Makefile.nt fixes from Yitzhak.
This commit is contained in:
@@ -1,9 +1,10 @@
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# SCCS Id: @(#)Makefile.nt 3.3 2002/01/25
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# Copyright (c) NetHack PC Development Team 1993-2002
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# SCCS Id: @(#)Makefile.nt 3.3 2002/01/22
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# Copyright (c) NetHack PC Development Team 1993-2001
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#
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# NetHack 3.3.x Makefile for MS Visual C++ V6.x (SP3 and above) and MS NMAKE
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# NetHack 3.3.x Makefile for MS Visual C++ V6.x and above and MS NMAKE
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#
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# Win32 Compilers Tested:
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# - Microsoft 32 bit Visual C++ V4.x
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# - Microsoft 32 bit Visual C++ V6.0 SP3, SP4
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#
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# This is used for building a TTY version of NetHack using WIN32 Console
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@@ -61,6 +62,7 @@ WSHR = ..\win\share # Tile support files
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OBJ = o
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#
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#==========================================
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# Exe File Info.
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@@ -194,12 +196,10 @@ LFLAGSU = $(LFLAGSBASEC)
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#==========================================
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LFLAGSBASE = $(linkdebug) $(conflags) $(conlibsmt)
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CFLAGSC = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG) /DWIN32CON
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CFLAGSU = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG)
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CFLAGS = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG)
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NHLFLAGS1 = /NODEFAULTLIB /INCREMENTAL:NO /PDB:"$(GAME).PDB" /RELEASE /NOLOGO
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NHLFLAGS2 = /MAP:"$(GAME).MAP" /MACHINE:$(CPU) -IGNORE:505
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!IF "$(GRAPHICAL)"=="Y"
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!IF ("$(GRAPHICAL)"=="Y")
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LFLAGS = $(LFLAGSBASEG) $(NHLFLAGS1) $(NHLFLAGS2)
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!ELSE
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LFLAGS = $(LFLAGSBASEC) $(NHLFLAGS1) $(NHLFLAGS2)
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@@ -469,6 +469,9 @@ $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
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@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
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-copy $(NTSYS)\winnt.cnf $(GAMEDIR)\defaults.nh
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copy $(U)recover.exe $(GAMEDIR)
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! IF ("$(TILEDEF)"!="")
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if exist $(TILEBMP) copy $(TILEBMP) $(GAMEDIR)
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! ENDIF
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echo install done > $@
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# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
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@@ -512,13 +515,17 @@ $(O)sp_lev.tag: $(O)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
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$(O)utility.tag: $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
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$(SRC)\monstr.c $(SRC)\vis_tab.c \
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$(U)lev_comp.exe $(INCL)\vis_tab.h \
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$(U)dgn_comp.exe $(U)recover.exe $(TILEUTIL)
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$(U)dgn_comp.exe $(U)recover.exe
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@echo utilities made >$@
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@echo utilities made.
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tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
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@echo Optional tile development utilities are up to date.
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!IF "$(GRAPHICAL)"=="Y"
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$(TILERES): $(TILEBMP) $(WIN32)\winhack.rc
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@$(rc) -r -fo$@ -i$(WIN32) -dNDEBUG $(WIN32)\winhack.rc
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!ENDIF
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#==========================================
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# The main target.
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@@ -549,7 +556,6 @@ tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
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# DO NOT INDENT THE << below!
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#
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!IF "$(GRAPHICAL)"=="Y"
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$(GAMEFILE) : $(ALLOBJ) $(TILERES)
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking....
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@@ -557,26 +563,11 @@ $(GAMEFILE) : $(ALLOBJ) $(TILERES)
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$(ALLOBJ:^ =^
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) $(TILERES)
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<<
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!ELSE
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$(GAMEFILE) : $(ALLOBJ)
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking....
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@$(link) $(LFLAGS) -out:$@ @<<$(GAME).lnk
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$(ALLOBJ:^ =^
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)
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<<
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!ENDIF
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@if exist $(O)install.tag del $(O)install.tag
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@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
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$(GAME)_.ico : $(NTSYS)\$(GAME).ico
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@copy $(NTSYS)\$(GAME).ico $@
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!IF "$(GRAPHICAL)"=="Y"
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$(TILERES): $(TILEBMP) $(WIN32)\winhack.rc
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@$(rc) /l 0x409 /d "_DEBUG" /fo$@ /i$(WIN32) $(WIN32)\winhack.rc
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!ENDIF
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#
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# Secondary Targets.
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#
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@@ -761,7 +752,7 @@ envchk:
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@echo Warning, the CL Environment variable is defined:
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@echo CL=$(CL)
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! ENDIF
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! IF "$(TILEGAME)"!=""
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! IF "$(GRAPHICAL)"=="Y"
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@echo ----
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@echo NOTE: This build will include tile support.
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@echo ----
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@@ -877,9 +868,13 @@ $(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
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)
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<<
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!IF "$(GRAPHICAL)"=="Y"
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$(TILEBMP): $(TILEUTIL) $(TILEFILES)
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@echo Creating binary tile files (this may take some time)
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@$(U)tile2bmp $(TILEBMP)
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!ELSE
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$(TILEBMP):
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!ENDIF
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$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
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@echo Linking $@...
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