remove register from variable declarations

This commit is contained in:
nhmall
2024-02-19 16:30:07 -05:00
parent 6f569f0a27
commit 688ac6ffbe
113 changed files with 836 additions and 835 deletions

View File

@@ -185,7 +185,7 @@ trapped_door_at(int ttyp, coordxy x, coordxy y)
struct obj *
o_in(struct obj *obj, char oclass)
{
register struct obj *otmp;
struct obj *otmp;
struct obj *temp;
if (obj->oclass == oclass)
@@ -213,7 +213,7 @@ o_in(struct obj *obj, char oclass)
struct obj *
o_material(struct obj *obj, unsigned material)
{
register struct obj *otmp;
struct obj *otmp;
struct obj *temp;
if (objects[obj->otyp].oc_material == material)
@@ -247,8 +247,8 @@ static boolean
check_map_spot(coordxy x, coordxy y, char oclass, unsigned material)
{
int glyph;
register struct obj *otmp;
register struct monst *mtmp;
struct obj *otmp;
struct monst *mtmp;
glyph = glyph_at(x, y);
if (glyph_is_object(glyph)) {
@@ -300,7 +300,7 @@ check_map_spot(coordxy x, coordxy y, char oclass, unsigned material)
static boolean
clear_stale_map(char oclass, unsigned material)
{
register coordxy zx, zy;
coordxy zx, zy;
boolean change_made = FALSE;
for (zx = 1; zx < COLNO; zx++)
@@ -317,8 +317,8 @@ clear_stale_map(char oclass, unsigned material)
int
gold_detect(struct obj *sobj)
{
register struct obj *obj;
register struct monst *mtmp;
struct obj *obj;
struct monst *mtmp;
struct obj gold, *temp = 0;
boolean stale, ugold = FALSE, steedgold = FALSE;
int ter_typ = TER_DETECT | TER_OBJ;
@@ -461,9 +461,9 @@ gold_detect(struct obj *sobj)
int
food_detect(struct obj *sobj)
{
register struct obj *obj;
register struct monst *mtmp;
register int ct = 0, ctu = 0;
struct obj *obj;
struct monst *mtmp;
int ct = 0, ctu = 0;
boolean confused = (Confusion || (sobj && sobj->cursed)), stale;
char oclass = confused ? POTION_CLASS : FOOD_CLASS;
const char *what = confused ? something : "food";
@@ -586,15 +586,15 @@ int
object_detect(struct obj *detector, /* object doing the detecting */
int class) /* an object class, 0 for all */
{
register coordxy x, y;
coordxy x, y;
char stuff[BUFSZ];
int is_cursed = (detector && detector->cursed);
int do_dknown = (detector && (detector->oclass == POTION_CLASS
|| detector->oclass == SPBOOK_CLASS)
&& detector->blessed);
int ct = 0, ctu = 0;
register struct obj *obj, *otmp = (struct obj *) 0;
register struct monst *mtmp;
struct obj *obj, *otmp = (struct obj *) 0;
struct monst *mtmp;
int sym, boulder = 0, ter_typ = TER_DETECT | TER_OBJ;
if (class < 0 || class >= MAXOCLASSES) {
@@ -781,7 +781,7 @@ int
monster_detect(struct obj *otmp, /* detecting object (if any) */
int mclass) /* monster class, 0 for all */
{
register struct monst *mtmp;
struct monst *mtmp;
int mcnt = 0;
/* Note: This used to just check fmon for a non-zero value
@@ -976,7 +976,7 @@ int
trap_detect(
struct obj *sobj) /* Null if crystal ball, scroll if gold detection */
{
register struct trap *ttmp;
struct trap *ttmp;
struct monst *mon;
int door, tr;
int cursed_src = sobj && sobj->cursed;
@@ -1381,7 +1381,7 @@ show_map_spot(coordxy x, coordxy y, boolean cnf)
void
do_mapping(void)
{
register int zx, zy;
int zx, zy;
boolean unconstrained;
unconstrained = unconstrain_map();
@@ -1407,7 +1407,7 @@ do_mapping(void)
void
do_vicinity_map(struct obj *sobj) /* scroll--actually fake spellbook--object */
{
register int zx, zy;
int zx, zy;
struct monst *mtmp;
struct obj *otmp;
long save_EDetect_mons;
@@ -1627,8 +1627,8 @@ findone(coordxy zx, coordxy zy, genericptr_t whatfound)
static void
openone(coordxy zx, coordxy zy, genericptr_t num)
{
register struct trap *ttmp;
register struct obj *otmp;
struct trap *ttmp;
struct obj *otmp;
int *num_p = (int *) num;
if (OBJ_AT(zx, zy)) {
@@ -1886,8 +1886,8 @@ int
dosearch0(int aflag) /* intrinsic autosearch vs explicit searching */
{
coordxy x, y;
register struct trap *trap;
register struct monst *mtmp;
struct trap *trap;
struct monst *mtmp;
if (u.uswallow) {
if (!aflag)
@@ -1992,9 +1992,9 @@ warnreveal(void)
void
premap_detect(void)
{
register coordxy x, y;
register struct trap *ttmp;
register struct obj *obj;
coordxy x, y;
struct trap *ttmp;
struct obj *obj;
/* Map the background and boulders */
for (x = 1; x < COLNO; x++)