polymorphed quest leader

From the newsgroup:  player chatted with leader and was ejected for
not being high enough level, then when he came back later there was no
leader to be found, but there was a polymorph trap on quest home level.
This makes quest leaders and nemesis be aware of all trap types--rather
than just having leaders be aware of magic portals--so they'll be able to
avoid polymorph traps.  It also makes chatting with a polymorphed leader
work as long as the new form is able to speak (use same criteria as with
poly'd shopkeepers:  can't be in a form that's limited to animal sounds).
This commit is contained in:
nethack.rankin
2007-03-24 04:45:24 +00:00
parent 60c96674e9
commit 63b3e70ba7
3 changed files with 16 additions and 13 deletions

View File

@@ -341,6 +341,7 @@ lit candle or potion of oil which burned out while equipped would leave stale
weapon/alternate-weapon/quiver pointer that could cause panic or crash
wielded/worn figurine which auto-transformed had same stale pointer bug
format names of not yet id'd artifacts such that obj type shows for non-weapons
make quest leader be unlikely to be affected by polymorph traps
Platform- and/or Interface-Specific Fixes