polymorphed quest leader

From the newsgroup:  player chatted with leader and was ejected for
not being high enough level, then when he came back later there was no
leader to be found, but there was a polymorph trap on quest home level.
This makes quest leaders and nemesis be aware of all trap types--rather
than just having leaders be aware of magic portals--so they'll be able to
avoid polymorph traps.  It also makes chatting with a polymorphed leader
work as long as the new form is able to speak (use same criteria as with
poly'd shopkeepers:  can't be in a form that's limited to animal sounds).
This commit is contained in:
nethack.rankin
2007-03-24 04:45:24 +00:00
parent 60c96674e9
commit 63b3e70ba7
3 changed files with 16 additions and 13 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)makemon.c 3.5 2007/01/19 */
/* SCCS Id: @(#)makemon.c 3.5 2007/03/23 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -964,8 +964,7 @@ register int mmflags;
mtmp->m_id = context.ident++;
if (!mtmp->m_id) mtmp->m_id = context.ident++; /* ident overflowed */
set_mon_data(mtmp, ptr, 0);
if (mtmp->data->msound == MS_LEADER &&
quest_info(MS_LEADER) == mndx)
if (ptr->msound == MS_LEADER && quest_info(MS_LEADER) == mndx)
quest_status.leader_m_id = mtmp->m_id;
mtmp->mnum = mndx;
@@ -978,8 +977,9 @@ register int mmflags;
if (In_sokoban(&u.uz) && !mindless(ptr)) /* know about traps here */
mtmp->mtrapseen = (1L << (PIT - 1)) | (1L << (HOLE - 1));
if (ptr->msound == MS_LEADER) /* leader knows about portal */
mtmp->mtrapseen |= (1L << (MAGIC_PORTAL-1));
/* quest leader and nemesis both know about all trap types */
if (ptr->msound == MS_LEADER || ptr->msound == MS_NEMESIS)
mtmp->mtrapseen = ~0;
place_monster(mtmp, x, y);
mtmp->mcansee = mtmp->mcanmove = TRUE;