remove register from variable declarations
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@@ -275,9 +275,9 @@ magic_map_background(coordxy x, coordxy y, int show)
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* the hero can physically see the location. Update the screen if directed.
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*/
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void
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map_background(register coordxy x, register coordxy y, register int show)
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map_background(coordxy x, coordxy y, int show)
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{
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register int glyph = back_to_glyph(x, y);
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int glyph = back_to_glyph(x, y);
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if (gl.level.flags.hero_memory)
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levl[x][y].glyph = glyph;
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@@ -292,10 +292,10 @@ map_background(register coordxy x, register coordxy y, register int show)
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* hero can physically see the location.
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*/
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void
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map_trap(register struct trap *trap, register int show)
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map_trap(struct trap *trap, int show)
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{
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register coordxy x = trap->tx, y = trap->ty;
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register int glyph = trap_to_glyph(trap);
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coordxy x = trap->tx, y = trap->ty;
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int glyph = trap_to_glyph(trap);
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if (gl.level.flags.hero_memory)
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levl[x][y].glyph = glyph;
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@@ -309,7 +309,7 @@ map_trap(register struct trap *trap, register int show)
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* Map the engraving and print it out if directed.
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*/
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void
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map_engraving(struct engr *ep, register int show)
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map_engraving(struct engr *ep, int show)
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{
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coordxy x = ep->engr_x, y = ep->engr_y;
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int glyph = engraving_to_glyph(ep);
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@@ -329,10 +329,10 @@ map_engraving(struct engr *ep, register int show)
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* the claim here that the hero can see obj's <ox,oy>.]
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*/
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void
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map_object(register struct obj *obj, int show)
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map_object(struct obj *obj, int show)
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{
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register coordxy x = obj->ox, y = obj->oy;
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register int glyph = obj_to_glyph(obj, newsym_rn2);
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coordxy x = obj->ox, y = obj->oy;
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int glyph = obj_to_glyph(obj, newsym_rn2);
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/* if this object is already displayed as a generic object, it might
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become a specific one now */
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@@ -374,7 +374,7 @@ map_object(register struct obj *obj, int show)
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* by newsym() if necessary.
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*/
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void
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map_invisible(register coordxy x, register coordxy y)
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map_invisible(coordxy x, coordxy y)
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{
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if (x != u.ux || y != u.uy) { /* don't display I at hero's location */
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if (gl.level.flags.hero_memory)
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@@ -405,9 +405,9 @@ unmap_invisible(coordxy x, coordxy y)
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* invisible monster notation, we might have to call newsym().
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*/
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void
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unmap_object(register coordxy x, register coordxy y)
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unmap_object(coordxy x, coordxy y)
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{
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register struct trap *trap;
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struct trap *trap;
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struct engr *ep;
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if (!gl.level.flags.hero_memory)
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@@ -443,8 +443,8 @@ unmap_object(register coordxy x, register coordxy y)
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*/
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#define _map_location(x, y, show) \
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{ \
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register struct obj *obj; \
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register struct trap *trap; \
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struct obj *obj; \
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struct trap *trap; \
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struct engr *ep; \
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\
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if ((obj = vobj_at(x, y)) && !covers_objects(x, y)) \
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@@ -715,7 +715,7 @@ feel_location(coordxy x, coordxy y)
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{
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struct rm *lev;
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struct obj *boulder;
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register struct monst *mon;
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struct monst *mon;
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/* replicate safeguards used by newsym(); might not be required here */
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if (suppress_map_output())
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@@ -884,7 +884,7 @@ newsym(coordxy x, coordxy y)
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struct monst *mon;
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int see_it;
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boolean worm_tail;
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register struct rm *lev = &(levl[x][y]);
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struct rm *lev = &(levl[x][y]);
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/* don't try to produce map output when level is in a state of flux */
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if (suppress_map_output())
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@@ -1058,7 +1058,7 @@ newsym(coordxy x, coordxy y)
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void
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shieldeff(coordxy x, coordxy y)
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{
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register int i;
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int i;
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if (!flags.sparkle)
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return;
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@@ -1164,7 +1164,7 @@ tmp_at(coordxy x, coordxy y)
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case DISP_END:
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if (tglyph->style == DISP_BEAM || tglyph->style == DISP_ALL) {
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register int i;
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int i;
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/* Erase (reset) from source to end */
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for (i = 0; i < tglyph->sidx; i++)
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@@ -1433,7 +1433,7 @@ under_ground(int mode)
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void
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see_monsters(void)
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{
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register struct monst *mon;
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struct monst *mon;
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int new_warn_obj_cnt = 0;
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if (gd.defer_see_monsters)
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@@ -1502,7 +1502,7 @@ set_mimic_blocking(void)
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void
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see_objects(void)
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{
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register struct obj *obj;
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struct obj *obj;
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for (obj = fobj; obj; obj = obj->nobj)
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if (vobj_at(obj->ox, obj->oy) == obj)
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@@ -1646,7 +1646,7 @@ void
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docrt_flags(int refresh_flags)
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{
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coordxy x, y;
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register struct rm *lev;
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struct rm *lev;
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boolean maponly = (refresh_flags & docrtMapOnly) != 0,
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redrawonly = (refresh_flags & docrtRefresh) != 0,
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nocls = (refresh_flags & docrtNocls) != 0;
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@@ -1995,7 +1995,7 @@ static gbuf_entry nul_gbuf = {
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void
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clear_glyph_buffer(void)
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{
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register coordxy x, y;
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coordxy x, y;
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gbuf_entry *gptr = &gg.gbuf[0][0];
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glyph_info *giptr =
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#ifndef UNBUFFERED_GLYPHINFO
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@@ -2032,9 +2032,9 @@ clear_glyph_buffer(void)
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void
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row_refresh(coordxy start, coordxy stop, coordxy y)
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{
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register coordxy x;
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coordxy x;
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int glyph;
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register boolean force;
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boolean force;
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gbuf_entry *gptr = &gg.gbuf[0][0];
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glyph_info bkglyphinfo = nul_glyphinfo;
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glyph_info *giptr =
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@@ -2096,7 +2096,7 @@ flush_screen(int cursor_on_u)
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*/
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static int flushing = 0;
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static int delay_flushing = 0;
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register coordxy x, y;
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coordxy x, y;
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glyph_info bkglyphinfo = nul_glyphinfo;
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int bkglyph;
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@@ -2123,7 +2123,7 @@ flush_screen(int cursor_on_u)
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timebot();
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for (y = 0; y < ROWNO; y++) {
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register gbuf_entry *gptr = &gg.gbuf[y][x = gg.gbuf_start[y]];
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gbuf_entry *gptr = &gg.gbuf[y][x = gg.gbuf_start[y]];
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for (; x <= gg.gbuf_stop[y]; gptr++, x++) {
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get_bkglyph_and_framecolor(x, y, &bkglyph, &bkglyphinfo.framecolor);
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@@ -2620,7 +2620,7 @@ void
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reset_glyphmap(enum glyphmap_change_triggers trigger)
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{
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int glyph;
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register int offset;
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int offset;
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int color = NO_COLOR;
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/* condense multiple tests in macro version down to single */
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@@ -3386,7 +3386,7 @@ t_warn(struct rm *lev)
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static int
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wall_angle(struct rm *lev)
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{
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register unsigned int seenv = lev->seenv & 0xff;
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unsigned int seenv = lev->seenv & 0xff;
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const int *row;
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int col, idx;
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