beating dead horses

Extend a joke that no one has ever seen in actual play.
Clears out an old entry from 'git stash'.
This commit is contained in:
PatR
2024-02-19 11:30:00 -08:00
parent c84dc79610
commit 6f569f0a27

View File

@@ -3007,7 +3007,10 @@ use_whip(struct obj *obj)
can reach the floor so could just pick an item up, but
allow snagging by whip too. */
otmp = gl.level.objects[u.ux][u.uy];
if (otmp && otmp->otyp == CORPSE && otmp->corpsenm == PM_HORSE) {
if (otmp && otmp->otyp == CORPSE
&& (otmp->corpsenm == PM_HORSE
|| otmp->corpsenm == little_to_big(PM_HORSE) /* warhorse */
|| otmp->corpsenm == big_to_little(PM_HORSE))) { /* pony */
pline("Why beat a dead horse?");
return ECMD_TIME;
}