sleeping shopkeeper
Pat verified something I had wondered about, that various tests of mcanmove in shk.c should have also been testing mcanmove. There may well be other tests of mcanmove in other files that need fixing.
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@@ -84,6 +84,7 @@ prefer herbivorous stone-to-flesh message when hero is a vegitarian
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try even harder to avoid incorrect map display while changing levels
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no "freaked" message by exploding black light, unless you really are
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sleeping monster could respond to attacks by other monsters
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sleeping shopkeeper responds to various events without waking
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Platform- and/or Interface-Specific Fixes
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@@ -939,7 +939,7 @@ rouse_shk(shkp, verbosely)
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struct monst *shkp;
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boolean verbosely;
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{
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if (!shkp->mcanmove) {
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if (!shkp->mcanmove || shkp->msleeping) {
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/* greed induced recovery... */
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if (verbosely && canspotmon(shkp))
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pline("%s %s.", Monnam(shkp),
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@@ -1168,7 +1168,7 @@ proceed:
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if (ltmp || eshkp->billct || eshkp->debit)
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rouse_shk(shkp, TRUE);
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if (!shkp->mcanmove) { /* still asleep or paralyzed */
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if (!shkp->mcanmove || shkp->msleeping) { /* still asleep/paralyzed */
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pline("%s %s.", Monnam(shkp),
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rn2(2) ? "seems to be napping" : "doesn't respond");
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return 0;
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@@ -1617,7 +1617,7 @@ int croaked;
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if (cansee(shkp->mx, shkp->my && croaked))
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pline("%s %slooks at your corpse%s and %s.",
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Monnam(shkp),
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!shkp->mcanmove ? "wakes up, " : "",
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(!shkp->mcanmove || shkp->msleeping) ? "wakes up, " : "",
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!rn2(2) ? (shkp->female ? ", shakes her head," :
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", shakes his head,") : "",
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!inhishop(shkp) ? "disappears" : "sighs");
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@@ -1653,7 +1653,7 @@ int croaked;
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umoney = money_cnt(invent);
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#endif
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takes[0] = '\0';
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if (!shkp->mcanmove)
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if (!shkp->mcanmove || shkp->msleeping)
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Strcat(takes, "wakes up and ");
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if (distu(shkp->mx, shkp->my) > 2)
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Strcat(takes, "comes and ");
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