Lint cleanup, nothing significant.
There is one more new complaint that might cause problems: explode.c(545): warning: conversion from long may lose accuracy
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@@ -711,6 +711,7 @@ int thrown;
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shk_your(yourbuf, obj));
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useup(obj);
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return(TRUE);
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/*NOTREACHED*/
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break;
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#endif
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case CORPSE: /* fixed by polder@cs.vu.nl */
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@@ -2138,7 +2139,7 @@ uchar aatyp;
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break;
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case AD_STON:
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if (mhit) { /* successful attack */
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long protector = attk_protection(aatyp);
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long protector = attk_protection((int)aatyp);
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/* hero using monsters' AT_MAGC attack is hitting hand to
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hand rather than casting a spell */
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