miscellaneous formatting of zap.c

Just to clear zap.c modifications out of my working directory.
This commit is contained in:
PatR
2025-11-20 14:54:57 -08:00
parent 69886bd3d1
commit 6466b47fc1

View File

@@ -3801,8 +3801,8 @@ zap_map(
* function) several objects and monsters on its path. The return value
* is the monster hit (weapon != ZAPPED_WAND), or a null monster pointer.
*
* Thrown and kicked objects (THROWN_WEAPON or KICKED_WEAPON) may be
* destroyed and *pobj set to NULL to indicate this.
* Thrown and kicked objects (THROWN_WEAPON or KICKED_WEAPON) may be
* destroyed and *pobj set to NULL to indicate this.
*
* Check !u.uswallow before calling bhit().
* This function reveals the absence of a remembered invisible monster in
@@ -3828,8 +3828,8 @@ bhit(
boolean in_skip = FALSE, allow_skip = FALSE;
boolean tethered_weapon = FALSE;
int skiprange_start = 0, skiprange_end = 0, skipcount = 0;
struct obj *was_returning =
(iflags.returning_missile == obj) ? obj : (struct obj *) 0;
struct obj *was_returning = (iflags.returning_missile == obj) ? obj
: (struct obj *) 0;
if (weapon == KICKED_WEAPON) {
/* object starts one square in front of player */
@@ -4067,8 +4067,7 @@ bhit(
break;
}
if (weapon != ZAPPED_WAND && weapon != INVIS_BEAM) {
/* 'I' present but no monster: erase */
/* do this before the tmp_at() */
/* 'I' present but no monster: erase; do this before tmp_at() */
if (glyph_is_invisible(levl[x][y].glyph) && cansee(x, y)) {
unmap_object(x, y);
newsym(x, y);
@@ -4715,11 +4714,11 @@ buzz(int type, int nd, coordxy sx, coordxy sy, int dx, int dy)
*/
void
dobuzz(
int type, /* 0..29 (by hero) or -39..-10 (by monster) */
int type, /* 0..29 (by hero) or -39..-10 (by monster) */
int nd, /* damage strength ('number of dice') */
coordxy sx, coordxy sy, /* starting point */
int dx, int dy, /* direction delta */
boolean sayhit, boolean saymiss) /* announce out of sight hit/miss events if true */
boolean sayhit, boolean saymiss) /* report out of sight hit/miss events */
{
int range, fltyp = zaptype(type), damgtype = fltyp % 10;
coordxy lsx, lsy;