monster spells (insects, nasties)
This throttles insect creation through monster spell casting. Especially insects. It was creating m_lev worth of insects--for a 25th level priest, that means every batch of insects was size 25! I also lowered the range for nasties creation for similar reasons.
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@@ -51,6 +51,7 @@ avoid dmonsfree impossible message due to migrating a dead monster via
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avoid temporary disappearing Burdened message due to updating status line
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midway thru in_container
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don't credit player's wisdom when makelevel creates random Elbereth engravings
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reduce insect/monster creation from monster spells
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Platform- and/or Interface-Specific Fixes
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@@ -542,9 +542,12 @@ int spellnum;
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boolean success;
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int i;
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coord bypos;
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int quan;
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quan = (mtmp->m_lev < 2) ? 1 : rnd((int)mtmp->m_lev / 2);
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if (quan < 3) quan = 3;
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success = pm ? TRUE : FALSE;
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for (i = 0; i <= (int) mtmp->m_lev; i++) {
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for (i = 0; i <= quan; i++) {
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if (!enexto(&bypos, mtmp->mux, mtmp->muy, mtmp->data))
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break;
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if ((pm = mkclass(let,0)) != 0 &&
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@@ -491,7 +491,7 @@ toofar:
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/* arbitrary distance restriction to keep monster far away
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from you from having cast dozens of sticks-to-snakes
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or similar spells by the time you reach it */
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if (dist2(mtmp->mx, mtmp->my, u.ux, u.uy) <= 64 && !mtmp->mspec_used) {
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if (dist2(mtmp->mx, mtmp->my, u.ux, u.uy) <= 49 && !mtmp->mspec_used) {
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struct attack *a;
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for (a = &mdat->mattk[0]; a < &mdat->mattk[NATTK]; a++) {
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