Add additional sink potion #dipping effects
Also put "Nothing seems to happen." into c_common_strings, since it's used all over several files.
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@@ -29,6 +29,7 @@ extern NEARDATA const struct c_color_names c_color_names;
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/* common_strings */
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extern const struct c_common_strings c_common_strings;
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#define nothing_happens c_common_strings.c_nothing_happens
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#define nothing_seems_to_happen c_common_strings.c_nothing_seems_to_happen
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#define thats_enough_tries c_common_strings.c_thats_enough_tries
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#define silly_thing_to c_common_strings.c_silly_thing_to
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#define shudder_for_moment c_common_strings.c_shudder_for_moment
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@@ -977,6 +977,7 @@ extern int wash_hands(void);
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extern void breaksink(coordxy, coordxy);
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extern void drinksink(void);
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extern void dipsink(struct obj *);
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extern void sink_backs_up(coordxy, coordxy);
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/* ### hack.c ### */
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@@ -270,11 +270,11 @@ struct c_color_names {
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};
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struct c_common_strings {
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const char *const c_nothing_happens, *const c_thats_enough_tries,
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*const c_silly_thing_to, *const c_shudder_for_moment,
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*const c_something, *const c_Something, *const c_You_can_move_again,
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*const c_Never_mind, *c_vision_clears, *const c_the_your[2],
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*const c_fakename[2];
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const char *const c_nothing_happens, *const c_nothing_seems_to_happen,
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*const c_thats_enough_tries, *const c_silly_thing_to,
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*const c_shudder_for_moment, *const c_something, *const c_Something,
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*const c_You_can_move_again, *const c_Never_mind, *c_vision_clears,
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*const c_the_your[2], *const c_fakename[2];
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};
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struct container {
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