Makefile.nt fixes from Yitzhak.

This commit is contained in:
nethack.allison
2002-01-27 01:48:28 +00:00
parent 8389fb1f29
commit 6405732ecd

View File

@@ -1,9 +1,10 @@
# SCCS Id: @(#)Makefile.nt 3.3 2002/01/25
# Copyright (c) NetHack PC Development Team 1993-2002
# SCCS Id: @(#)Makefile.nt 3.3 2002/01/22
# Copyright (c) NetHack PC Development Team 1993-2001
#
# NetHack 3.3.x Makefile for MS Visual C++ V6.x (SP3 and above) and MS NMAKE
# NetHack 3.3.x Makefile for MS Visual C++ V6.x and above and MS NMAKE
#
# Win32 Compilers Tested:
# - Microsoft 32 bit Visual C++ V4.x
# - Microsoft 32 bit Visual C++ V6.0 SP3, SP4
#
# This is used for building a TTY version of NetHack using WIN32 Console
@@ -61,6 +62,7 @@ WSHR = ..\win\share # Tile support files
OBJ = o
#
#==========================================
# Exe File Info.
@@ -194,12 +196,10 @@ LFLAGSU = $(LFLAGSBASEC)
#==========================================
LFLAGSBASE = $(linkdebug) $(conflags) $(conlibsmt)
CFLAGSC = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG) /DWIN32CON
CFLAGSU = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG)
CFLAGS = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG)
NHLFLAGS1 = /NODEFAULTLIB /INCREMENTAL:NO /PDB:"$(GAME).PDB" /RELEASE /NOLOGO
NHLFLAGS2 = /MAP:"$(GAME).MAP" /MACHINE:$(CPU) -IGNORE:505
!IF "$(GRAPHICAL)"=="Y"
!IF ("$(GRAPHICAL)"=="Y")
LFLAGS = $(LFLAGSBASEG) $(NHLFLAGS1) $(NHLFLAGS2)
!ELSE
LFLAGS = $(LFLAGSBASEC) $(NHLFLAGS1) $(NHLFLAGS2)
@@ -469,6 +469,9 @@ $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
-copy $(NTSYS)\winnt.cnf $(GAMEDIR)\defaults.nh
copy $(U)recover.exe $(GAMEDIR)
! IF ("$(TILEDEF)"!="")
if exist $(TILEBMP) copy $(TILEBMP) $(GAMEDIR)
! ENDIF
echo install done > $@
# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
@@ -512,13 +515,17 @@ $(O)sp_lev.tag: $(O)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
$(O)utility.tag: $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
$(SRC)\monstr.c $(SRC)\vis_tab.c \
$(U)lev_comp.exe $(INCL)\vis_tab.h \
$(U)dgn_comp.exe $(U)recover.exe $(TILEUTIL)
$(U)dgn_comp.exe $(U)recover.exe
@echo utilities made >$@
@echo utilities made.
tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
@echo Optional tile development utilities are up to date.
!IF "$(GRAPHICAL)"=="Y"
$(TILERES): $(TILEBMP) $(WIN32)\winhack.rc
@$(rc) -r -fo$@ -i$(WIN32) -dNDEBUG $(WIN32)\winhack.rc
!ENDIF
#==========================================
# The main target.
@@ -549,7 +556,6 @@ tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
# DO NOT INDENT THE << below!
#
!IF "$(GRAPHICAL)"=="Y"
$(GAMEFILE) : $(ALLOBJ) $(TILERES)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking....
@@ -557,26 +563,11 @@ $(GAMEFILE) : $(ALLOBJ) $(TILERES)
$(ALLOBJ:^ =^
) $(TILERES)
<<
!ELSE
$(GAMEFILE) : $(ALLOBJ)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking....
@$(link) $(LFLAGS) -out:$@ @<<$(GAME).lnk
$(ALLOBJ:^ =^
)
<<
!ENDIF
@if exist $(O)install.tag del $(O)install.tag
@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
$(GAME)_.ico : $(NTSYS)\$(GAME).ico
@copy $(NTSYS)\$(GAME).ico $@
!IF "$(GRAPHICAL)"=="Y"
$(TILERES): $(TILEBMP) $(WIN32)\winhack.rc
@$(rc) /l 0x409 /d "_DEBUG" /fo$@ /i$(WIN32) $(WIN32)\winhack.rc
!ENDIF
#
# Secondary Targets.
#
@@ -761,7 +752,7 @@ envchk:
@echo Warning, the CL Environment variable is defined:
@echo CL=$(CL)
! ENDIF
! IF "$(TILEGAME)"!=""
! IF "$(GRAPHICAL)"=="Y"
@echo ----
@echo NOTE: This build will include tile support.
@echo ----
@@ -877,9 +868,13 @@ $(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
)
<<
!IF "$(GRAPHICAL)"=="Y"
$(TILEBMP): $(TILEUTIL) $(TILEFILES)
@echo Creating binary tile files (this may take some time)
@$(U)tile2bmp $(TILEBMP)
!ELSE
$(TILEBMP):
!ENDIF
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
@echo Linking $@...