more mswin cmdline Makefile tweaks

This commit is contained in:
nhmall
2015-03-20 22:06:28 -04:00
parent 2ec4ff0b8c
commit 66d642fad9

View File

@@ -13,8 +13,10 @@
#
#==============================================================================
# This is used for building two versions of NetHack:
#
# A tty port utilizing the Win32 Console I/O subsystem, Console
# NetHack;
#
# A Win32 native port built on the Windows API, Graphical NetHack or
# NetHackW.
#
@@ -186,38 +188,11 @@ guilibs = $(winlibs)
# Exe File Info.
#==========================================
# Yacc/Lex ... if you got 'em.
#
# If you have yacc and lex programs (or work-alike such as bison
# and flex), comment out the upper two macros and uncomment
# the lower two.
#
DO_YACC = YACC_MSG
DO_LEX = LEX_MSG
#DO_YACC = YACC_ACT
#DO_LEX = LEX_ACT
# - Specify your yacc and lex programs (or work-alikes) here.
#YACC = bison -y
YACC = byacc
#YACC = yacc
#LEX = lex
LEX = flex
#
# - Specify your flex skeleton file (if needed).
#
FLEXSKEL =
#FLEXSKEL = -S../tools/flex.ske
YTABC = y_tab.c
YTABH = y_tab.h
LEXYYC = lexyy.c
# For the level compiler bits,
# we just defer to win\win32\dgnstuff.mak
# and win\win32\levstuff.mak
#
#
# Optional high-quality BSD random number generation routines
# (see pcconf.h). Set to nothing if not used.
@@ -305,9 +280,6 @@ PDBFILE= /PDB:"$(O)$(GAME).PDB"
MAPFILE= /MAP:"$(O)$(GAME).MAP"
INCLDIR= /I..\include
ldebug=/DEBUG
cdebug = -Zi -Od
!IF ("$(ldebug)" != "")
!IF ("$(ldebug)" != "/RELEASE")
ldebug = /DEBUG
@@ -344,14 +316,14 @@ LIBS= user32.lib winmm.lib $(ZLIB)
!IF ("$(GRAPHICAL)"=="Y")
cflagsGame = $(cdebug) $(cflags2) $(guiflags) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG)
lflagsGame = $(ldebug) $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
lflagsGame = $(ldebug) $(lflags) $(guilibs)
!ELSE
cflagsGame = $(cdebug) $(cflags2) $(conflags) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG)
lflagsGame = $(ldebug) $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
$(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE)
lflagsGame = $(ldebug) $(lflags) $(conlibs)
!ENDIF
@@ -454,19 +426,20 @@ U = $(UTIL)^\
MAKESRC = $(U)makedefs.c
SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
#SPLEVOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
# $(O)alloc.o $(O)decl.o $(O)drawing.o \
# $(O)monst.o $(O)objects.o $(O)panic.o
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
$(O)alloc.o $(O)decl.o $(O)drawing.o \
$(O)monst.o $(O)objects.o $(O)panic.o
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \
$(O)alloc.o $(O)panic.o
RECOVOBJS = $(O)recover.o
TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
@@ -610,7 +583,6 @@ all : install
install: envchk $(GAME) $(O)install.tag
@echo Done.
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
$(DAT)\oracles $(DAT)\quest.dat $(O)sp_lev.tag $(DLB)
! IF ("$(USE_DLB)"=="Y")
@@ -845,11 +817,11 @@ $(SRC)\vis_tab.c: $(U)makedefs.exe
$(U)makedefs -z
$(DAT)\engrave: $(DAT)\engrave.txt $(U)makedefs.exe
../util/makedefs -s
..\util\makedefs -s
$(DAT)\epitaph: $(DAT)\epitaph.txt $(U)makedefs.exe
../util/makedefs -s
..\util\makedefs -s
$(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe
../util/makedefs -s
..\util\makedefs -s
#==========================================
@@ -902,71 +874,55 @@ $(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu
..\..\util\uudecode.exe splash.uu
chdir ..\..\src
#==========================================
#=================================================
# Level Compiler Stuff
#==========================================
#=================================================
#
# defer to the steps in ..\win\win32\levstuff.mak
#
LEVCFLAGS=-c -nologo -DWINVER=0x0400 -DWIN32 -D_WIN32 \
-D_MT -MT -I..\include -nologo -Z7 -Od -DDLB
$(U)lev_yacc.c $(INCL)\lev_comp.h: $(U)lev_comp.y
nmake -nologo -f ..\win\win32\levstuff.mak default
LEVCFLAGS=-c -nologo -DWIN32 -D_WIN32 -I$(INCL) -nologo -Z7 -Od -DDLB
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_yacc.c
$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
$(U)lev_lex.c
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_lex.c
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_main.c
$(U)levcomp.exe: $(SPLEVOBJS)
@echo Linking $@...
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
echo $(link)
echo $(lflagsUtil)
$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(SPLEVOBJS:^ =^
)
<<
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_yacc.c
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
$(U)lev_$(LEX).c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_$(LEX).c
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_main.c
$(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
! IF "$(DO_YACC)"=="YACC_ACT"
chdir $(UTIL)
$(YACC) -d lev_comp.y
copy $(YTABC) lev_yacc.c
copy $(YTABH) $(INCL)\lev_comp.h
@del $(YTABC)
@del $(YTABH)
chdir $(SRC)
! ELSE
@echo $(U)lev_comp.y has changed.
@echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
@echo ---
@echo For now, we will copy the prebuilt lev_yacc.c and
@echo lev_comp.h from $(SSYS) into $(UTIL) and use them.
@copy $(SSYS)\lev_yacc.c $(U)lev_yacc.c >nul
@copy $(SSYS)\lev_comp.h $(INCL)\lev_comp.h >nul
@echo /**/ >>$(U)lev_yacc.c
@echo /**/ >>$(INCL)\lev_comp.h
! ENDIF
$(U)lev_$(LEX).c: $(U)lev_comp.l
! IF "$(DO_LEX)"=="LEX_ACT"
chdir $(UTIL)
$(LEX) $(FLEXSKEL) lev_comp.l
copy $(LEXYYC) $@
@del $(LEXYYC)
chdir $(SRC)
! ELSE
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
@echo ---
@echo For now, we will copy the prebuilt lev_lex.c
@echo from $(SSYS) into $(UTIL) and use it.
@copy $(SSYS)\lev_lex.c $@ >nul
@echo /**/ >>$@
! ENDIF
#==========================================
#=================================================
# Dungeon Compiler Stuff
#==========================================
#=================================================
#
# defer to the steps in ..\win\win32\dgnstuff.mak
#
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
nmake -nologo -f ..\win\win32\dgnstuff.mak default
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_yacc.c
$(O)dgn_lex.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
$(U)dgn_lex.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_lex.c
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_main.c
$(U)dgncomp.exe: $(DGNCOMPOBJS)
@echo Linking $@...
@@ -975,56 +931,9 @@ $(U)dgncomp.exe: $(DGNCOMPOBJS)
)
<<
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_yacc.c
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
$(U)dgn_$(LEX).c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_$(LEX).c
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_main.c
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
! IF "$(DO_YACC)"=="YACC_ACT"
chdir $(UTIL)
$(YACC) -d dgn_comp.y
copy $(YTABC) dgn_yacc.c
copy $(YTABH) $(INCL)\dgn_comp.h
@del $(YTABC)
@del $(YTABH)
chdir $(SRC)
! ELSE
@echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
@echo $(INCL)\dgn_comp.h run $(YACC).
@echo ---
@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
@echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
@copy $(SSYS)\dgn_yacc.c $(U)dgn_yacc.c >nul
@copy $(SSYS)\dgn_comp.h $(INCL)\dgn_comp.h >nul
@echo /**/ >>$(U)dgn_yacc.c
@echo /**/ >>$(INCL)\dgn_comp.h
! ENDIF
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
! IF "$(DO_LEX)"=="LEX_ACT"
chdir $(UTIL)
$(LEX) $(FLEXSKEL) dgn_comp.l
copy $(LEXYYC) $@
@del $(LEXYYC)
chdir $(SRC)
! ELSE
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
@echo ---
@echo For now, we will copy the prebuilt dgn_lex.c
@echo from $(SSYS) into $(UTIL) and use it.
@copy $(SSYS)\dgn_lex.c $@ >nul
@echo /**/ >>$@
! ENDIF
#==========================================
#=================================================
# Create directory for holding object files
#==========================================
#=================================================
$(O)obj.tag:
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
@@ -1062,7 +971,7 @@ envchk:
#==========================================
#===========================================
# Header files NOT distributed in ..\include
# Header files NOT distributed in $(INCL)
#===========================================
$(INCL)\win32api.h: $(NTSYS)\win32api.h
@@ -1339,6 +1248,14 @@ clean:
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
if exist $(O)uudecode.MAP del $(O)uudecode.MAP
if exist $(O)uudecode.PDB del $(O)uudecode.PDB
rem
rem defer to the steps in ..\win\win32\levstuff.mak
rem
nmake -nologo -f ..\win\win32\levstuff.mak clean
rem
rem defer to the steps in ..\win\win32\dgnstuff.mak
rem
nmake -nologo -f ..\win\win32\dgnstuff.mak clean
! IF ("$(WINPFLAG)"!="")
if exist $(TILEBMP16) del $(TILEBMP16)