explore/wizard mode docs (trunk only)

Update the brief explore mode section (it hasn't been a conditional
feature for quite some time, there's an extra way to access it now, and
new game started with -X is different from switching via the 'X' command)
in the Guidebook, and add a short debug mode subsection there.
This commit is contained in:
nethack.rankin
2007-02-18 04:49:19 +00:00
parent 1e7ace58f7
commit 6712785369
2 changed files with 62 additions and 9 deletions

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@@ -31,7 +31,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.102 $ $Date: 2007/02/14 01:44:46 $
% $Revision: 1.103 $ $Date: 2007/02/15 05:22:32 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -3241,16 +3241,44 @@ on most versions.
%.pg
{\it NetHack\/} is an intricate and difficult game. Novices might falter
in fear, aware of their ignorance of the means to survive. Well, fear
not. Your dungeon may come equipped with an ``explore'' or ``discovery''
not. Your dungeon comes equipped with an ``explore'' or ``discovery''
mode that enables you to keep old save files and cheat death, at the
paltry cost of not getting on the high score list.
%.pg
There are two ways of enabling explore mode. One is to start the game
with the {\tt -X}
switch. The other is to issue the `{\tt X}' command while already playing
the game. The other benefits of explore mode are left for the trepid
reader to discover.
command-line switch or with the
{\it playmode:explore\/}
option. The other is to issue the `{\tt X}' command while already
playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching via `X'
during play does not. The other benefits of explore mode are left for
the trepid reader to discover.
%.pg
%.hn 2
\subsection*{Debug mode}
%.pg
Debug mode, also known as wizard mode, is undocumented aside from this
brief description. It is intended for tracking down problems within the
program rather than to provide god-like powers to your character, and
players who attempt debugging are expected to figure out how to use it
themselves. It is initiated by starting the game with the
{\tt -D}
command-line switch or with the
{\it playmode:debug\/}
option.
%.pg
For some systems, the player must be logged in
under a particular user name to be allowed to use debug mode; for others,
the hero must be given a particular character name (but may be any role;
there's no connection between ``wizard mode'' and the {\it Wizard\/} role).
And on any system, the program might have been configured to omit debug
mode entirely. Attempting to start a game in debug mode when not allowed
or not available will result in falling back to explore mode instead.
%.hn
\section{Credits}