B01006 - containers hitting the floor

<Someone> noted that if you dropped a box while levitating, nothing would
break.  This is true for sacks too, which shouldn't be immune either.
Throwing didn't break contained objects either, not mentioned in his report.

Refactored out the code in kick_object that handled damage for objects
contained in normal containers and added calls in hitfloor and throwit.
kick_object still only calls it for boxes, but other callers will call it
for any object letting it decide if damage is required.  BoH objects aren't
affected, since traditionally the inside of the BoH is "somewhere else".
This commit is contained in:
cohrs
2003-03-29 03:31:51 +00:00
parent d5f40ec222
commit 66ece5d870
4 changed files with 67 additions and 46 deletions

View File

@@ -31,6 +31,7 @@ allow all tame monsters that eat to consider food thrown to them
the screen display wasn't always up to date after map topology changes
jumping over a sokobon pit would result in the player next to, not in, the pit
don't let arrow, rock or dart traps provide an infinite number of objects
dropping from height or throwing a normal container may damage contents
Platform- and/or Interface-Specific Fixes

View File

@@ -423,6 +423,7 @@ E void FDECL(wantdoor, (int,int,genericptr_t));
/* ### dokick.c ### */
E boolean FDECL(ghitm, (struct monst *,struct obj *));
E void FDECL(container_impact_dmg, (struct obj *));
E int NDECL(dokick);
E boolean FDECL(ship_object, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E void NDECL(obj_delivery);

View File

@@ -330,16 +330,75 @@ register struct obj *gold;
return(0);
}
/* container is kicked, dropped, thrown or otherwise impacted by player.
* Assumes container is on floor. Checks contents for possible damage. */
void
container_impact_dmg(obj)
struct obj *obj;
{
struct monst *shkp;
struct obj *otmp, *otmp2;
long loss = 0L;
boolean costly, insider;
xchar x = obj->ox, y = obj->oy;
/* only consider normal containers */
if (!Is_container(obj) || Is_mbag(obj)) return;
costly = ((shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) &&
costly_spot(x, y));
insider = (*u.ushops && inside_shop(u.ux, u.uy) &&
*in_rooms(x, y, SHOPBASE) == *u.ushops);
for (otmp = obj->cobj; otmp; otmp = otmp2) {
const char *result = (char *)0;
otmp2 = otmp->nobj;
if (objects[otmp->otyp].oc_material == GLASS &&
otmp->oclass != GEM_CLASS && !obj_resists(otmp, 33, 100)) {
result = "shatter";
} else if (otmp->otyp == EGG && !rn2(3)) {
result = "cracking";
}
if (result) {
if (otmp->otyp == MIRROR) change_luck(-2);
/* eggs laid by you. penalty is -1 per egg, max 5,
* but it's always exactly 1 that breaks */
if (otmp->otyp == EGG && otmp->spe && otmp->corpsenm >= LOW_PM)
change_luck(-1);
You_hear("a muffled %s.", result);
if (costly)
loss += stolen_value(otmp, x, y,
(boolean)shkp->mpeaceful, TRUE);
if (otmp->quan > 1L)
useup(otmp);
else {
obj_extract_self(otmp);
obfree(otmp, (struct obj *) 0);
}
}
}
if (costly && loss) {
if (!insider) {
You("caused %ld %s worth of damage!", loss, currency(loss));
make_angry_shk(shkp, x, y);
} else {
You("owe %s %ld %s for objects destroyed.",
mon_nam(shkp), loss, currency(loss));
}
}
}
STATIC_OVL int
kick_object(x, y)
xchar x, y;
{
int range;
register struct monst *mon, *shkp;
register struct obj *otmp;
struct trap *trap;
char bhitroom;
boolean costly, insider, isgold, slide = FALSE;
boolean costly, isgold, slide = FALSE;
/* if a pile, the "top" object gets kicked */
kickobj = level.objects[x][y];
@@ -405,8 +464,6 @@ xchar x, y;
costly = ((shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) &&
costly_spot(x, y));
insider = (*u.ushops && inside_shop(u.ux, u.uy) &&
*in_rooms(x, y, SHOPBASE) == *u.ushops);
isgold = (kickobj->oclass == COIN_CLASS);
if (IS_ROCK(levl[x][y].typ) || closed_door(x, y)) {
@@ -442,51 +499,10 @@ xchar x, y;
/* a box gets a chance of breaking open here */
if(Is_box(kickobj)) {
boolean otrp = kickobj->otrapped;
struct obj *otmp2;
long loss = 0L;
if(range < 2) pline("THUD!");
for(otmp = kickobj->cobj; otmp; otmp = otmp2) {
const char *result = (char *)0;
otmp2 = otmp->nobj;
if (objects[otmp->otyp].oc_material == GLASS
&& otmp->oclass != GEM_CLASS
&& !obj_resists(otmp, 33, 100)) {
result = "shatter";
} else if (otmp->otyp == EGG && !rn2(3)) {
result = "cracking";
}
if (result) {
if (otmp->otyp == MIRROR)
change_luck(-2);
/* eggs laid by you */
/* penalty is -1 per egg, max 5, but it's always
exactly 1 that breaks */
if (otmp->otyp == EGG && otmp->spe && otmp->corpsenm >= LOW_PM)
change_luck(-1);
You_hear("a muffled %s.",result);
if(costly) loss += stolen_value(otmp, x, y,
(boolean)shkp->mpeaceful, TRUE);
if (otmp->quan > 1L)
useup(otmp);
else {
obj_extract_self(otmp);
obfree(otmp, (struct obj *) 0);
}
}
}
if(costly && loss) {
if(!insider) {
You("caused %ld %s worth of damage!",
loss, currency(loss));
make_angry_shk(shkp, x, y);
} else {
You("owe %s %ld %s for objects destroyed.",
mon_nam(shkp), loss, currency(loss));
}
}
container_impact_dmg(kickobj);
if (kickobj->olocked) {
if (!rn2(5) || (martial() && !rn2(2))) {

View File

@@ -340,6 +340,7 @@ register struct obj *obj;
if (hero_breaks(obj, u.ux, u.uy, TRUE)) return;
if (ship_object(obj, u.ux, u.uy, FALSE)) return;
dropy(obj);
if (!u.uswallow) container_impact_dmg(obj);
}
/*
@@ -1088,6 +1089,8 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
newsym(bhitpos.x,bhitpos.y);
if (obj_sheds_light(obj))
vision_full_recalc = 1;
if (!IS_SOFT(levl[bhitpos.x][bhitpos.y].typ))
container_impact_dmg(obj);
}
}