further improve additional glob interaction scenarios within a shop
Scenarios: 1. shop_owned glob merging into shop_owned glob 2. player_owned glob merging into shop_owned glob 3. shop_owned glob merging into player_owned glob 4. player_owned glob merging into player_owned glob
This commit is contained in:
@@ -19,6 +19,7 @@ glob pricing did not consider weight properly
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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------------------------------------------------------------------
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glob shop interaction improved to handle more of the expected scenarios
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Platform- and/or Interface-Specific Fixes or Features
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12
src/invent.c
12
src/invent.c
@@ -3581,11 +3581,7 @@ register struct obj *otmp, *obj;
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if (obj->oclass == COIN_CLASS)
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return TRUE;
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if (obj->unpaid != otmp->unpaid || obj->spe != otmp->spe
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|| obj->cursed != otmp->cursed || obj->blessed != otmp->blessed
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|| obj->no_charge != otmp->no_charge || obj->obroken != otmp->obroken
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|| obj->otrapped != otmp->otrapped || obj->lamplit != otmp->lamplit
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|| obj->bypass != otmp->bypass)
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if (obj->bypass != otmp->bypass)
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return FALSE;
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if (obj->globby)
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@@ -3594,6 +3590,12 @@ register struct obj *otmp, *obj;
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* or don't inhibit their merger.
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*/
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if (obj->unpaid != otmp->unpaid || obj->spe != otmp->spe
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|| obj->cursed != otmp->cursed || obj->blessed != otmp->blessed
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|| obj->no_charge != otmp->no_charge || obj->obroken != otmp->obroken
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|| obj->otrapped != otmp->otrapped || obj->lamplit != otmp->lamplit)
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return FALSE;
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if (obj->oclass == FOOD_CLASS
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&& (obj->oeaten != otmp->oeaten || obj->orotten != otmp->orotten))
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return FALSE;
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15
src/mkobj.c
15
src/mkobj.c
@@ -2786,10 +2786,7 @@ struct obj **obj1, **obj2;
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otmp1 = *obj1;
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otmp2 = *obj2;
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if (otmp1 && otmp2 && otmp1 != otmp2) {
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if (otmp1->unpaid || otmp2->unpaid)
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globby_bill_fixup(otmp1, otmp2);
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else if (costly_spot(otmp1->ox, otmp1->oy))
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globby_donation(otmp1, otmp2);
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globby_bill_fixup(otmp1, otmp2);
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if (otmp1->bknown != otmp2->bknown)
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otmp1->bknown = otmp2->bknown = 0;
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if (otmp1->rknown != otmp2->rknown)
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@@ -2823,7 +2820,10 @@ struct obj **obj1, **obj2;
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}
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/*
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* Causes the heavier object to absorb the lighter object;
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* Causes the heavier object to absorb the lighter object in
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* most cases, but if one object is OBJ_FREE and the other is
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* on the floor, the floor object goes first.
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*
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* wrapper for obj_absorb so that floor_effects works more
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* cleanly (since we don't know which we want to stay around)
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*/
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@@ -2837,8 +2837,9 @@ struct obj **obj1, **obj2;
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otmp1 = *obj1;
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otmp2 = *obj2;
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if (otmp1 && otmp2 && otmp1 != otmp2) {
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if (otmp1->owt > otmp2->owt
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|| (otmp1->owt == otmp2->owt && rn2(2))) {
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if (!(otmp2->where == OBJ_FLOOR && otmp1->where == OBJ_FREE) &&
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(otmp1->owt > otmp2->owt
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|| (otmp1->owt == otmp2->owt && rn2(2)))) {
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return obj_absorb(obj1, obj2);
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}
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return obj_absorb(obj2, obj1);
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@@ -1228,7 +1228,7 @@ unsigned doname_flags;
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nochrg ? "contents" : "for sale",
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globwt(obj, globbuf), price, currency(price));
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else if (nochrg > 0)
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Strcat(bp, " (no charge)");
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Sprintf(eos(bp), " (%sno charge)", globwt(obj, globbuf));
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}
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if (!strncmp(prefix, "a ", 2)) {
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/* save current prefix, without "a "; might be empty */
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@@ -1242,7 +1242,8 @@ unsigned doname_flags;
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/* show weight for items (debug tourist info)
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* aum is stolen from Crawl's "Arbitrary Unit of Measure" */
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if (wizard && iflags.wizweight) {
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Sprintf(eos(bp), " (%d aum)", obj->owt);
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if (!obj->globby) /* aum already apparent for globs */
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Sprintf(eos(bp), " (%d aum)", obj->owt);
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}
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bp = strprepend(bp, prefix);
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return bp;
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152
src/shk.c
152
src/shk.c
@@ -4801,91 +4801,108 @@ sasc_bug(struct obj *op, unsigned x)
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#endif
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/*
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* When one glob is absorbed by another glob, the two become
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* indistinguishable and the remaining glob grows in mass,
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* the product of both.
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* The caller is about to make obj_absorbed go away.
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*
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* The original billed item is lost to the absorption and the
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* original billed amount for the object being absorbed gets
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* added to the cost owing for the absorber, and the separate
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* cost for the absorbed object goes away.
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* There's no way for you (or a shopkeeper) to prevent globs
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* from merging with each other on the floor due to the
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* inherent nature of globs so it irretrievably becomes part
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* of the floor glob mass. When one glob is absorbed by another
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* glob, the two become indistinguishable and the remaining
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* glob object grows in mass, the product of both.
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*
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* billing admin, player compensation, shopkeeper compensation
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* all need to be considered.
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*
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* Any original billed item is lost to the absorption so the
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* original billed amount for the object being absorbed must
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* get added to the cost owing for the absorber, and the
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* separate cost for the object being absorbed goes away.
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*
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* There are four scenarios to deal with:
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* 1. shop_owned glob merging into shop_owned glob
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* 2. player_owned glob merging into shop_owned glob
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* 3. shop_owned glob merging into player_owned glob
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* 4. player_owned glob merging into player_owned glob
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*/
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void
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globby_bill_fixup(obj_absorber, obj_absorbed)
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struct obj *obj_absorber, *obj_absorbed;
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{
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int x, y;
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struct bill_x *bp, *bp_absorber = (struct bill_x *) 0;
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struct monst *shkp = 0;
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struct eshk *eshkp;
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long amount, per_unit_cost = set_cost(obj_absorbed, shkp);
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boolean floor_absorber = (obj_absorber->where == OBJ_FLOOR);
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if (!obj_absorber->globby)
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impossible("globby_bill_fixup called for non-globby object");
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if (floor_absorber) {
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x = obj_absorber->ox, y = obj_absorber->oy;
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}
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if (obj_absorber->unpaid) {
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/* look for a shopkeeper who owns this object */
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for (shkp = next_shkp(fmon, TRUE); shkp;
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shkp = next_shkp(shkp->nmon, TRUE))
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if (onbill(obj_absorber, shkp, TRUE))
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break;
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} else if (obj_absorbed->unpaid) {
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if (obj_absorbed->where == OBJ_FREE
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&& floor_absorber && costly_spot(x, y)) {
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shkp = shop_keeper(*in_rooms(x, y, SHOPBASE));
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}
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}
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/* sanity check, in case obj is on bill but not marked 'unpaid' */
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if (!shkp)
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shkp = shop_keeper(*u.ushops);
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if (!shkp)
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return;
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bp_absorber = onbill(obj_absorber, shkp, FALSE);
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bp = onbill(obj_absorbed, shkp, FALSE);
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eshkp = ESHK(shkp);
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if ((bp_absorber = onbill(obj_absorber, shkp, FALSE)) != 0) {
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bp = onbill(obj_absorbed, shkp, FALSE);
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if (bp) {
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bp_absorber->price += bp->price;
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ESHK(shkp)->billct--;
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/**************************************************************
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* Scenario 1. Shop-owned glob absorbing into shop-owned glob
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**************************************************************/
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if (bp && (!obj_absorber->no_charge
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|| billable(&shkp, obj_absorber, eshkp->shoproom, FALSE))) {
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/* the glob being absorbed has a billing record */
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amount = bp->price;
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eshkp->billct--;
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#ifdef DUMB
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{
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/* DRS/NS 2.2.6 messes up -- Peter Kendell */
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int indx = ESHK(shkp)->billct;
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{
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/* DRS/NS 2.2.6 messes up -- Peter Kendell */
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int indx = eshkp->billct;
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*bp = ESHK(shkp)->bill_p[indx];
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}
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#else
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*bp = ESHK(shkp)->bill_p[ESHK(shkp)->billct];
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#endif
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clear_unpaid_obj(shkp, obj_absorbed);
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} else {
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/* should never happen */
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bp_absorber->price += get_cost(obj_absorbed, shkp)
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* get_pricing_units(obj_absorbed);
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*bp = eshkp->bill_p[indx];
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}
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#else
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*bp = eshkp->bill_p[eshkp->billct];
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#endif
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clear_unpaid_obj(shkp, obj_absorbed);
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if (bp_absorber) {
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/* the absorber has a billing record */
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bp_absorber->price += amount;
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} else {
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/* the absorber has no billing record */
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;
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}
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return;
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}
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}
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/*
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* The caller is about to make obj_absorbed go away.
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*
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* There's no way for you (or a shopkeeper) to prevent globs
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* from merging with each other on the floor due to the
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* inherent nature of globs so it irretrievably becomes part
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* of the floor glob mass.
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*
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* globby_donation() needs to handle whether/how to
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* compensate you for that.
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*
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* unpaid globs don't end up here.
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*/
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void
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globby_donation(obj_absorber, obj_absorbed)
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struct obj *obj_absorber, *obj_absorbed;
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{
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if (obj_absorber->where == OBJ_FLOOR
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&& costly_spot(obj_absorber->ox, obj_absorber->oy)) {
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int x = obj_absorber->ox, y = obj_absorber->oy;
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struct monst *shkp = shop_keeper(*in_rooms(x, y, SHOPBASE));
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struct eshk *eshkp = ESHK(shkp);
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long amount, per_unit_cost = get_cost(obj_absorbed, shkp);
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/**************************************************************
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* Scenario 2. Player-owned glob absorbing into shop-owned glob
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**************************************************************/
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if (!bp_absorber && !bp && !obj_absorber->no_charge) {
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/* there are no billing records */
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amount = get_pricing_units(obj_absorbed) * per_unit_cost;
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if (saleable(shkp, obj_absorbed)) {
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amount = get_pricing_units(obj_absorbed) * per_unit_cost;
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if (eshkp->debit >= amount) {
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if (eshkp->loan) { /* you carry shop's gold */
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if (eshkp->loan >= amount)
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if (eshkp->loan >= amount)
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eshkp->loan -= amount;
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else
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else
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eshkp->loan = 0L;
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}
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eshkp->debit -= amount;
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@@ -4913,7 +4930,34 @@ struct obj *obj_absorber, *obj_absorbed;
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eshkp->credit, currency(eshkp->credit));
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}
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}
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return;
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} else if (bp_absorber) {
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/* absorber has a billing record */
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bp_absorber->price += per_unit_cost * get_pricing_units(obj_absorbed);
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return;
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}
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/**************************************************************
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* Scenario 3. shop_owned glob merging into player_owned glob
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**************************************************************/
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if (bp &&
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(obj_absorber->no_charge
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|| (floor_absorber && !costly_spot(x, y)))) {
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amount = bp->price;
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bill_dummy_object(obj_absorbed);
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verbalize(
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"You owe me %ld %s for my %s that %s with your%s",
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amount, currency(amount), obj_typename(obj_absorbed->otyp),
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ANGRY(shkp) ? "had the audacity to mix" :
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"just mixed",
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ANGRY(shkp) ? " stinking batch!" :
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"s.");
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return;
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}
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/**************************************************************
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* Scenario 4. player_owned glob merging into player_owned glob
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**************************************************************/
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return;
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}
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/*shk.c*/
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