fix github issue #321 - 'Mine Town' vs 'Minetown'
Change achievement spelling to match T-shirt spelling: Minetown. Fixes #321
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.169 $ $NHDT-Date: 1586303701 2020/04/07 23:55:01 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.170 $ $NHDT-Date: 1586375530 2020/04/08 19:52:10 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -166,6 +166,7 @@ fix flipping non-existent stairs and ladders (github #311)
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fix door created into random wall or position opening into solid wall
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'use_inverse' option was accidentally made Windows-only; change it back to
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being more general; change its default to True
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change inconsistent achievement spelling of "Mine Town" to "Minetown"
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X11: was still initializing map to 'stone' instead of 'unexplored' after they
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became separate glyphs
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X11: for text map without color, add support for black&white ice; draw it in
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 you.h $NHDT-Date: 1581322658 2020/02/10 08:17:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.42 $ */
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/* NetHack 3.6 you.h $NHDT-Date: 1586375530 2020/04/08 19:52:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.44 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2016. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -86,7 +86,7 @@ enum achivements {
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/* 1 through 14 were present in 3.6.x; the rest are newer; first,
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some easier ones so less skilled players can have achievements */
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ACH_MINE = 15, /* entered Gnomish Mines */
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ACH_TOWN = 16, /* reached Mine Town */
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ACH_TOWN = 16, /* reached Minetown */
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ACH_SHOP = 17, /* entered a shop */
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ACH_TMPL = 18, /* entered a temple */
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ACH_ORCL = 19, /* consulted the Oracle */
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 insight.c $NHDT-Date: 1586267147 2020/04/07 13:45:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.13 $ */
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/* NetHack 3.7 insight.c $NHDT-Date: 1586375531 2020/04/08 19:52:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.14 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1933,7 +1933,7 @@ int final; /* used "behind the curtain" by enl_foo() macros */
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you_have_X("entered the Gnomish Mines");
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break;
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case ACH_TOWN:
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you_have_X("entered Mine Town");
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you_have_X("entered Minetown");
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break;
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case ACH_SHOP:
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you_have_X("entered a shop");
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 shknam.c $NHDT-Date: 1454485432 2016/02/03 07:43:52 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.41 $ */
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/* NetHack 3.6 shknam.c $NHDT-Date: 1586375496 2020/04/08 19:51:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.52 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -513,7 +513,7 @@ const char *const *nlp;
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/* We want variation from game to game, without needing the save
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and restore support which would be necessary for randomization;
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try not to make too many assumptions about time_t's internals;
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use ledger_no rather than depth to keep mine town distinct. */
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use ledger_no rather than depth to keep minetown distinct. */
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int nseed = (int) ((long) ubirthday / 257L);
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name_wanted = ledger_no(&u.uz) + (nseed % 13) - (nseed % 5);
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