explore/wizard mode docs (trunk only)
Update the brief explore mode section (it hasn't been a conditional feature for quite some time, there's an extra way to access it now, and new game started with -X is different from switching via the 'X' command) in the Guidebook, and add a short debug mode subsection there.
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@@ -31,7 +31,7 @@
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\begin{document}
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% input file: guidebook.mn
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% $Revision: 1.102 $ $Date: 2007/02/14 01:44:46 $
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% $Revision: 1.103 $ $Date: 2007/02/15 05:22:32 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -3241,16 +3241,44 @@ on most versions.
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%.pg
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{\it NetHack\/} is an intricate and difficult game. Novices might falter
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in fear, aware of their ignorance of the means to survive. Well, fear
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not. Your dungeon may come equipped with an ``explore'' or ``discovery''
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not. Your dungeon comes equipped with an ``explore'' or ``discovery''
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mode that enables you to keep old save files and cheat death, at the
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paltry cost of not getting on the high score list.
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%.pg
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There are two ways of enabling explore mode. One is to start the game
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with the {\tt -X}
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switch. The other is to issue the `{\tt X}' command while already playing
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the game. The other benefits of explore mode are left for the trepid
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reader to discover.
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command-line switch or with the
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{\it playmode:explore\/}
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option. The other is to issue the `{\tt X}' command while already
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playing the game. Starting a new game in explore mode provides your
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character with a wand of wishing in initial inventory; switching via `X'
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during play does not. The other benefits of explore mode are left for
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the trepid reader to discover.
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%.hn 2
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\subsection*{Debug mode}
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Debug mode, also known as wizard mode, is undocumented aside from this
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brief description. It is intended for tracking down problems within the
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program rather than to provide god-like powers to your character, and
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players who attempt debugging are expected to figure out how to use it
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themselves. It is initiated by starting the game with the
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{\tt -D}
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command-line switch or with the
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{\it playmode:debug\/}
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option.
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%.pg
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For some systems, the player must be logged in
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under a particular user name to be allowed to use debug mode; for others,
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the hero must be given a particular character name (but may be any role;
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there's no connection between ``wizard mode'' and the {\it Wizard\/} role).
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And on any system, the program might have been configured to omit debug
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mode entirely. Attempting to start a game in debug mode when not allowed
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or not available will result in falling back to explore mode instead.
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%.hn
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\section{Credits}
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