remove register from variable declarations
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@@ -1201,7 +1201,7 @@ void
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init_dungeons(void)
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{
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lua_State *L;
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register int i, cl = 0;
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int i, cl = 0;
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struct proto_dungeon pd;
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int tidx;
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nhl_sandbox_info sbi = {NHL_SB_SAFE, 1*1024*1024, 0, 1*1024*1024};
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@@ -1349,7 +1349,7 @@ deepest_lev_reached(boolean noquest)
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* calculation. _However_ the Quest is a difficult dungeon, so we
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* include it in the factor of difficulty calculations.
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*/
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register int i;
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int i;
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d_level tmp;
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xint16 ret = 0;
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