remove register from variable declarations
This commit is contained in:
42
src/hack.c
42
src/hack.c
@@ -93,7 +93,7 @@ obj_to_any(struct obj *obj)
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boolean
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revive_nasty(coordxy x, coordxy y, const char *msg)
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{
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register struct obj *otmp, *otmp2;
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struct obj *otmp, *otmp2;
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struct monst *mtmp;
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coord cc;
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boolean revived = FALSE;
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@@ -153,7 +153,7 @@ could_move_onto_boulder(coordxy sx, coordxy sy)
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static int
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moverock(void)
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{
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register coordxy rx, ry, sx, sy;
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coordxy rx, ry, sx, sy;
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struct obj *otmp;
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struct trap *ttmp;
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struct monst *mtmp, *shkp;
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@@ -838,7 +838,7 @@ dosinkfall(void)
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/* intended to be called only on ROCKs or TREEs */
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boolean
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may_dig(register coordxy x, register coordxy y)
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may_dig(coordxy x, coordxy y)
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{
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struct rm *lev = &levl[x][y];
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@@ -847,14 +847,14 @@ may_dig(register coordxy x, register coordxy y)
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}
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boolean
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may_passwall(register coordxy x, register coordxy y)
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may_passwall(coordxy x, coordxy y)
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{
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return (boolean) !(IS_STWALL(levl[x][y].typ)
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&& (levl[x][y].wall_info & W_NONPASSWALL));
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}
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boolean
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bad_rock(struct permonst *mdat, register coordxy x, register coordxy y)
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bad_rock(struct permonst *mdat, coordxy x, coordxy y)
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{
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return (boolean) ((Sokoban && sobj_at(BOULDER, x, y))
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|| (IS_ROCK(levl[x][y].typ)
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@@ -2296,7 +2296,7 @@ static boolean
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impaired_movement(coordxy *x, coordxy *y)
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{
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if (u_maybe_impaired()) {
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register int tries = 0;
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int tries = 0;
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do {
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if (tries++ > 50) {
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@@ -2500,8 +2500,8 @@ domove(void)
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static void
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domove_core(void)
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{
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register struct monst *mtmp;
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register struct rm *tmpr;
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struct monst *mtmp;
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struct rm *tmpr;
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coordxy x, y;
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struct trap *trap = NULL;
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int glyph;
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@@ -3182,7 +3182,7 @@ spoteffects(boolean pick)
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static struct monst *
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monstinroom(struct permonst *mdat, int roomno)
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{
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register struct monst *mtmp;
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struct monst *mtmp;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp))
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@@ -3212,12 +3212,12 @@ furniture_present(int furniture, int roomno)
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}
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char *
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in_rooms(register coordxy x, register coordxy y, register int typewanted)
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in_rooms(coordxy x, coordxy y, int typewanted)
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{
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static char buf[5];
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char rno, *ptr = &buf[4];
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int typefound, min_x, min_y, max_x, max_y_offset, step;
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register struct rm *lev;
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struct rm *lev;
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#define goodtype(rno) \
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(!typewanted \
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@@ -3280,7 +3280,7 @@ in_rooms(register coordxy x, register coordxy y, register int typewanted)
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boolean
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in_town(coordxy x, coordxy y)
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{
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register struct mkroom *sroom;
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struct mkroom *sroom;
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boolean has_subrooms = FALSE;
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if (!gl.level.flags.has_town)
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@@ -3302,7 +3302,7 @@ in_town(coordxy x, coordxy y)
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}
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static void
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move_update(register boolean newlev)
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move_update(boolean newlev)
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{
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char c, *ptr1, *ptr2, *ptr3, *ptr4;
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@@ -3541,7 +3541,7 @@ pickup_checks(void)
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}
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}
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if (!OBJ_AT(u.ux, u.uy)) {
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register struct rm *lev = &levl[u.ux][u.uy];
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struct rm *lev = &levl[u.ux][u.uy];
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if (IS_THRONE(lev->typ))
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pline("It must weigh%s a ton!", lev->looted ? " almost" : "");
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@@ -3613,7 +3613,7 @@ dopickup(void)
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void
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lookaround(void)
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{
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register coordxy x, y;
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coordxy x, y;
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coordxy i, x0 = 0, y0 = 0, m0 = 1, i0 = 9;
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int corrct = 0, noturn = 0;
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struct monst *mtmp;
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@@ -3820,8 +3820,8 @@ crawl_destination(coordxy x, coordxy y)
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int
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monster_nearby(void)
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{
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register coordxy x, y;
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register struct monst *mtmp;
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coordxy x, y;
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struct monst *mtmp;
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/* Also see the similar check in dochugw() in monmove.c */
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for (x = u.ux - 1; x <= u.ux + 1; x++)
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@@ -4061,8 +4061,8 @@ weight_cap(void)
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int
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inv_weight(void)
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{
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register struct obj *otmp = gi.invent;
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register int wt = 0;
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struct obj *otmp = gi.invent;
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int wt = 0;
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while (otmp) {
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if (otmp->oclass == COIN_CLASS)
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@@ -4122,8 +4122,8 @@ check_capacity(const char *str)
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int
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inv_cnt(boolean incl_gold)
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{
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register struct obj *otmp = gi.invent;
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register int ct = 0;
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struct obj *otmp = gi.invent;
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int ct = 0;
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while (otmp) {
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if (incl_gold || otmp->invlet != GOLD_SYM)
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