polymorphed quest leader
From the newsgroup: player chatted with leader and was ejected for not being high enough level, then when he came back later there was no leader to be found, but there was a polymorph trap on quest home level. This makes quest leaders and nemesis be aware of all trap types--rather than just having leaders be aware of magic portals--so they'll be able to avoid polymorph traps. It also makes chatting with a polymorphed leader work as long as the new form is able to speak (use same criteria as with poly'd shopkeepers: can't be in a form that's limited to animal sounds).
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@@ -341,6 +341,7 @@ lit candle or potion of oil which burned out while equipped would leave stale
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weapon/alternate-weapon/quiver pointer that could cause panic or crash
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wielded/worn figurine which auto-transformed had same stale pointer bug
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format names of not yet id'd artifacts such that obj type shows for non-weapons
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make quest leader be unlikely to be affected by polymorph traps
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)makemon.c 3.5 2007/01/19 */
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/* SCCS Id: @(#)makemon.c 3.5 2007/03/23 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -964,8 +964,7 @@ register int mmflags;
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mtmp->m_id = context.ident++;
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if (!mtmp->m_id) mtmp->m_id = context.ident++; /* ident overflowed */
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set_mon_data(mtmp, ptr, 0);
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if (mtmp->data->msound == MS_LEADER &&
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quest_info(MS_LEADER) == mndx)
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if (ptr->msound == MS_LEADER && quest_info(MS_LEADER) == mndx)
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quest_status.leader_m_id = mtmp->m_id;
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mtmp->mnum = mndx;
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@@ -978,8 +977,9 @@ register int mmflags;
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if (In_sokoban(&u.uz) && !mindless(ptr)) /* know about traps here */
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mtmp->mtrapseen = (1L << (PIT - 1)) | (1L << (HOLE - 1));
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if (ptr->msound == MS_LEADER) /* leader knows about portal */
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mtmp->mtrapseen |= (1L << (MAGIC_PORTAL-1));
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/* quest leader and nemesis both know about all trap types */
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if (ptr->msound == MS_LEADER || ptr->msound == MS_NEMESIS)
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mtmp->mtrapseen = ~0;
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place_monster(mtmp, x, y);
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mtmp->mcansee = mtmp->mcanmove = TRUE;
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18
src/sounds.c
18
src/sounds.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)sounds.c 3.5 2005/08/29 */
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/* SCCS Id: @(#)sounds.c 3.5 2007/03/23 */
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/* Copyright (c) 1989 Janet Walz, Mike Threepoint */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -467,21 +467,23 @@ STATIC_OVL int
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domonnoise(mtmp)
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register struct monst *mtmp;
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{
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char verbuf[BUFSZ];
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register const char *pline_msg = 0, /* Monnam(mtmp) will be prepended */
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*verbl_msg = 0, /* verbalize() */
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*verbl_msg_mcan = 0; /* verbalize() if cancelled */
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struct permonst *ptr = mtmp->data;
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char verbuf[BUFSZ];
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int msound = ptr->msound;
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/* presumably nearness and sleep checks have already been made */
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if (Deaf) return(0);
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if (is_silent(ptr)) return(0);
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/* Make sure its your role's quest quardian; adjust if not */
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if (ptr->msound == MS_GUARDIAN && ptr != &mons[urole.guardnum]) {
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int mndx = monsndx(ptr);
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ptr = &mons[genus(mndx,1)];
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}
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/* leader might be poly'd; if he can still speak, give leader speach */
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if (mtmp->m_id == quest_status.leader_m_id && msound > MS_ANIMAL)
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msound = MS_LEADER;
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/* make sure its your role's quest quardian; adjust if not */
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else if (msound == MS_GUARDIAN && ptr != &mons[urole.guardnum])
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msound = mons[genus(monsndx(ptr), 1)].msound;
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/* be sure to do this before talking; the monster might teleport away, in
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* which case we want to check its pre-teleport position
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@@ -489,7 +491,7 @@ register struct monst *mtmp;
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if (!canspotmon(mtmp))
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map_invisible(mtmp->mx, mtmp->my);
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switch (ptr->msound) {
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switch (msound) {
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case MS_ORACLE:
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return doconsult(mtmp);
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case MS_PRIEST:
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