polymorphed quest leader
From the newsgroup: player chatted with leader and was ejected for not being high enough level, then when he came back later there was no leader to be found, but there was a polymorph trap on quest home level. This makes quest leaders and nemesis be aware of all trap types--rather than just having leaders be aware of magic portals--so they'll be able to avoid polymorph traps. It also makes chatting with a polymorphed leader work as long as the new form is able to speak (use same criteria as with poly'd shopkeepers: can't be in a form that's limited to animal sounds).
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@@ -341,6 +341,7 @@ lit candle or potion of oil which burned out while equipped would leave stale
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weapon/alternate-weapon/quiver pointer that could cause panic or crash
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wielded/worn figurine which auto-transformed had same stale pointer bug
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format names of not yet id'd artifacts such that obj type shows for non-weapons
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make quest leader be unlikely to be affected by polymorph traps
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Platform- and/or Interface-Specific Fixes
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