Start of movement tests

Adds the following lua functions:

- nh.pushkey("x")
    Pushes a key into the command queue. Support is spotty,
    currently only the keys handled in rhack.
- nh.doturn()
    Runs one turn of main loop, or if optional boolean param
    is true, until g.multi == 0
- nh.monster_generation(false)
    Disable monster generation, and kill off all monsters.

Adds a testmove.lua script to test hero movement. Currently
covers only hjklyubn and HJKLYUBN.
This commit is contained in:
Pasi Kallinen
2021-07-28 19:11:30 +03:00
parent fa8c3f82be
commit 65b320de39
6 changed files with 171 additions and 31 deletions

View File

@@ -18,6 +18,7 @@ extern char *fmt_ptr(const void *);
/* ### allmain.c ### */
extern void moveloop_core(void);
extern void moveloop(boolean);
extern void stop_occupation(void);
extern void display_gamewindows(void);

View File

@@ -204,6 +204,7 @@ struct instance_flags {
boolean window_inited; /* true if init_nhwindows() completed */
boolean vision_inited; /* true if vision is ready */
boolean sanity_check; /* run sanity checks */
boolean debug_mongen; /* debug: prevent monster generation */
boolean mon_polycontrol; /* debug: control monster polymorphs */
boolean in_dumplog; /* doing the dumplog right now? */
boolean in_parse; /* is a command being parsed? */

View File

@@ -14,7 +14,6 @@
static void moveloop_preamble(boolean);
static void u_calc_moveamt(int);
static void moveloop_core(void);
#ifdef POSITIONBAR
static void do_positionbar(void);
#endif
@@ -133,17 +132,17 @@ u_calc_moveamt(int wtcap)
g.youmonst.movement = 0;
}
static void
#if defined(MICRO) || defined(WIN32)
static int mvl_abort_lev;
#endif
static int mvl_wtcap = 0;
static int mvl_change = 0;
void
moveloop_core(void)
{
#if defined(MICRO) || defined(WIN32)
char ch;
int abort_lev;
#endif
int wtcap = 0, change = 0;
boolean monscanmove = FALSE;
for (;;) {
#ifdef SAFERHANGUP
if (g.program_state.done_hup)
end_of_input();
@@ -158,7 +157,7 @@ moveloop_core(void)
g.youmonst.movement -= NORMAL_SPEED;
do { /* hero can't move this turn loop */
wtcap = encumber_msg();
mvl_wtcap = encumber_msg();
g.context.mon_moving = TRUE;
do {
@@ -190,7 +189,7 @@ moveloop_core(void)
(void) makemon((struct permonst *) 0, 0, 0,
NO_MM_FLAGS);
u_calc_moveamt(wtcap);
u_calc_moveamt(mvl_wtcap);
settrack();
g.monstermoves++; /* [obsolete (for a long time...)] */
@@ -236,24 +235,24 @@ moveloop_core(void)
*/
if (u.uinvulnerable) {
/* for the moment at least, you're in tiptop shape */
wtcap = UNENCUMBERED;
mvl_wtcap = UNENCUMBERED;
} else if (!Upolyd ? (u.uhp < u.uhpmax)
: (u.mh < u.mhmax
|| g.youmonst.data->mlet == S_EEL)) {
/* maybe heal */
regen_hp(wtcap);
regen_hp(mvl_wtcap);
}
/* moving around while encumbered is hard work */
if (wtcap > MOD_ENCUMBER && u.umoved) {
if (!(wtcap < EXT_ENCUMBER ? g.moves % 30
if (mvl_wtcap > MOD_ENCUMBER && u.umoved) {
if (!(mvl_wtcap < EXT_ENCUMBER ? g.moves % 30
: g.moves % 10)) {
overexert_hp();
}
}
if (u.uen < u.uenmax
&& ((wtcap < MOD_ENCUMBER
&& ((mvl_wtcap < MOD_ENCUMBER
&& (!(g.moves % ((MAXULEV + 8 - u.ulevel)
* (Role_if(PM_WIZARD) ? 3 : 4)
/ 6)))) || Energy_regeneration)) {
@@ -281,22 +280,22 @@ moveloop_core(void)
}
}
/* delayed change may not be valid anymore */
if ((change == 1 && !Polymorph)
|| (change == 2 && u.ulycn == NON_PM))
change = 0;
if ((mvl_change == 1 && !Polymorph)
|| (mvl_change == 2 && u.ulycn == NON_PM))
mvl_change = 0;
if (Polymorph && !rn2(100))
change = 1;
mvl_change = 1;
else if (u.ulycn >= LOW_PM && !Upolyd
&& !rn2(80 - (20 * night())))
change = 2;
if (change && !Unchanging) {
mvl_change = 2;
if (mvl_change && !Unchanging) {
if (g.multi >= 0) {
stop_occupation();
if (change == 1)
if (mvl_change == 1)
polyself(0);
else
you_were();
change = 0;
mvl_change = 0;
}
}
}
@@ -418,21 +417,23 @@ moveloop_core(void)
if (g.multi >= 0 && g.occupation) {
#if defined(MICRO) || defined(WIN32)
abort_lev = 0;
mvl_abort_lev = 0;
if (kbhit()) {
char ch;
if ((ch = pgetchar()) == ABORT)
abort_lev++;
mvl_abort_lev++;
else
pushch(ch);
}
if (!abort_lev && (*g.occupation)() == 0)
if (!mvl_abort_lev && (*g.occupation)() == 0)
#else
if ((*g.occupation)() == 0)
#endif
g.occupation = 0;
if (
#if defined(MICRO) || defined(WIN32)
abort_lev ||
mvl_abort_lev ||
#endif
monster_nearby()) {
stop_occupation();
@@ -442,7 +443,7 @@ moveloop_core(void)
if (!(++g.occtime % 7))
display_nhwindow(WIN_MAP, FALSE);
#endif
continue;
return;
}
if (iflags.sanity_check || iflags.debug_fuzzer)
@@ -460,7 +461,7 @@ moveloop_core(void)
if (!g.multi) {
/* lookaround may clear multi */
g.context.move = 0;
continue;
return;
}
if (g.context.mv) {
if (g.multi < COLNO && !--g.multi)
@@ -492,14 +493,15 @@ moveloop_core(void)
/* [should this be flush_screen() instead?] */
display_nhwindow(WIN_MAP, FALSE);
}
}
}
void
moveloop(boolean resuming)
{
moveloop_preamble(resuming);
moveloop_core();
for (;;) {
moveloop_core();
}
}
#define U_CAN_REGEN() (Regeneration || (Sleepy && u.usleep))

View File

@@ -1123,6 +1123,9 @@ makemon(register struct permonst *ptr,
fakemon = cg.zeromonst;
cc.x = cc.y = 0;
if (iflags.debug_mongen)
return (struct monst *) 0;
/* if caller wants random location, do it here */
if (x == 0 && y == 0) {
fakemon.data = ptr; /* set up for goodpos */

View File

@@ -19,6 +19,9 @@ static int nhl_dump_fmtstr(lua_State *);
#endif /* DUMPLOG */
static int nhl_dnum_name(lua_State *);
static int nhl_stairways(lua_State *);
static int nhl_pushkey(lua_State *);
static int nhl_doturn(lua_State *);
static int nhl_monster_generation(lua_State *);
static int nhl_test(lua_State *);
static int nhl_getmap(lua_State *);
static void nhl_add_table_entry_bool(lua_State *, const char *, boolean);
@@ -936,6 +939,68 @@ nhl_test(lua_State *L)
return 1;
}
/* push a key into command queue */
/* nh.pushkey("i"); */
static int
nhl_pushkey(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 1) {
const char *key = luaL_checkstring(L, 1);
cmdq_add_key(key[0]);
}
return 0;
}
/* do a turn of moveloop, or until g.multi is done if param is true. */
/* nh.doturn(); nh.doturn(true); */
static int
nhl_doturn(lua_State *L)
{
int argc = lua_gettop(L);
boolean domulti = FALSE;
if (argc == 1)
domulti = lua_toboolean(L, 1);
do {
moveloop_core();
} while (domulti && g.multi);
return 0;
}
/* disable or enable monster generation. debugging use only. */
/* disabling also kills all monsters on current level. */
/* local prevvalue = nh.monster_generation(false); */
static int
nhl_monster_generation(lua_State *L)
{
int argc = lua_gettop(L);
boolean val = !iflags.debug_mongen; /* value in lua is negated */
if (argc == 1) {
iflags.debug_mongen = !lua_toboolean(L, 1);
if (iflags.debug_mongen) {
register struct monst *mtmp, *mtmp2;
for (mtmp = fmon; mtmp; mtmp = mtmp2) {
mtmp2 = mtmp->nmon;
if (DEADMONSTER(mtmp))
continue;
mongone(mtmp);
}
}
}
lua_pushboolean(L, val);
return 1;
}
static const struct luaL_Reg nhl_functions[] = {
{"test", nhl_test},
@@ -967,6 +1032,9 @@ static const struct luaL_Reg nhl_functions[] = {
#endif /* DUMPLOG */
{"dnum_name", nhl_dnum_name},
{"stairways", nhl_stairways},
{"pushkey", nhl_pushkey},
{"doturn", nhl_doturn},
{"monster_generation", nhl_monster_generation},
{NULL, NULL}
};

65
test/testmove.lua Normal file
View File

@@ -0,0 +1,65 @@
-- Tests for moving the hero
-- TODO: running stops if hero walks over stairs -> test fails.
-- prevent stair generation? check where the stairs are?
nh.parse_config("OPTIONS=number_pad:0");
nh.parse_config("OPTIONS=runmode:teleport");
local POS = { x = 10, y = 05 };
function initlev()
nh.monster_generation(false);
des.level_flags("noflip");
des.reset_level();
des.level_init({ style = "solidfill", fg = ".", lit = true });
des.teleport_region({ region = {POS.x,POS.y,POS.x,POS.y}, region_islev = true, dir="both" });
des.finalize_level();
end
local basicmoves = {
h = { dx = -1, dy = 0 },
j = { dx = 0, dy = 1 },
k = { dx = 0, dy = -1 },
l = { dx = 1, dy = 0 },
y = { dx = -1, dy = -1 },
u = { dx = 1, dy = -1 },
b = { dx = -1, dy = 1 },
n = { dx = 1, dy = 1 },
H = { x = 2, y = POS.y },
J = { x = POS.x, y = nhc.ROWNO-1 },
K = { x = POS.x, y = 0 },
L = { x = nhc.COLNO-2, y = POS.y },
Y = { x = POS.x - POS.y, y = 0 },
U = { x = POS.x + POS.y, y = 0 },
B = { x = 2, y = 13 },
N = { x = 25, y = nhc.ROWNO-1 },
};
for k, v in pairs(basicmoves) do
initlev();
local x = u.ux;
local y = u.uy;
nh.pushkey(k);
nh.doturn(true);
if (v.dx ~= nil) then
if (not (x == u.ux - v.dx and y == u.uy - v.dy)) then
error(string.format("Move: key '%s' gave (%i,%i), should have been (%i,%i)",
k, u.ux, u.uy, u.ux - v.dx, u.uy - v.dy));
return;
end
elseif (v.x ~= nil) then
if (not (u.ux == v.x and u.uy == v.y)) then
error(string.format("Move: key '%s' gave (%i,%i), should have been (%i,%i)",
k, u.ux, u.uy, v.x, v.y));
return;
end
end
end
initlev();