Cleaver tidbit
Fix a comment typo. While in there, change the cleave attack to swing counter-clockwise the very first time instead of setting up for that but then toggling to the opposite direction before the actual attack. Also, refactor a bit of common code for choosing < xdir[], ydir[] > index for next target.
This commit is contained in:
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src/uhitm.c
20
src/uhitm.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 uhitm.c $NHDT-Date: 1520043553 2018/03/03 02:19:13 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.175 $ */
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/* NetHack 3.6 uhitm.c $NHDT-Date: 1521684760 2018/03/22 02:12:40 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.176 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -513,14 +513,10 @@ struct attack *uattk; /* ... but we don't enforce that here; Null works ok */
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u.dx, u.dy, u.dz);
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return TRUE; /* target hasn't been killed */
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}
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clockwise = !clockwise; /* alternate */
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/* adjust direction by two so that loop's increment (for clockwise)
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or decrement (for counter-clockwise) will point at the spot next
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to primary target */
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if (clockwise)
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i = (i + 6) % 8;
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else
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i = (i + 2) % 8;
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i = (i + (clockwise ? 6 : 2)) % 8;
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umort = u.umortality; /* used to detect life-saving */
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/*
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@@ -535,10 +531,8 @@ struct attack *uattk; /* ... but we don't enforce that here; Null works ok */
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struct monst *mtmp;
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int tx, ty, tmp, dieroll, mhit, attknum, armorpenalty;
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if (clockwise)
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i = (i + 1) % 8; /* ++i, wrap 8 to i=0 */
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else
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i = (i + 7) % 8; /* --i, wrap -1 to i=7 */
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/* ++i, wrap 8 to i=0 /or/ --i, wrap -1 to i=7 */
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i = (i + (clockwise ? 1 : 7)) % 8;
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tx = x + xdir[i], ty = y + ydir[i]; /* current target location */
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if (!isok(tx, ty))
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@@ -563,6 +557,8 @@ struct attack *uattk; /* ... but we don't enforce that here; Null works ok */
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if (!uwep || u.umortality > umort)
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break;
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}
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/* set up for next time */
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clockwise = !clockwise; /* alternate */
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/* return False if primary target died, True otherwise; note: if 'target'
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was nonNull upon entry then it's still nonNull even if *target died */
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@@ -583,8 +579,8 @@ struct attack *uattk;
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int dieroll = rnd(20);
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int mhit = (tmp > dieroll || u.uswallow);
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/* Cleaver attacks three spots, one on either side of 'mon';
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it can't we part of dual-wielding but we guard against that anyway;
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/* Cleaver attacks three spots, 'mon' and one on either side of 'mon';
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it can't be part of dual-wielding but we guard against that anyway;
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cleave return value reflects status of primary target ('mon') */
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if (uwep && uwep->oartifact == ART_CLEAVER && !u.twoweap
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&& !u.uswallow && !u.ustuck && !NODIAG(u.umonnum))
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