fix github issue #321 - 'Mine Town' vs 'Minetown'

Change achievement spelling to match T-shirt spelling:  Minetown.

Fixes #321
This commit is contained in:
PatR
2020-04-08 12:52:20 -07:00
parent c88fab4056
commit 6582b90008
4 changed files with 8 additions and 7 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.169 $ $NHDT-Date: 1586303701 2020/04/07 23:55:01 $
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.170 $ $NHDT-Date: 1586375530 2020/04/08 19:52:10 $
General Fixes and Modified Features
-----------------------------------
@@ -166,6 +166,7 @@ fix flipping non-existent stairs and ladders (github #311)
fix door created into random wall or position opening into solid wall
'use_inverse' option was accidentally made Windows-only; change it back to
being more general; change its default to True
change inconsistent achievement spelling of "Mine Town" to "Minetown"
X11: was still initializing map to 'stone' instead of 'unexplored' after they
became separate glyphs
X11: for text map without color, add support for black&white ice; draw it in

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@@ -1,4 +1,4 @@
/* NetHack 3.6 you.h $NHDT-Date: 1581322658 2020/02/10 08:17:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.42 $ */
/* NetHack 3.6 you.h $NHDT-Date: 1586375530 2020/04/08 19:52:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.44 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2016. */
/* NetHack may be freely redistributed. See license for details. */
@@ -86,7 +86,7 @@ enum achivements {
/* 1 through 14 were present in 3.6.x; the rest are newer; first,
some easier ones so less skilled players can have achievements */
ACH_MINE = 15, /* entered Gnomish Mines */
ACH_TOWN = 16, /* reached Mine Town */
ACH_TOWN = 16, /* reached Minetown */
ACH_SHOP = 17, /* entered a shop */
ACH_TMPL = 18, /* entered a temple */
ACH_ORCL = 19, /* consulted the Oracle */

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@@ -1,4 +1,4 @@
/* NetHack 3.7 insight.c $NHDT-Date: 1586267147 2020/04/07 13:45:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.13 $ */
/* NetHack 3.7 insight.c $NHDT-Date: 1586375531 2020/04/08 19:52:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.14 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1933,7 +1933,7 @@ int final; /* used "behind the curtain" by enl_foo() macros */
you_have_X("entered the Gnomish Mines");
break;
case ACH_TOWN:
you_have_X("entered Mine Town");
you_have_X("entered Minetown");
break;
case ACH_SHOP:
you_have_X("entered a shop");

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@@ -1,4 +1,4 @@
/* NetHack 3.6 shknam.c $NHDT-Date: 1454485432 2016/02/03 07:43:52 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.41 $ */
/* NetHack 3.6 shknam.c $NHDT-Date: 1586375496 2020/04/08 19:51:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.52 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -513,7 +513,7 @@ const char *const *nlp;
/* We want variation from game to game, without needing the save
and restore support which would be necessary for randomization;
try not to make too many assumptions about time_t's internals;
use ledger_no rather than depth to keep mine town distinct. */
use ledger_no rather than depth to keep minetown distinct. */
int nseed = (int) ((long) ubirthday / 257L);
name_wanted = ledger_no(&u.uz) + (nseed % 13) - (nseed % 5);