Add additional sink potion #dipping effects
Also put "Nothing seems to happen." into c_common_strings, since it's used all over several files.
This commit is contained in:
@@ -29,6 +29,7 @@ extern NEARDATA const struct c_color_names c_color_names;
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/* common_strings */
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extern const struct c_common_strings c_common_strings;
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#define nothing_happens c_common_strings.c_nothing_happens
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#define nothing_seems_to_happen c_common_strings.c_nothing_seems_to_happen
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#define thats_enough_tries c_common_strings.c_thats_enough_tries
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#define silly_thing_to c_common_strings.c_silly_thing_to
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#define shudder_for_moment c_common_strings.c_shudder_for_moment
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@@ -977,6 +977,7 @@ extern int wash_hands(void);
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extern void breaksink(coordxy, coordxy);
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extern void drinksink(void);
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extern void dipsink(struct obj *);
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extern void sink_backs_up(coordxy, coordxy);
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/* ### hack.c ### */
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@@ -270,11 +270,11 @@ struct c_color_names {
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};
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struct c_common_strings {
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const char *const c_nothing_happens, *const c_thats_enough_tries,
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*const c_silly_thing_to, *const c_shudder_for_moment,
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*const c_something, *const c_Something, *const c_You_can_move_again,
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*const c_Never_mind, *c_vision_clears, *const c_the_your[2],
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*const c_fakename[2];
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const char *const c_nothing_happens, *const c_nothing_seems_to_happen,
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*const c_thats_enough_tries, *const c_silly_thing_to,
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*const c_shudder_for_moment, *const c_something, *const c_Something,
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*const c_You_can_move_again, *const c_Never_mind, *c_vision_clears,
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*const c_the_your[2], *const c_fakename[2];
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};
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struct container {
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15
src/apply.c
15
src/apply.c
@@ -49,7 +49,6 @@ static boolean get_valid_polearm_position(coordxy, coordxy);
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static boolean find_poleable_mon(coord *, int, int);
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static const char
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Nothing_seems_to_happen[] = "Nothing seems to happen.",
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no_elbow_room[] = "don't have enough elbow-room to maneuver.";
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static int
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@@ -1010,7 +1009,7 @@ use_mirror(struct obj *obj)
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if (!Blind)
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pline_The("%s fogs up and doesn't reflect!", mirror);
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else
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pline("%s", Nothing_seems_to_happen);
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pline("%s", nothing_seems_to_happen);
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return ECMD_TIME;
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}
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if (!u.dx && !u.dy && !u.dz) {
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@@ -1629,7 +1628,7 @@ use_lamp(struct obj *obj)
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if (!Blind)
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Your("lantern is out of power.");
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else
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pline("%s", Nothing_seems_to_happen);
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pline("%s", nothing_seems_to_happen);
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} else {
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pline("This %s has no oil.", xname(obj));
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}
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@@ -1644,7 +1643,7 @@ use_lamp(struct obj *obj)
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pline("%s for a moment, then %s.", Tobjnam(obj, "flicker"),
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otense(obj, "die"));
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} else {
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pline("%s", Nothing_seems_to_happen);
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pline("%s", nothing_seems_to_happen);
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}
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} else {
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if (lamp) { /* lamp or lantern */
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@@ -2232,7 +2231,7 @@ use_unicorn_horn(struct obj **optr)
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break;
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case 6:
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if (Deaf) /* make_deaf() won't give feedback when already deaf */
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pline("%s", Nothing_seems_to_happen);
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pline("%s", nothing_seems_to_happen);
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make_deaf((HDeaf & TIMEOUT) + lcount, TRUE);
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break;
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}
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@@ -2320,7 +2319,7 @@ use_unicorn_horn(struct obj **optr)
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if (did_prop)
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gc.context.botl = TRUE;
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else
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pline("%s", Nothing_seems_to_happen);
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pline("%s", nothing_seems_to_happen);
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#undef PROP_COUNT
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#undef prop_trouble
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@@ -3519,7 +3518,7 @@ use_royal_jelly(struct obj **optr)
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if (eobj->timed || eobj->corpsenm != oldcorpsenm)
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pline("The %s %s feebly.", xname(eobj), otense(eobj, "quiver"));
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else
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pline("%s", Nothing_seems_to_happen);
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pline("%s", nothing_seems_to_happen);
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kill_egg(eobj);
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goto useup_jelly;
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}
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@@ -3538,7 +3537,7 @@ use_royal_jelly(struct obj **optr)
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|| eobj->corpsenm != oldcorpsenm)
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pline("The %s %s briefly.", xname(eobj), otense(eobj, "quiver"));
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else
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pline("%s", Nothing_seems_to_happen);
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pline("%s", nothing_seems_to_happen);
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useup_jelly:
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/* not useup() because we've already done freeinv() */
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@@ -38,6 +38,7 @@ const char *c_obj_colors[] = {
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const struct c_common_strings c_common_strings =
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{ "Nothing happens.",
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"Nothing seems to happen.",
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"That's enough tries!",
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"That is a silly thing to %s.",
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"shudder for a moment.",
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21
src/dokick.c
21
src/dokick.c
@@ -960,7 +960,6 @@ dokick(void)
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int glyph, oldglyph = -1;
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register struct monst *mtmp;
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boolean no_kick = FALSE;
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char buf[BUFSZ];
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if (nolimbs(gy.youmonst.data) || slithy(gy.youmonst.data)) {
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You("have no legs to kick with.");
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@@ -1421,25 +1420,7 @@ dokick(void)
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exercise(A_DEX, TRUE);
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return ECMD_TIME;
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} else if (!rn2(3)) {
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if (Blind && Deaf)
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Sprintf(buf, " %s", body_part(FACE));
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else
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buf[0] = '\0';
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pline("%s%s%s.", !Deaf ? "Flupp! " : "",
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!Blind
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? "Muddy waste pops up from the drain"
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: !Deaf
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? "You hear a sloshing sound" /* Deaf-aware */
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: "Something splashes you in the", buf);
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if (!(gm.maploc->looted & S_LRING)) { /* once per sink */
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if (!Blind)
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You_see("a ring shining in its midst.");
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(void) mkobj_at(RING_CLASS, x, y, TRUE);
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newsym(x, y);
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exercise(A_DEX, TRUE);
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exercise(A_WIS, TRUE); /* a discovery! */
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gm.maploc->looted |= S_LRING;
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}
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sink_backs_up(x, y);
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return ECMD_TIME;
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}
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kick_ouch(x, y, "");
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@@ -535,7 +535,7 @@ dipfountain(register struct obj *obj)
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break;
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default:
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if (er == ER_NOTHING)
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pline("Nothing seems to happen.");
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pline1(nothing_seems_to_happen);
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break;
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}
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update_inventory();
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@@ -705,7 +705,7 @@ dipsink(struct obj *obj)
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} else if (obj->oclass != POTION_CLASS) {
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You("hold %s under the tap.", the(xname(obj)));
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if (water_damage(obj, (const char *) 0, TRUE) == ER_NOTHING)
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pline("Nothing seems to happen.");
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pline1(nothing_seems_to_happen);
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return;
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}
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@@ -721,8 +721,43 @@ dipsink(struct obj *obj)
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if (!Blind) {
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pline("It leaves an oily film on the basin.");
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try_call = TRUE;
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} else {
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pline1(nothing_seems_to_happen);
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}
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break;
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case POT_ACID:
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/* acts like a drain cleaner product */
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try_call = TRUE;
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if (!Blind) {
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pline_The("drain seems less clogged.");
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} else if (!Deaf) {
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You_hear("a sucking sound.");
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} else {
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pline1(nothing_seems_to_happen);
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try_call = FALSE;
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}
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break;
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case POT_LEVITATION:
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sink_backs_up(u.ux, u.uy);
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try_call = TRUE;
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break;
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case POT_OBJECT_DETECTION:
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if (!(levl[u.ux][u.uy].looted & S_LRING)) {
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You("sense a ring lost down the drain.");
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try_call = TRUE;
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break;
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}
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/* FALLTHRU */
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case POT_GAIN_LEVEL:
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case POT_GAIN_ENERGY:
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case POT_MONSTER_DETECTION:
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case POT_FRUIT_JUICE:
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case POT_WATER:
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/* potions with no potionbreathe() effects, plus water. if effects
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are added to potionbreathe these should go to that instead (except
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for water). */
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pline1(nothing_seems_to_happen);
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break;
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default:
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/* hero can feel the vapor on her skin, so no need to check Blind or
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breathless for this message */
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@@ -737,4 +772,28 @@ dipsink(struct obj *obj)
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useup(obj);
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}
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void
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sink_backs_up(coordxy x, coordxy y)
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{
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char buf[BUFSZ];
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if (!Blind)
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Strcpy(buf, "Muddy waste pops up from the drain");
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else if (!Deaf)
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Strcpy(buf, "You hear a sloshing sound"); /* Deaf-aware */
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else
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Sprintf(buf, "Something splashes you in the %s", body_part(FACE));
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pline("%s%s.", !Deaf ? "Flupp! " : "", buf);
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if (!(levl[x][y].looted & S_LRING)) { /* once per sink */
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if (!Blind)
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You_see("a ring shining in its midst.");
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(void) mkobj_at(RING_CLASS, x, y, TRUE);
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newsym(x, y);
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exercise(A_DEX, TRUE);
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exercise(A_WIS, TRUE); /* a discovery! */
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levl[x][y].looted |= S_LRING;
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}
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}
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/*fountain.c*/
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@@ -2422,7 +2422,7 @@ bagotricks(
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update_inventory(); /* for perm_invent */
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}
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} else if (!tipping) {
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pline1(!moncount ? nothing_happens : "Nothing seems to happen.");
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pline1(!moncount ? nothing_happens : nothing_seems_to_happen);
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}
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}
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return moncount;
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@@ -3842,7 +3842,7 @@ tipcontainer_checks(
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if (box->spe < old_spe) {
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if (bag && !totseen)
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pline("Nothing seems to happen.");
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pline1(nothing_seems_to_happen);
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/* check_unpaid wants to see a non-zero charge count */
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box->spe = old_spe;
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check_unpaid_usage(box, TRUE);
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@@ -2405,7 +2405,7 @@ potion_dip(struct obj *obj, struct obj *potion)
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prinv((char *) 0, obj, 0L);
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return ECMD_TIME;
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} else {
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pline("Nothing seems to happen.");
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pline1(nothing_seems_to_happen);
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goto poof;
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}
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}
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