trap.c reformatting

Monstly changing '<type>* <var>' to '<type> *<var>'.  Wrap or shorten
a few wide lines.

One of the rolling boulder routines accessed gb.bhitpos.x,y many times;
change that to use local x,y instead.
This commit is contained in:
PatR
2024-02-19 11:11:23 -08:00
parent 5ef51a88d4
commit c84dc79610

View File

@@ -67,7 +67,8 @@ static void untrap_box(struct obj *, boolean, boolean);
#if 0
static void join_adjacent_pits(struct trap *);
#endif
static boolean thitm(int, struct monst *, struct obj *, int, boolean) NONNULLARG2;
static boolean thitm(int, struct monst *, struct obj *, int,
boolean) NONNULLARG2;
static void maybe_finish_sokoban(void);
static const char *const a_your[2] = { "a", "your" };
@@ -81,7 +82,7 @@ static const char *const blindgas[6] = { "humid", "odorless",
/* called when you're hit by fire (dofiretrap,buzz,zapyourself,explode);
returns TRUE if hit on torso */
boolean
burnarmor(struct monst* victim)
burnarmor(struct monst *victim)
{
struct obj *item;
char buf[BUFSZ];
@@ -971,7 +972,7 @@ mu_maybe_destroy_web(
/* make a single arrow/dart/rock for a trap to shoot or drop */
static struct obj *
t_missile(int otyp, struct trap* trap)
t_missile(int otyp, struct trap *trap)
{
struct obj *otmp = mksobj(otyp, TRUE, FALSE);
@@ -1012,7 +1013,7 @@ reset_utrap(boolean msg)
}
}
/* is trap type ttyp triggered by touching the floor? */
/* is trap type ttyp triggered by touching the floor? */
static boolean
floor_trigger(int ttyp)
{
@@ -1191,8 +1192,8 @@ trapeffect_arrow_trap(
static int
trapeffect_dart_trap(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags UNUSED)
{
struct obj *otmp;
@@ -1920,8 +1921,8 @@ trapeffect_pit(
static int
trapeffect_hole(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags)
{
if (mtmp == &gy.youmonst) {
@@ -1979,8 +1980,8 @@ trapeffect_hole(
static int
trapeffect_telep_trap(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags UNUSED)
{
if (mtmp == &gy.youmonst) {
@@ -1997,8 +1998,8 @@ trapeffect_telep_trap(
static int
trapeffect_level_telep(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags)
{
if (mtmp == &gy.youmonst) {
@@ -2015,8 +2016,8 @@ trapeffect_level_telep(
static int
trapeffect_web(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags)
{
if (mtmp == &gy.youmonst) {
@@ -2184,8 +2185,8 @@ trapeffect_web(
static int
trapeffect_statue_trap(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags UNUSED)
{
if (mtmp == &gy.youmonst) {
@@ -2198,8 +2199,8 @@ trapeffect_statue_trap(
static int
trapeffect_magic_trap(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags)
{
if (mtmp == &gy.youmonst) {
@@ -2339,8 +2340,8 @@ trapeffect_anti_magic(
static int
trapeffect_poly_trap(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags)
{
if (mtmp == &gy.youmonst) {
@@ -2390,8 +2391,8 @@ trapeffect_poly_trap(
static int
trapeffect_landmine(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags)
{
if (mtmp == &gy.youmonst) {
@@ -2440,7 +2441,7 @@ trapeffect_landmine(
exercise(A_DEX, FALSE);
}
/* add a pit before calling losehp so bones won't keep the landmine;
* blow_up_landmine will remove the pit afterwards if inappropriate */
blow_up_landmine() will remove pit afterwards if inappropriate */
trap->ttyp = PIT;
trap->madeby_u = FALSE;
losehp(Maybe_Half_Phys(rnd(16)), "land mine", KILLED_BY_AN);
@@ -2515,8 +2516,8 @@ trapeffect_landmine(
static int
trapeffect_rolling_boulder_trap(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags UNUSED)
{
if (mtmp == &gy.youmonst) {
@@ -2565,8 +2566,8 @@ trapeffect_rolling_boulder_trap(
static int
trapeffect_magic_portal(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags)
{
if (mtmp == &gy.youmonst) {
@@ -2580,14 +2581,14 @@ trapeffect_magic_portal(
static int
trapeffect_vibrating_square(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags UNUSED)
{
if (mtmp == &gy.youmonst) {
feeltrap(trap);
/* messages handled elsewhere; the trap symbol is merely to mark the
* square for future reference */
square for future reference */
} else {
boolean in_sight = canseemon(mtmp) || (mtmp == u.usteed);
boolean see_it = cansee(mtmp->mx, mtmp->my);
@@ -2789,8 +2790,8 @@ immune_to_trap(struct monst *mon, unsigned ttype)
static int
trapeffect_selector(
struct monst* mtmp,
struct trap* trap,
struct monst *mtmp,
struct trap *trap,
unsigned int trflags)
{
switch (trap->ttyp) {
@@ -2909,7 +2910,7 @@ dotrap(struct trap *trap, unsigned trflags)
}
static char *
trapnote(struct trap* trap, boolean noprefix)
trapnote(struct trap *trap, boolean noprefix)
{
static const char *const tnnames[] = {
"C note", "D flat", "D note", "E flat",
@@ -3018,7 +3019,7 @@ steedintrap(struct trap *trap, struct obj *otmp)
/* some actions common to both player and monsters for triggered landmine */
void
blow_up_landmine(struct trap* trap)
blow_up_landmine(struct trap *trap)
{
coordxy x = trap->tx, y = trap->ty, dbx, dby;
struct rm *lev = &levl[x][y];
@@ -3064,7 +3065,7 @@ blow_up_landmine(struct trap* trap)
}
static void
launch_drop_spot(struct obj* obj, coordxy x, coordxy y)
launch_drop_spot(struct obj *obj, coordxy x, coordxy y)
{
if (!obj) {
gl.launchplace.obj = (struct obj *) 0;
@@ -3111,12 +3112,10 @@ launch_obj(
struct monst *mtmp;
struct obj *otmp, *otmp2;
int dx, dy;
coordxy x, y;
struct obj *singleobj;
boolean used_up = FALSE;
boolean otherside = FALSE;
int dist;
int tmp;
int delaycnt = 0;
boolean used_up = FALSE, otherside = FALSE;
int dist, tmp, delaycnt = 0;
otmp = sobj_at(otyp, x1, y1);
/* Try the other side too, for rolling boulder traps */
@@ -3157,8 +3156,8 @@ launch_obj(
sizeof(struct dig_info));
dist = distmin(x1, y1, x2, y2);
gb.bhitpos.x = x1;
gb.bhitpos.y = y1;
x = gb.bhitpos.x = x1;
y = gb.bhitpos.y = y1;
dx = sgn(x2 - x1);
dy = sgn(y2 - y1);
switch (style) {
@@ -3189,10 +3188,10 @@ launch_obj(
default:
if (!delaycnt)
delaycnt = 1;
if (!cansee(gb.bhitpos.x, gb.bhitpos.y))
if (!cansee(x, y))
curs_on_u();
tmp_at(DISP_FLASH, obj_to_glyph(singleobj, rn2_on_display_rng));
tmp_at(gb.bhitpos.x, gb.bhitpos.y);
tmp_at(x, y);
}
/* Mark a spot to place object in bones files to prevent
* loss of object. Use the starting spot to ensure that
@@ -3202,27 +3201,27 @@ launch_obj(
* that would prevent it from ever getting there (bars), and we
* can't tell that yet.
*/
launch_drop_spot(singleobj, gb.bhitpos.x, gb.bhitpos.y);
launch_drop_spot(singleobj, x, y);
/* Set the object in motion */
while (dist-- > 0 && !used_up) {
struct trap *t;
tmp_at(gb.bhitpos.x, gb.bhitpos.y);
tmp_at(x, y);
tmp = delaycnt;
/* dstage@u.washington.edu -- Delay only if hero sees it */
if (cansee(gb.bhitpos.x, gb.bhitpos.y))
if (cansee(x, y))
while (tmp-- > 0)
nh_delay_output();
gb.bhitpos.x += dx;
gb.bhitpos.y += dy;
x = (gb.bhitpos.x += dx);
y = (gb.bhitpos.y += dy);
if ((mtmp = m_at(gb.bhitpos.x, gb.bhitpos.y)) != 0) {
if ((mtmp = m_at(x, y)) != 0) {
if (otyp == BOULDER && throws_rocks(mtmp->data)) {
if (rn2(3)) {
if (cansee(gb.bhitpos.x, gb.bhitpos.y))
if (cansee(x, y))
pline("%s snatches the boulder.", Monnam(mtmp));
singleobj->otrapped = 0;
(void) mpickobj(mtmp, singleobj);
@@ -3237,7 +3236,7 @@ launch_obj(
launch_drop_spot((struct obj *) 0, 0, 0);
break;
}
} else if (u_at(gb.bhitpos.x, gb.bhitpos.y)) {
} else if (u_at(x, y)) {
if (gm.multi)
nomul(0);
if (thitu(9 + singleobj->spe, dmgval(singleobj, &gy.youmonst),
@@ -3245,14 +3244,15 @@ launch_obj(
stop_occupation();
}
if (style == ROLL) {
if (down_gate(gb.bhitpos.x, gb.bhitpos.y) != -1) {
if (ship_object(singleobj, gb.bhitpos.x, gb.bhitpos.y, FALSE)) {
if (down_gate(x, y) != -1) {
if (ship_object(singleobj, x, y, FALSE)) {
used_up = TRUE;
launch_drop_spot((struct obj *) 0, 0, 0);
break;
}
}
if ((t = t_at(gb.bhitpos.x, gb.bhitpos.y)) != 0 && otyp == BOULDER) {
if ((t = t_at(x, y)) != 0
&& otyp == BOULDER) {
int newlev = 0;
d_level dest;
@@ -3260,20 +3260,20 @@ launch_obj(
case LANDMINE:
if (rn2(10) > 2) {
pline("KAABLAMM!!!%s",
cansee(gb.bhitpos.x, gb.bhitpos.y)
cansee(x, y)
? " The rolling boulder triggers a land mine."
: "");
deltrap(t);
del_engr_at(gb.bhitpos.x, gb.bhitpos.y);
place_object(singleobj, gb.bhitpos.x, gb.bhitpos.y);
del_engr_at(x, y);
place_object(singleobj, x, y);
singleobj->otrapped = 0;
fracture_rock(singleobj);
(void) scatter(gb.bhitpos.x, gb.bhitpos.y, 4,
(void) scatter(x, y, 4,
MAY_DESTROY | MAY_HIT | MAY_FRACTURE
| VIS_EFFECTS,
(struct obj *) 0);
if (cansee(gb.bhitpos.x, gb.bhitpos.y))
newsym(gb.bhitpos.x, gb.bhitpos.y);
if (cansee(x, y))
newsym(x, y);
used_up = TRUE;
launch_drop_spot((struct obj *) 0, 0, 0);
}
@@ -3287,7 +3287,7 @@ launch_obj(
break;
/*FALLTHRU*/
case TELEP_TRAP:
if (cansee(gb.bhitpos.x, gb.bhitpos.y))
if (cansee(x, y))
pline("Suddenly the rolling boulder disappears!");
else if (!Deaf)
You_hear("a rumbling stop abruptly.");
@@ -3311,7 +3311,7 @@ launch_obj(
case TRAPDOOR:
/* the boulder won't be used up if there is a
monster in the trap; stop rolling anyway */
x2 = gb.bhitpos.x, y2 = gb.bhitpos.y; /* stops here */
x2 = x, y2 = y; /* stops here */
if (flooreffects(singleobj, x2, y2, "fall")) {
used_up = TRUE;
launch_drop_spot((struct obj *) 0, 0, 0);
@@ -3325,47 +3325,45 @@ launch_obj(
if (used_up || dist == -1)
break; /* from 'while' loop */
}
if (flooreffects(singleobj, gb.bhitpos.x, gb.bhitpos.y, "fall")) {
if (flooreffects(singleobj, x, y, "fall")) {
used_up = TRUE;
launch_drop_spot((struct obj *) 0, 0, 0);
break;
}
if (otyp == BOULDER
&& (otmp2 = sobj_at(BOULDER, gb.bhitpos.x, gb.bhitpos.y)) != 0) {
if (otyp == BOULDER && (otmp2 = sobj_at(BOULDER, x, y)) != 0) {
const char *bmsg = " as one boulder sets another in motion";
coordxy fx = x + dx, fy = y + dy;
if (!isok(gb.bhitpos.x + dx, gb.bhitpos.y + dy) || !dist
|| IS_ROCK(levl[gb.bhitpos.x + dx][gb.bhitpos.y + dy].typ))
if (!isok(fx, fy) || !dist || IS_ROCK(levl[fx][fy].typ))
bmsg = " as one boulder hits another";
Soundeffect(se_loud_crash, 80);
You_hear("a loud crash%s!",
cansee(gb.bhitpos.x, gb.bhitpos.y) ? bmsg : "");
You_hear("a loud crash%s!", cansee(fx, fy) ? bmsg : "");
obj_extract_self(otmp2);
/* pass off the otrapped flag to the next boulder */
otmp2->otrapped = singleobj->otrapped;
singleobj->otrapped = 0;
place_object(singleobj, gb.bhitpos.x, gb.bhitpos.y);
place_object(singleobj, fx, fy);
singleobj = otmp2;
otmp2 = (struct obj *) 0;
wake_nearto(gb.bhitpos.x, gb.bhitpos.y, 10 * 10);
wake_nearto(fx, fy, 10 * 10);
}
}
if (otyp == BOULDER && closed_door(gb.bhitpos.x, gb.bhitpos.y)) {
if (cansee(gb.bhitpos.x, gb.bhitpos.y))
if (otyp == BOULDER && closed_door(x, y)) {
if (cansee(x, y))
pline_The("boulder crashes through a door.");
levl[gb.bhitpos.x][gb.bhitpos.y].doormask = D_BROKEN;
levl[x][y].doormask = D_BROKEN;
if (dist)
unblock_point(gb.bhitpos.x, gb.bhitpos.y);
unblock_point(x, y);
}
/* if about to hit something, do so now */
if (dist > 0 && isok(gb.bhitpos.x + dx, gb.bhitpos.y + dy)) {
coordxy fx = gb.bhitpos.x + dx, fy = gb.bhitpos.y + dy;
if (dist > 0 && isok(x + dx, y + dy)) {
coordxy fx = x + dx, fy = y + dy;
uchar typ = levl[fx][fy].typ;
if (typ == IRONBARS) {
x2 = gb.bhitpos.x, y2 = gb.bhitpos.y; /* object stops here */
x2 = x, y2 = y; /* object stops here */
if (hits_bars(&singleobj, x2, y2, fx, fy, !rn2(20), 0)) {
if (!singleobj) {
used_up = TRUE;
@@ -3374,13 +3372,13 @@ launch_obj(
break;
}
} else if (IS_STWALL(typ) || IS_TREE(typ)) {
x2 = gb.bhitpos.x, y2 = gb.bhitpos.y; /* object stops here */
x2 = x, y2 = y; /* object stops here */
if (!Deaf)
pline("Thump!");
wake_nearto(x2, y2, 16);
}
}
}
} /* while dist > 0 */
tmp_at(DISP_END, 0);
launch_drop_spot((struct obj *) 0, 0, 0);
if (!used_up) {
@@ -3388,12 +3386,12 @@ launch_obj(
place_object(singleobj, x2, y2);
newsym(x2, y2);
return 1;
} else
return 2;
}
return 2;
}
void
seetrap(struct trap* trap)
seetrap(struct trap *trap)
{
if (!trap->tseen) {
trap->tseen = 1;
@@ -3403,7 +3401,7 @@ seetrap(struct trap* trap)
/* like seetrap() but overrides vision */
void
feeltrap(struct trap* trap)
feeltrap(struct trap *trap)
{
trap->tseen = 1;
map_trap(trap, 1);
@@ -3442,7 +3440,7 @@ find_random_launch_coord(struct trap *ttmp, coord *cc)
if (ttmp->ttyp == ROLLING_BOULDER_TRAP)
mindist = 2;
distance = rn1(5, 4); /* 4..8 away */
tmp = rn2(N_DIRS); /* randomly pick a direction to try first */
tmp = rn2(N_DIRS); /* randomly pick a direction to try first */
while (distance >= mindist) {
dx = xdir[tmp];
dy = ydir[tmp];
@@ -3554,8 +3552,7 @@ mintrap(struct monst *mtmp, unsigned mintrapflags)
|| trap->ttyp == HOLE
|| trap->ttyp == WEB)) {
/* If you come upon an obviously trapped monster, then
* you must be able to see the trap it's in too.
*/
you must be able to see the trap it's in too. */
seetrap(trap);
}
@@ -4248,20 +4245,12 @@ domagictrap(void)
}
}
/* Set an item on fire.
* "force" means not to roll a luck-based protection check for the
* item.
* "x" and "y" are the coordinates to dump the contents of a
* container, if it burns up.
*
* Return whether the object was destroyed.
*/
/* Set an item on fire. Return whether the object was destroyed. */
boolean
fire_damage(
struct obj *obj,
boolean force,
coordxy x,
coordxy y)
boolean force, /* if True, skip luck-based protection check */
coordxy x, coordxy y) /* where to place contents of burned up container */
{
int chance;
struct obj *otmp, *ncobj;
@@ -4352,8 +4341,7 @@ fire_damage_chain(
struct obj *chain,
boolean force,
boolean here,
coordxy x,
coordxy y)
coordxy x, coordxy y)
{
struct obj *obj, *nobj;
int num = 0;
@@ -4375,7 +4363,7 @@ fire_damage_chain(
/* obj has been thrown or dropped into lava; damage is worse than mere fire */
boolean
lava_damage(struct obj* obj, coordxy x, coordxy y)
lava_damage(struct obj *obj, coordxy x, coordxy y)
{
int otyp = obj->otyp, ocls = obj->oclass;
@@ -4417,7 +4405,7 @@ lava_damage(struct obj* obj, coordxy x, coordxy y)
}
void
acid_damage(struct obj* obj)
acid_damage(struct obj *obj)
{
/* Scrolls but not spellbooks can be erased by acid. */
struct monst *victim;
@@ -4456,16 +4444,12 @@ acid_damage(struct obj* obj)
}
/* Get an object wet and damage it appropriately.
* "obj": if null, returns ER_NOTHING
* "ostr", if present, is used instead of the object name in some messages.
* "force" means not to roll luck to protect some objects.
* Returns an erosion return value (ER_*)
*/
Returns an erosion return value (ER_*). */
int
water_damage(
struct obj *obj,
const char *ostr,
boolean force)
struct obj *obj, /* might be Null; return ER_NOTHING if so */
const char *ostr, /* if non-Null, use instead of cxname() in messages */
boolean force) /* if True, skip luck-based protection check */
{
boolean in_invent = obj && carried(obj), described = FALSE;
@@ -5209,10 +5193,7 @@ move_into_trap(struct trap *ttmp)
}
}
/* 0: doesn't even try
* 1: tries and fails
* 2: succeeds
*/
/* 0: doesn't even try; 1: tries and fails; 2: succeeds */
static int
try_disarm(
struct trap *ttmp,
@@ -5303,7 +5284,7 @@ try_disarm(
}
static void
reward_untrap(struct trap* ttmp, struct monst* mtmp)
reward_untrap(struct trap *ttmp, struct monst *mtmp)
{
if (!ttmp->madeby_u) {
if (rnl(10) < 8 && !mtmp->mpeaceful && !helpless(mtmp)
@@ -5314,8 +5295,8 @@ reward_untrap(struct trap* ttmp, struct monst* mtmp)
set_malign(mtmp); /* reset alignment */
pline("%s is grateful.", Monnam(mtmp));
}
/* Helping someone out of a trap is a nice thing to do,
* A lawful may be rewarded, but not too often. */
/* Helping someone out of a trap is a nice thing to do.
A lawful may be rewarded, but not too often. */
if (!rn2(3) && !rnl(8) && u.ualign.type == A_LAWFUL) {
adjalign(1);
You_feel("that you did the right thing.");
@@ -5367,7 +5348,7 @@ disarm_holdingtrap(struct trap *ttmp)
}
static int
disarm_landmine(struct trap* ttmp) /* Helge Hafting */
disarm_landmine(struct trap *ttmp) /* Helge Hafting */
{
int fails = try_disarm(ttmp, FALSE);
@@ -5380,7 +5361,7 @@ disarm_landmine(struct trap* ttmp) /* Helge Hafting */
/* getobj callback for object to disarm a squeaky board with */
static int
unsqueak_ok(struct obj* obj)
unsqueak_ok(struct obj *obj)
{
if (!obj)
return GETOBJ_EXCLUDE;
@@ -5403,7 +5384,7 @@ unsqueak_ok(struct obj* obj)
/* it may not make much sense to use grease on floor boards, but so what? */
static int
disarm_squeaky_board(struct trap* ttmp)
disarm_squeaky_board(struct trap *ttmp)
{
struct obj *obj;
boolean bad_tool;
@@ -5437,7 +5418,7 @@ disarm_squeaky_board(struct trap* ttmp)
/* removes traps that shoot arrows, darts, etc. */
static int
disarm_shooting_trap(struct trap* ttmp, int otyp)
disarm_shooting_trap(struct trap *ttmp, int otyp)
{
int fails = try_disarm(ttmp, FALSE);
@@ -5851,8 +5832,9 @@ untrap(
boolean
openholdingtrap(
struct monst *mon,
boolean *noticed) /* set to true iff hero notices the effect; */
{ /* otherwise left with its previous value intact */
boolean *noticed) /* set to true iff hero notices the effect;
* otherwise left with its previous value intact */
{
struct trap *t;
char buf[BUFSZ], whichbuf[20];
const char *trapdescr = 0, *which = 0;
@@ -5950,8 +5932,9 @@ openholdingtrap(
boolean
closeholdingtrap(
struct monst *mon,
boolean *noticed) /* set to true iff hero notices the effect; */
{ /* otherwise left with its previous value intact */
boolean *noticed) /* set to true iff hero notices the effect;
* otherwise left with its previous value intact */
{
struct trap *t;
unsigned dotrapflags;
boolean ishero = (mon == &gy.youmonst), result;
@@ -6259,9 +6242,9 @@ count_traps(int ttyp)
}
void
deltrap(register struct trap* trap)
deltrap(struct trap *trap)
{
register struct trap *ttmp;
struct trap *ttmp;
clear_conjoined_pits(trap);
if (trap == gf.ftrap) {
@@ -6307,7 +6290,7 @@ conjoined_pits(
}
static void
clear_conjoined_pits(struct trap* trap)
clear_conjoined_pits(struct trap *trap)
{
int diridx, adjidx;
coordxy x, y;
@@ -6331,7 +6314,7 @@ clear_conjoined_pits(struct trap* trap)
}
static boolean
adj_nonconjoined_pit(struct trap* adjtrap)
adj_nonconjoined_pit(struct trap *adjtrap)
{
struct trap *trap_with_u = t_at(u.ux0, u.uy0);
@@ -6349,7 +6332,7 @@ adj_nonconjoined_pit(struct trap* adjtrap)
* (currently not called from anywhere)
*/
static void
join_adjacent_pits(struct trap* trap)
join_adjacent_pits(struct trap *trap)
{
struct trap *t;
int diridx;
@@ -6375,7 +6358,7 @@ join_adjacent_pits(struct trap* trap)
* Returns TRUE if you escaped a pit and are standing on the precipice.
*/
boolean
uteetering_at_seen_pit(struct trap* trap)
uteetering_at_seen_pit(struct trap *trap)
{
return (trap && is_pit(trap->ttyp) && trap->tseen
&& u_at(trap->tx, trap->ty)
@@ -6387,7 +6370,7 @@ uteetering_at_seen_pit(struct trap* trap)
* release a trap door
*/
boolean
uescaped_shaft(struct trap* trap)
uescaped_shaft(struct trap *trap)
{
return (trap && is_hole(trap->ttyp) && trap->tseen
&& u_at(trap->tx, trap->ty));
@@ -6395,7 +6378,7 @@ uescaped_shaft(struct trap* trap)
/* Destroy a trap that emanates from the floor. */
boolean
delfloortrap(struct trap* ttmp)
delfloortrap(struct trap *ttmp)
{
/* some of these are arbitrary -dlc */
if (ttmp && ((ttmp->ttyp == SQKY_BOARD) || (ttmp->ttyp == BEAR_TRAP)
@@ -6421,7 +6404,7 @@ delfloortrap(struct trap* ttmp)
/* used for doors (also tins). can be used for anything else that opens. */
void
b_trapped(const char* item, int bodypart)
b_trapped(const char *item, int bodypart)
{
int lvl = level_difficulty(),
dmg = rnd(5 + (lvl < 5 ? lvl : 2 + lvl / 2));
@@ -6463,7 +6446,8 @@ thitm(
pline("%s is almost hit by %s!", Monnam(mon), doname(obj));
} else {
int dam = 1;
boolean harmless = (obj && stone_missile(obj) && passes_rocks(mon->data));
boolean harmless = (obj && stone_missile(obj)
&& passes_rocks(mon->data));
if (obj && cansee(mon->mx, mon->my))
pline("%s is hit by %s%s", Monnam(mon), doname(obj),
@@ -6550,7 +6534,7 @@ lava_effects(void)
for (obj = gi.invent; obj; obj = obj->nobj) {
if (obj->in_use) { /* remove_worn_item() sets in_use */
/* one item can be protected from burning up [accommodates
steal(AMULET_OF_FLYING) -> remove_worn_item() -> drop
steal(AMULET_OF_FLYING) -> remove_worn_item() -> fall
into lava (which happens before item is transferred
from invent to thief->minvent)]; item will still be in
inventory when we return to caller or save bones (or
@@ -6820,13 +6804,11 @@ maybe_finish_sokoban(void)
}
/* Return the string name of the trap type passed in, unless the player is
* hallucinating, in which case return a random or hallucinatory trap name.
* If the second argument is true, return the correct trap name even when
* hallucinating (for things like wizard mode wishing for traps and impossible
* calls).
*/
hallucinating, in which case return a random or hallucinatory trap name. */
const char *
trapname(int ttyp, boolean override)
trapname(
int ttyp,
boolean override) /* if True, ignore Hallucination */
{
static const char *const halu_trapnames[] = {
/* riffs on actual nethack traps */
@@ -6863,7 +6845,7 @@ trapname(int ttyp, boolean override)
/* inspired by "tourist trap" */
copynchars(roletrap,
rn2(3) ? ((fem && gu.urole.name.f) ? gu.urole.name.f
: gu.urole.name.m)
: gu.urole.name.m)
: rank_of(u.ulevel, Role_switch, fem),
(int) (sizeof roletrap - sizeof " trap"));
Strcat(roletrap, " trap");
@@ -6882,7 +6864,7 @@ trapname(int ttyp, boolean override)
chain, due to some external source of fire. The object chain should
be somewhere exposed, like someone's open inventory or the floor. */
void
ignite_items(struct obj* objchn)
ignite_items(struct obj *objchn)
{
struct obj *obj;
boolean bynexthere = (objchn && objchn->where == OBJ_FLOOR);