Lint cleanup, nothing significant.
There is one more new complaint that might cause problems: explode.c(545): warning: conversion from long may lose accuracy
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@@ -293,6 +293,7 @@ int whichprefix, buffnum;
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}
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/* reasonbuf must be at least BUFSZ, supplied by caller */
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/*ARGSUSED*/
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int
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validate_prefix_locations(reasonbuf)
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char *reasonbuf;
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@@ -923,6 +924,7 @@ restore_saved_game()
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return fd;
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}
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/*ARGSUSED*/
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static char*
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plname_from_file(filename)
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const char* filename;
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@@ -1014,8 +1016,8 @@ char** saved;
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{
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if ( saved ) {
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int i=0;
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while (saved[i]) free(saved[i++]);
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free(saved);
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while (saved[i]) free((genericptr_t)saved[i++]);
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free((genericptr_t)saved);
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}
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}
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@@ -805,7 +805,7 @@ boolean guess;
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u.dy = sgn(u.ty - u.uy);
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if (test_move(u.ux, u.uy, u.dx, u.dy, TEST_MOVE))
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return TRUE;
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goto done;
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goto found;
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}
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tx = px;
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ty = py;
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@@ -819,7 +819,7 @@ boolean guess;
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return FALSE;
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}
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done:
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found:
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u.dx = 0;
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u.dy = 0;
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nomul(0);
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@@ -577,7 +577,7 @@ mdamagem(magr, mdef, mattk)
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boolean cancelled;
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if (touch_petrifies(pd) && !resists_ston(magr)) {
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long protector = attk_protection(mattk->aatyp),
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long protector = attk_protection((int)mattk->aatyp),
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wornitems = magr->misc_worn_check;
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/* wielded weapon gives same protection as gloves here */
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@@ -2434,7 +2434,7 @@ register struct attack *mattk;
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goto assess_dmg;
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case AD_STON: /* cockatrice */
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{
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long protector = attk_protection(mattk->aatyp),
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long protector = attk_protection((int)mattk->aatyp),
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wornitems = mtmp->misc_worn_check;
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/* wielded weapon gives same protection as gloves here */
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@@ -1153,7 +1153,7 @@ register struct obj *otmp;
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break;
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case WAN_CANCELLATION:
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case SPE_CANCELLATION:
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cancel_monst(mtmp, otmp, FALSE, TRUE, FALSE);
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(void) cancel_monst(mtmp, otmp, FALSE, TRUE, FALSE);
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break;
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}
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if (reveal_invis) {
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@@ -353,6 +353,7 @@ register int trouble;
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else if (Cursed_obj(uarmf, FUMBLE_BOOTS))
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otmp = uarmf;
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goto decurse;
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/*NOTREACHED*/
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break;
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case TROUBLE_CURSED_ITEMS:
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otmp = worst_cursed_item();
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@@ -711,6 +711,7 @@ int thrown;
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shk_your(yourbuf, obj));
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useup(obj);
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return(TRUE);
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/*NOTREACHED*/
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break;
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#endif
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case CORPSE: /* fixed by polder@cs.vu.nl */
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@@ -2138,7 +2139,7 @@ uchar aatyp;
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break;
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case AD_STON:
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if (mhit) { /* successful attack */
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long protector = attk_protection(aatyp);
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long protector = attk_protection((int)aatyp);
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/* hero using monsters' AT_MAGC attack is hitting hand to
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hand rather than casting a spell */
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