lock -> g.lock

This commit is contained in:
Bart House
2018-12-25 13:05:43 -08:00
parent c67f7e5122
commit 64be5fd35a
7 changed files with 54 additions and 54 deletions

View File

@@ -236,10 +236,10 @@ getlock(void)
{
int fd;
Sprintf(lock, "%d%s", getuid(), g.plname);
regularize(lock);
set_levelfile_name(lock, 0);
fd = creat(lock, FCMASK);
Sprintf(g.lock, "%d%s", getuid(), g.plname);
regularize(g.lock);
set_levelfile_name(g.lock, 0);
fd = creat(g.lock, FCMASK);
if (fd == -1) {
error("cannot creat lock file.");
} else {

View File

@@ -24,16 +24,16 @@ getlock(void)
int fd;
int pid = getpid(); /* Process ID */
Sprintf(lock, "%d%s", getuid(), g.plname);
set_levelfile_name(lock, 0);
Sprintf(g.lock, "%d%s", getuid(), g.plname);
set_levelfile_name(g.lock, 0);
if ((fd = open(lock, O_RDWR | O_EXCL | O_CREAT, LEVL_TYPE)) == -1) {
raw_printf("Could not lock the game %s.", lock);
if ((fd = open(g.lock, O_RDWR | O_EXCL | O_CREAT, LEVL_TYPE)) == -1) {
raw_printf("Could not lock the game %s.", g.lock);
panic("Another game in progress?");
}
if (write(fd, (char *) &pid, sizeof(pid)) != sizeof(pid)) {
raw_printf("Could not lock the game %s.", lock);
raw_printf("Could not lock the game %s.", g.lock);
panic("Disk locked?");
}
close(fd);

View File

@@ -421,22 +421,22 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
* overwritten without confirmation when a user starts up
* another game with the same player name.
*/
Strcpy(lock, g.plname);
regularize(lock);
Strcpy(g.lock, g.plname);
regularize(g.lock);
getlock();
#else /* What follows is !PC_LOCKING */
#ifdef AMIGA /* We'll put the bones & levels in the user specified directory \
-jhsa */
Strcat(lock, g.plname);
Strcat(lock, ".99");
Strcat(g.lock, g.plname);
Strcat(g.lock, ".99");
#else
#ifndef MFLOPPY
/* I'm not sure what, if anything, is left here, but MFLOPPY has
* conflicts with set_lock_and_bones() in files.c.
*/
Strcpy(lock, g.plname);
Strcat(lock, ".99");
regularize(lock); /* is this necessary? */
Strcpy(g.lock, g.plname);
Strcat(g.lock, ".99");
regularize(g.lock); /* is this necessary? */
/* not compatible with full path a la AMIGA */
#endif
#endif

View File

@@ -85,14 +85,14 @@ eraseoldlocks()
*/
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
/* try to remove all */
set_levelfile_name(lock, i);
(void) unlink(fqname(lock, LEVELPREFIX, 0));
set_levelfile_name(g.lock, i);
(void) unlink(fqname(g.lock, LEVELPREFIX, 0));
}
set_levelfile_name(lock, 0);
set_levelfile_name(g.lock, 0);
#ifdef HOLD_LOCKFILE_OPEN
really_close();
#endif
if (unlink(fqname(lock, LEVELPREFIX, 0)))
if (unlink(fqname(g.lock, LEVELPREFIX, 0)))
return 0; /* cannot remove it */
return (1); /* success! */
}
@@ -117,9 +117,9 @@ getlock()
}
/* regularize(lock); */ /* already done in pcmain */
Sprintf(tbuf, "%s", fqname(lock, LEVELPREFIX, 0));
set_levelfile_name(lock, 0);
fq_lock = fqname(lock, LEVELPREFIX, 1);
Sprintf(tbuf, "%s", fqname(g.lock, LEVELPREFIX, 0));
set_levelfile_name(g.lock, 0);
fq_lock = fqname(g.lock, LEVELPREFIX, 1);
if ((fd = open(fq_lock, 0)) == -1) {
if (errno == ENOENT)
goto gotlock; /* no such file */

View File

@@ -82,11 +82,11 @@ eraseoldlocks()
*/
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
/* try to remove all */
set_levelfile_name(lock, i);
(void) unlink(fqname(lock, LEVELPREFIX, 0));
set_levelfile_name(g.lock, i);
(void) unlink(fqname(g.lock, LEVELPREFIX, 0));
}
set_levelfile_name(lock, 0);
if (unlink(fqname(lock, LEVELPREFIX, 0)))
set_levelfile_name(g.lock, 0);
if (unlink(fqname(g.lock, LEVELPREFIX, 0)))
return 0; /* cannot remove it */
return 1; /* success! */
}
@@ -116,22 +116,22 @@ getlock()
error("%s", "");
}
/* default value of lock[] is "1lock" where '1' gets changed to
/* default value of g.lock[] is "1lock" where '1' gets changed to
'a','b',&c below; override the default and use <uid><charname>
if we aren't restricting the number of simultaneous games */
if (!g.locknum)
Sprintf(lock, "%u%s", (unsigned) getuid(), g.plname);
Sprintf(g.lock, "%u%s", (unsigned) getuid(), g.plname);
regularize(lock);
set_levelfile_name(lock, 0);
regularize(g.lock);
set_levelfile_name(g.lock, 0);
if (g.locknum) {
if (g.locknum > 25)
g.locknum = 25;
do {
lock[0] = 'a' + i++;
fq_lock = fqname(lock, LEVELPREFIX, 0);
g.lock[0] = 'a' + i++;
fq_lock = fqname(g.lock, LEVELPREFIX, 0);
if ((fd = open(fq_lock, 0)) == -1) {
if (errno == ENOENT)
@@ -150,7 +150,7 @@ getlock()
unlock_file(HLOCK);
error("Too many hacks running now.");
} else {
fq_lock = fqname(lock, LEVELPREFIX, 0);
fq_lock = fqname(g.lock, LEVELPREFIX, 0);
if ((fd = open(fq_lock, 0)) == -1) {
if (errno == ENOENT)
goto gotlock; /* no such file */

View File

@@ -77,11 +77,11 @@ int fd;
*/
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
/* try to remove all */
set_levelfile_name(lock, i);
(void) delete (lock);
set_levelfile_name(g.lock, i);
(void) delete (g.lock);
}
set_levelfile_name(lock, 0);
if (delete (lock))
set_levelfile_name(g.lock, 0);
if (delete (g.lock))
return 0; /* cannot remove it */
return 1; /* success! */
}
@@ -106,27 +106,27 @@ getlock()
error("Quitting.");
}
/* default value of lock[] is "1lock" where '1' gets changed to
/* default value of g.lock[] is "1lock" where '1' gets changed to
'a','b',&c below; override the default and use <uid><charname>
if we aren't restricting the number of simultaneous games */
if (!g.locknum)
Sprintf(lock, "_%u%s", (unsigned) getuid(), plname);
Sprintf(g.lock, "_%u%s", (unsigned) getuid(), plname);
regularize(lock);
set_levelfile_name(lock, 0);
regularize(g.lock);
set_levelfile_name(g.lock, 0);
if (g.locknum > 25)
g.locknum = 25;
do {
if (g.locknum)
lock[0] = 'a' + i++;
g.lock[0] = 'a' + i++;
if ((fd = open(lock, 0, 0)) == -1) {
if ((fd = open(g.lock, 0, 0)) == -1) {
if (errno == ENOENT)
goto gotlock; /* no such file */
perror(lock);
perror(g.lock);
unlock_file(HLOCK);
error("Cannot open %s", lock);
error("Cannot open %s", g.lock);
}
if (veryold(fd)) /* if true, this closes fd and unlinks lock */
@@ -139,7 +139,7 @@ getlock()
: "There is a game in progress under your name.");
gotlock:
fd = creat(lock, FCMASK);
fd = creat(g.lock, FCMASK);
unlock_file(HLOCK);
if (fd == -1) {
error("cannot creat lock file.");

View File

@@ -167,11 +167,11 @@ eraseoldlocks()
*/
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
/* try to remove all */
set_levelfile_name(lock, i);
(void) unlink(fqname(lock, LEVELPREFIX, 0));
set_levelfile_name(g.lock, i);
(void) unlink(fqname(g.lock, LEVELPREFIX, 0));
}
set_levelfile_name(lock, 0);
if (unlink(fqname(lock, LEVELPREFIX, 0)))
set_levelfile_name(g.lock, 0);
if (unlink(fqname(g.lock, LEVELPREFIX, 0)))
return 0; /* cannot remove it */
return (1); /* success! */
}
@@ -187,9 +187,9 @@ getlock()
int choice;
/* regularize(lock); */ /* already done in pcmain */
Sprintf(tbuf, "%s", fqname(lock, LEVELPREFIX, 0));
set_levelfile_name(lock, 0);
fq_lock = fqname(lock, LEVELPREFIX, 1);
Sprintf(tbuf, "%s", fqname(g.lock, LEVELPREFIX, 0));
set_levelfile_name(g.lock, 0);
fq_lock = fqname(g.lock, LEVELPREFIX, 1);
f = CreateFile(NH_A2W(fq_lock, wbuf, BUFSZ), GENERIC_READ, 0, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);