explore/wizard mode docs (trunk only)

Update the brief explore mode section (it hasn't been a conditional
feature for quite some time, there's an extra way to access it now, and
new game started with -X is different from switching via the 'X' command)
in the Guidebook, and add a short debug mode subsection there.
This commit is contained in:
nethack.rankin
2007-02-18 04:49:19 +00:00
parent 1e7ace58f7
commit 6712785369
2 changed files with 62 additions and 9 deletions

View File

@@ -2639,16 +2639,41 @@ Explore mode
.pg
NetHack is an intricate and difficult game. Novices might falter
in fear, aware of their ignorance of the means to survive. Well, fear
not. Your dungeon may come equipped with an ``explore'' or ``discovery''
not. Your dungeon comes equipped with an ``explore'' or ``discovery''
mode that enables you to keep old save files and cheat death, at the
paltry cost of not getting on the high score list.
.pg
There are two ways of enabling explore mode. One is to start the game
with the
.op -X
switch. The other is to issue the `X' command while already playing
the game. The other benefits of explore mode are left for the trepid
reader to discover.
command-line switch or with the
.op playmode:explore
option. The other is to issue the `X' command while already
playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching via `X'
during play does not. The other benefits of explore mode are left for
the trepid reader to discover.
.pg
.hn 2
Debug mode
.pg
Debug mode, also known as wizard mode, is undocumented aside from this
brief description. It is intended for tracking down problems within the
program rather than to provide god-like powers to your character, and
players who attempt debugging are expected to figure out how to use it
themselves. It is initiated by starting the game with the
.op -D
command-line switch or with the
.op playmode:debug
option.
.pg
For some systems, the player must be logged in
under a particular user name to be allowed to use debug mode; for others,
the hero must be given a particular character name (but may be any role;
there's no connection between ``wizard mode'' and the Wizard role).
And on any system, the program might have been configured to omit debug
mode entirely. Attempting to start a game in debug mode when not allowed
or not available will result in falling back to explore mode instead.
.hn
Credits

View File

@@ -31,7 +31,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.102 $ $Date: 2007/02/14 01:44:46 $
% $Revision: 1.103 $ $Date: 2007/02/15 05:22:32 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -3241,16 +3241,44 @@ on most versions.
%.pg
{\it NetHack\/} is an intricate and difficult game. Novices might falter
in fear, aware of their ignorance of the means to survive. Well, fear
not. Your dungeon may come equipped with an ``explore'' or ``discovery''
not. Your dungeon comes equipped with an ``explore'' or ``discovery''
mode that enables you to keep old save files and cheat death, at the
paltry cost of not getting on the high score list.
%.pg
There are two ways of enabling explore mode. One is to start the game
with the {\tt -X}
switch. The other is to issue the `{\tt X}' command while already playing
the game. The other benefits of explore mode are left for the trepid
reader to discover.
command-line switch or with the
{\it playmode:explore\/}
option. The other is to issue the `{\tt X}' command while already
playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching via `X'
during play does not. The other benefits of explore mode are left for
the trepid reader to discover.
%.pg
%.hn 2
\subsection*{Debug mode}
%.pg
Debug mode, also known as wizard mode, is undocumented aside from this
brief description. It is intended for tracking down problems within the
program rather than to provide god-like powers to your character, and
players who attempt debugging are expected to figure out how to use it
themselves. It is initiated by starting the game with the
{\tt -D}
command-line switch or with the
{\it playmode:debug\/}
option.
%.pg
For some systems, the player must be logged in
under a particular user name to be allowed to use debug mode; for others,
the hero must be given a particular character name (but may be any role;
there's no connection between ``wizard mode'' and the {\it Wizard\/} role).
And on any system, the program might have been configured to omit debug
mode entirely. Attempting to start a game in debug mode when not allowed
or not available will result in falling back to explore mode instead.
%.hn
\section{Credits}