Add additional sink potion #dipping effects
Also put "Nothing seems to happen." into c_common_strings, since it's used all over several files.
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@@ -2405,7 +2405,7 @@ potion_dip(struct obj *obj, struct obj *potion)
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prinv((char *) 0, obj, 0L);
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return ECMD_TIME;
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} else {
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pline("Nothing seems to happen.");
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pline1(nothing_seems_to_happen);
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goto poof;
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}
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}
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