some mkmaze.c reformatting
This commit is contained in:
37
src/mkmaze.c
37
src/mkmaze.c
@@ -178,8 +178,8 @@ wall_cleanup(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
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for (x = x1; x <= x2; x++)
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for (y = y1; y <= y2; y++) {
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if (within_bounded_area(x, y,
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gb.bughack.inarea.x1, gb.bughack.inarea.y1,
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gb.bughack.inarea.x2, gb.bughack.inarea.y2))
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gb.bughack.inarea.x1, gb.bughack.inarea.y1,
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gb.bughack.inarea.x2, gb.bughack.inarea.y2))
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continue;
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lev = &levl[x][y];
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type = lev->typ;
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@@ -228,8 +228,8 @@ fix_wall_spines(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
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/* set the locations TRUE if rock or wall or out of bounds */
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loc_f = within_bounded_area(x, y, /* for baalz insect */
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gb.bughack.inarea.x1, gb.bughack.inarea.y1,
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gb.bughack.inarea.x2, gb.bughack.inarea.y2)
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gb.bughack.inarea.x1, gb.bughack.inarea.y1,
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gb.bughack.inarea.x2, gb.bughack.inarea.y2)
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? iswall
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: iswall_or_stone;
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locale[0][0] = (*loc_f)(x - 1, y - 1);
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@@ -933,7 +933,7 @@ create_maze(int corrwid, int wallthick, boolean rmdeadends)
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/* scale maze up if needed */
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if (scale > 2) {
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char tmpmap[COLNO][ROWNO];
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int rx = 1, ry = 1;
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int mx, my, dx, dy, rx = 1, ry = 1;
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/* back up the existing smaller maze */
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for (x = 1; x < gx.x_maze_max; x++)
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@@ -944,19 +944,17 @@ create_maze(int corrwid, int wallthick, boolean rmdeadends)
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/* do the scaling */
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rx = x = 2;
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while (rx < gx.x_maze_max) {
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int mx = (x % 2) ? corrwid
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: ((x == 2 || x == (rdx * 2)) ? 1
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: wallthick);
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mx = (x % 2) ? corrwid : (x == 2 || x == rdx * 2) ? 1 : wallthick;
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ry = y = 2;
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while (ry < gy.y_maze_max) {
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int dx = 0, dy = 0;
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int my = (y % 2) ? corrwid
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: ((y == 2 || y == (rdy * 2)) ? 1
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: wallthick);
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dx = dy = 0;
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my = (y % 2) ? corrwid
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: (y == 2 || y == rdy * 2) ? 1
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: wallthick;
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for (dx = 0; dx < mx; dx++)
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for (dy = 0; dy < my; dy++) {
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if (rx+dx >= gx.x_maze_max
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|| ry+dy >= gy.y_maze_max)
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if (rx + dx >= gx.x_maze_max
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|| ry + dy >= gy.y_maze_max)
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break;
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levl[rx + dx][ry + dy].typ = tmpmap[x][y];
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}
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@@ -1268,7 +1266,9 @@ mazexy(coord *cc)
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}
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void
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get_level_extends(coordxy *left, coordxy *top, coordxy *right, coordxy *bottom)
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get_level_extends(
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coordxy *left, coordxy *top,
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coordxy *right, coordxy *bottom)
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{
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coordxy x, y;
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unsigned typ;
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@@ -1377,7 +1377,7 @@ mkportal(coordxy x, coordxy y, xint16 todnum, xint16 todlevel)
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struct trap *ttmp = maketrap(x, y, MAGIC_PORTAL);
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if (!ttmp) {
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impossible("portal on top of portal??");
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impossible("portal on top of portal?");
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return;
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}
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debugpline4("mkportal: at <%d,%d>, to %s, level %d", x, y,
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@@ -1456,7 +1456,8 @@ movebubbles(void)
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* Pick up everything inside of a bubble then fill all bubble
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* locations.
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*/
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for (b = up ? gb.bbubbles : ge.ebubbles; b; b = up ? b->next : b->prev) {
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for (b = up ? gb.bbubbles : ge.ebubbles; b;
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b = up ? b->next : b->prev) {
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if (b->cons)
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panic("movebubbles: cons != null");
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for (i = 0, x = b->x; i < (int) b->bm[0]; i++, x++)
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@@ -1707,7 +1708,7 @@ setup_waterlevel(void)
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gy.ymin = 1;
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/* use separate statements so that compiler won't complain about min()
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comparing two constants; the alternative is to do this in the
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preprocessor: #if (20 > ROWNO-1) gy.ymax=ROWNO-1 #else gy.ymax=20 #endif */
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preprocessor: #if (20 > ROWNO-1) ymax=ROWNO-1 #else ymax=20 #endif */
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gx.xmax = 78;
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gx.xmax = min(gx.xmax, (COLNO - 1) - 1);
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gy.ymax = 20;
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