily have been described as unblessed, but the
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uncursed designation is what you will see within the game. A ``glass
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half full versus glass half empty'' situation; make of that what you will.
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%.pg
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There are magical means of bestowing or removing curses upon objects,
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so even if you are stuck with one, you can still have the curse
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@@ -1555,6 +1567,8 @@ An item with unknown status will be reported in your inventory with no prefix.
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An item which you know the state of will be distinguished in your inventory
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by the presence of the word ``cursed'', ``uncursed'' or ``blessed'' in the
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description of the item.
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In some cases ``uncursed'' will be omitted as being redundant when
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enough other information is displayed.
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%.hn 2
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\subsection*{Weapons (`{\tt )}')}
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@@ -1128,6 +1128,8 @@ Some levels in Gehennom now use the old corridor-style maze instead of
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"beetle legs" are restored.
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gnomes will occasionally have a candle
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stop travel or run when you get hungry
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'I' command can accept 'B','U','C',or 'X' as an alternative to normal object
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class character to show inventory of items known to be blessed,&c
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Platform- and/or Interface-Specific New Features
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159
src/invent.c
159
src/invent.c
@@ -24,6 +24,7 @@ STATIC_PTR char *FDECL(safeq_xprname, (struct obj *));
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STATIC_PTR char *FDECL(safeq_shortxprname, (struct obj *));
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STATIC_DCL char FDECL(display_pickinv, (const char *,BOOLEAN_P, long *));
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STATIC_DCL char FDECL(display_used_invlets, (CHAR_P));
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STATIC_DCL void FDECL(tally_BUCX, (struct obj *,int *,int *,int *,int *,int *));
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STATIC_DCL boolean FDECL(this_type_only, (struct obj *));
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STATIC_DCL void NDECL(dounpaid);
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STATIC_DCL struct obj *FDECL(find_unpaid,(struct obj *,struct obj **));
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@@ -2067,6 +2068,33 @@ count_buc(list, type)
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return count;
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}
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/* similar to count_buc(), but tallies all states at once
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rather than looking for a specific type */
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STATIC_OVL void
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tally_BUCX(list, bcp, ucp, ccp, xcp, ocp)
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struct obj *list;
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int *bcp, *ucp, *ccp, *xcp, *ocp;
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{
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*bcp = *ucp = *ccp = *xcp = *ocp = 0;
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for ( ; list; list = list->nobj) {
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if (list->oclass == COIN_CLASS) {
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++(*ocp); /* "other" */
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continue;
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}
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/* priests always know bless/curse state */
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if (Role_if(PM_PRIEST)) list->bknown = 1;
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if (!list->bknown)
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++(*xcp);
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else if (list->blessed)
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++(*bcp);
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else if (list->cursed)
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++(*ccp);
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else /* neither blessed nor cursed => uncursed */
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++(*ucp);
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}
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}
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long
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count_contents(container, nested, quantity, everything)
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struct obj *container;
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@@ -2189,7 +2217,18 @@ STATIC_OVL boolean
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this_type_only(obj)
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struct obj *obj;
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{
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return (obj->oclass == this_type);
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boolean res = (obj->oclass == this_type);
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if (obj->oclass != COIN_CLASS) {
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switch (this_type) {
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case 'B': res = (obj->bknown && obj->blessed); break;
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case 'U': res = (obj->bknown && !(obj->blessed || obj->cursed)); break;
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case 'C': res = (obj->bknown && obj->cursed); break;
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case 'X': res = !obj->bknown; break;
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default: break; /* use 'res' as-is */
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}
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}
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return res;
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}
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/* the 'I' command */
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@@ -2200,6 +2239,7 @@ dotypeinv()
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int n, i = 0;
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char *extra_types, types[BUFSZ];
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int class_count, oclass, unpaid_count, itemcount;
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int bcnt, ccnt, ucnt, xcnt, ocnt;
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boolean billx = *u.ushops && doinvbill(0);
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menu_item *pick_list;
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boolean traditional = TRUE;
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@@ -2210,12 +2250,18 @@ dotypeinv()
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return 0;
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}
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unpaid_count = count_unpaid(invent);
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tally_BUCX(invent, &bcnt, &ucnt, &ccnt, &xcnt, &ocnt);
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if (flags.menu_style != MENU_TRADITIONAL) {
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if (flags.menu_style == MENU_FULL ||
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flags.menu_style == MENU_PARTIAL) {
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traditional = FALSE;
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i = UNPAID_TYPES;
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if (billx) i |= BILLED_TYPES;
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if (bcnt) i |= BUC_BLESSED;
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if (ucnt) i |= BUC_UNCURSED;
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if (ccnt) i |= BUC_CURSED;
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if (xcnt) i |= BUC_UNKNOWN;
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n = query_category(prompt, invent, i, &pick_list, PICK_ONE);
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if (!n) return 0;
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this_type = c = pick_list[0].item.a_int;
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@@ -2225,73 +2271,96 @@ dotypeinv()
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if (traditional) {
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/* collect a list of classes of objects carried, for use as a prompt */
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types[0] = 0;
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class_count = collect_obj_classes(types, invent,
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FALSE,
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(boolean FDECL((*),(OBJ_P))) 0, &itemcount);
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if (unpaid_count) {
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Strcat(types, "u");
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class_count++;
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}
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if (billx) {
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Strcat(types, "x");
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class_count++;
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}
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class_count = collect_obj_classes(types, invent, FALSE,
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(boolean FDECL((*),(OBJ_P))) 0,
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&itemcount);
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if (unpaid_count || billx || (bcnt + ccnt + ucnt + xcnt) != 0)
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types[class_count++] = ' ';
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if (unpaid_count) types[class_count++] = 'u';
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if (billx) types[class_count++] = 'x';
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if (bcnt) types[class_count++] = 'B';
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if (ucnt) types[class_count++] = 'U';
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if (ccnt) types[class_count++] = 'C';
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if (xcnt) types[class_count++] = 'X';
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types[class_count] = '\0';
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/* add everything not already included; user won't see these */
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extra_types = eos(types);
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*extra_types++ = '\033';
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if (!unpaid_count) *extra_types++ = 'u';
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if (!billx) *extra_types++ = 'x';
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if (!bcnt) *extra_types++ = 'B';
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if (!ucnt) *extra_types++ = 'U';
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if (!ccnt) *extra_types++ = 'C';
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if (!xcnt) *extra_types++ = 'X';
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*extra_types = '\0'; /* for index() */
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for (i = 0; i < MAXOCLASSES; i++)
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if (!index(types, def_oc_syms[i].sym)) {
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*extra_types++ = def_oc_syms[i].sym;
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*extra_types = '\0';
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}
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if (!index(types, def_oc_syms[i].sym)) {
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*extra_types++ = def_oc_syms[i].sym;
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*extra_types = '\0';
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}
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if(class_count > 1) {
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c = yn_function(prompt, types, '\0');
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savech(c);
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if(c == '\0') {
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clear_nhwindow(WIN_MESSAGE);
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return 0;
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}
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if (class_count > 1) {
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c = yn_function(prompt, types, '\0');
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savech(c);
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if (c == '\0') {
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clear_nhwindow(WIN_MESSAGE);
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return 0;
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}
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} else {
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/* only one thing to itemize */
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if (unpaid_count)
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c = 'u';
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else if (billx)
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c = 'x';
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else
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c = types[0];
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/* only one thing to itemize */
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if (unpaid_count)
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c = 'u';
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else if (billx)
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c = 'x';
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else
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c = types[0];
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}
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}
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if (c == 'x') {
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if (c == 'x' || (c == 'X' && billx && !xcnt)) {
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if (billx)
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(void) doinvbill(1);
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else
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pline("No used-up objects on your shopping bill.");
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(void) doinvbill(1);
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else
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pline("No used-up objects%s.",
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unpaid_count ? " on your shopping bill" : "");
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return 0;
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}
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if (c == 'u') {
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if (c == 'u' || (c == 'U' && unpaid_count && !ucnt)) {
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if (unpaid_count)
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dounpaid();
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dounpaid();
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else
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You("are not carrying any unpaid objects.");
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You("are not carrying any unpaid objects.");
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return 0;
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}
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if (traditional) {
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oclass = def_char_to_objclass(c); /* change to object class */
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if (oclass == COIN_CLASS) {
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return doprgold();
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} else if (index(types, c) > index(types, '\033')) {
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You("have no such objects.");
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return 0;
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if (index("BUCX", c))
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oclass = c; /* not a class but understood by this_type_only() */
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else
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oclass = def_char_to_objclass(c); /* change to object class */
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if (oclass == COIN_CLASS)
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return doprgold();
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if (index(types, c) > index(types, '\033')) {
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/* '> ESC' => "hidden choice", something known not to be carried */
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const char *which = 0;
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switch (c) {
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case 'B': which = "known to be blessed"; break;
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case 'U': which = "known to be uncursed"; break;
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case 'C': which = "known to be cursed"; break;
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case 'X': You(
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"have no objects whose blessed/uncursed/cursed status is unknown.");
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break; /* better phrasing is desirable */
|
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default: which = "such"; break;
|
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}
|
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if (which)
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You("have no %s objects.", which);
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return 0;
|
||||
}
|
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this_type = oclass;
|
||||
}
|
||||
if (query_objlist((char *) 0, invent,
|
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(flags.invlet_constant ? USE_INVLET : 0)|INVORDER_SORT,
|
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&pick_list, PICK_NONE, this_type_only) > 0)
|
||||
(flags.invlet_constant ? USE_INVLET : 0)|INVORDER_SORT,
|
||||
&pick_list, PICK_NONE, this_type_only) > 0)
|
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free((genericptr_t)pick_list);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.5 winX.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
|
||||
/* NetHack 3.5 winX.c $NHDT-Date: 1430040327 2015/04/26 09:25:27 $ $NHDT-Branch: master $:$NHDT-Revision: 1.28 $ */
|
||||
/* NetHack 3.5 winX.c $Date: 2012/01/24 04:26:26 $ $Revision: 1.27 $ */
|
||||
/* Copyright (c) Dean Luick, 1992 */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -1532,6 +1532,7 @@ static char yn_esc_map; /* ESC maps to this char. */
|
||||
static Widget yn_popup; /* popup for the yn fuction (created once) */
|
||||
static Widget yn_label; /* label for yn function (created once) */
|
||||
static boolean yn_getting_num; /* TRUE if accepting digits */
|
||||
static boolean yn_preserve_case; /* default is to force yn to lower case */
|
||||
static int yn_ndigits; /* digit count */
|
||||
static long yn_val; /* accumulated value */
|
||||
|
||||
@@ -1604,7 +1605,8 @@ yn_key(w, event, params, num_params)
|
||||
if (!yn_choices) { /* accept any input */
|
||||
yn_return = ch;
|
||||
} else {
|
||||
ch = lowc(ch); /* move to lower case */
|
||||
if (!yn_preserve_case)
|
||||
ch = lowc(ch); /* move to lower case */
|
||||
|
||||
if (ch == '\033') {
|
||||
yn_getting_num = FALSE;
|
||||
@@ -1664,6 +1666,7 @@ X11_yn_function(ques, choices, def)
|
||||
|
||||
yn_choices = choices; /* set up globals for callback to use */
|
||||
yn_def = def;
|
||||
yn_preserve_case = !choices; /* preserve when arbitrary response allowed */
|
||||
|
||||
/*
|
||||
* This is sort of a kludge. There are quite a few places in the main
|
||||
@@ -1679,6 +1682,14 @@ X11_yn_function(ques, choices, def)
|
||||
char *cb, choicebuf[QBUFSZ];
|
||||
|
||||
Strcpy(choicebuf, choices); /* anything beyond <esc> is hidden */
|
||||
/* default when choices are present is to force yn answer to
|
||||
lowercase unless one or more choices are explicitly uppercase;
|
||||
check this before stripping the hidden choices */
|
||||
for (cb = choicebuf; *cb; ++cb)
|
||||
if ('A' <= *cb && *cb <= 'Z') {
|
||||
yn_preserve_case = TRUE;
|
||||
break;
|
||||
}
|
||||
if ((cb = index(choicebuf, '\033')) != 0) *cb = '\0';
|
||||
/* ques [choices] (def) */
|
||||
if ((int)(1 + strlen(ques) + 2 + strlen(choicebuf) + 4) >= BUFSZ)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.5 topl.c $NHDT-Date: 1425081315 2015/02/27 23:55:15 $ $NHDT-Branch: master $:$NHDT-Revision: 1.24 $ */
|
||||
/* NetHack 3.5 topl.c $NHDT-Date: 1430040322 2015/04/26 09:25:22 $ $NHDT-Branch: master $:$NHDT-Revision: 1.29 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -333,7 +333,7 @@ char def;
|
||||
{
|
||||
register char q;
|
||||
char rtmp[40];
|
||||
boolean digit_ok, allow_num;
|
||||
boolean digit_ok, allow_num, preserve_case = FALSE;
|
||||
struct WinDesc *cw = wins[WIN_MESSAGE];
|
||||
boolean doprev = 0;
|
||||
char prompt[BUFSZ];
|
||||
@@ -347,6 +347,14 @@ char def;
|
||||
|
||||
allow_num = (index(resp, '#') != 0);
|
||||
Strcpy(respbuf, resp);
|
||||
/* normally we force lowercase, but if any uppercase letters
|
||||
are present in the allowed response, preserve case;
|
||||
check this before stripping the hidden choices */
|
||||
for (rb = respbuf; *rb; ++rb)
|
||||
if ('A' <= *rb && *rb <= 'Z') {
|
||||
preserve_case = TRUE;
|
||||
break;
|
||||
}
|
||||
/* any acceptable responses that follow <esc> aren't displayed */
|
||||
if ((rb = index(respbuf, '\033')) != 0) *rb = '\0';
|
||||
(void)strncpy(prompt, query, QBUFSZ-1);
|
||||
@@ -358,13 +366,16 @@ char def;
|
||||
Strcat(prompt, " ");
|
||||
pline("%s", prompt);
|
||||
} else {
|
||||
/* no restriction on allowed response, so always preserve case */
|
||||
/* preserve_case = TRUE; -- moot since we're jumping to the end */
|
||||
pline("%s ", query);
|
||||
q = readchar();
|
||||
goto clean_up;
|
||||
}
|
||||
|
||||
do { /* loop until we get valid input */
|
||||
q = lowc(readchar());
|
||||
q = readchar();
|
||||
if (!preserve_case) q = lowc(q);
|
||||
if (q == '\020') { /* ctrl-P */
|
||||
if (iflags.prevmsg_window != 's') {
|
||||
int sav = ttyDisplay->inread;
|
||||
@@ -422,7 +433,8 @@ char def;
|
||||
q = '#';
|
||||
}
|
||||
do { /* loop until we get a non-digit */
|
||||
z = lowc(readchar());
|
||||
z = readchar();
|
||||
if (!preserve_case) z = lowc(z);
|
||||
if (digit(z)) {
|
||||
value = (10 * value) + (z - '0');
|
||||
if (value < 0) break; /* overflow: try again */
|
||||
|
||||
Reference in New Issue
Block a user