remove register from variable declarations

This commit is contained in:
nhmall
2024-02-19 16:30:07 -05:00
parent 6f569f0a27
commit 688ac6ffbe
113 changed files with 836 additions and 835 deletions

View File

@@ -53,7 +53,7 @@ static boolean finddpos(coord *, coordxy, coordxy, coordxy, coordxy);
static int QSORTCALLBACK
mkroom_cmp(const genericptr vx, const genericptr vy)
{
register const struct mkroom *x, *y;
const struct mkroom *x, *y;
x = (const struct mkroom *) vx;
y = (const struct mkroom *) vy;
@@ -91,7 +91,7 @@ door_into_nonjoined(coordxy x, coordxy y)
static boolean
finddpos(coord *cc, coordxy xl, coordxy yl, coordxy xh, coordxy yh)
{
register coordxy x, y;
coordxy x, y;
x = rn1(xh - xl + 1, xl);
y = rn1(yh - yl + 1, yl);
@@ -141,7 +141,7 @@ sort_rooms(void)
}
static void
do_room_or_subroom(register struct mkroom *croom,
do_room_or_subroom(struct mkroom *croom,
coordxy lowx, coordxy lowy, coordxy hix, coordxy hiy,
boolean lit, schar rtype, boolean special, boolean is_room)
{
@@ -217,7 +217,7 @@ void
add_room(int lowx, int lowy, int hix, int hiy,
boolean lit, schar rtype, boolean special)
{
register struct mkroom *croom;
struct mkroom *croom;
croom = &gr.rooms[gn.nroom];
do_room_or_subroom(croom, lowx, lowy, hix, hiy, lit, rtype, special,
@@ -231,7 +231,7 @@ void
add_subroom(struct mkroom *proom, int lowx, int lowy, int hix, int hiy,
boolean lit, schar rtype, boolean special)
{
register struct mkroom *croom;
struct mkroom *croom;
croom = &gs.subrooms[gn.nsubroom];
do_room_or_subroom(croom, lowx, lowy, hix, hiy, lit, rtype, special,
@@ -342,12 +342,12 @@ makerooms(void)
}
static void
join(register int a, register int b, boolean nxcor)
join(int a, int b, boolean nxcor)
{
coord cc, tt, org, dest;
register coordxy tx, ty, xx, yy;
register struct mkroom *croom, *troom;
register int dx, dy;
coordxy tx, ty, xx, yy;
struct mkroom *croom, *troom;
int dx, dy;
croom = &gr.rooms[a];
troom = &gr.rooms[b];
@@ -478,10 +478,10 @@ alloc_doors(void)
}
void
add_door(coordxy x, coordxy y, register struct mkroom *aroom)
add_door(coordxy x, coordxy y, struct mkroom *aroom)
{
register struct mkroom *broom;
register int tmp;
struct mkroom *broom;
int tmp;
int i;
alloc_doors();
@@ -519,7 +519,7 @@ add_door(coordxy x, coordxy y, register struct mkroom *aroom)
}
static void
dosdoor(register coordxy x, register coordxy y, struct mkroom *aroom, int type)
dosdoor(coordxy x, coordxy y, struct mkroom *aroom, int type)
{
boolean shdoor = *in_rooms(x, y, SHOPBASE) ? TRUE : FALSE;
@@ -646,7 +646,7 @@ static NEARDATA const char *trap_engravings[TRAPNUM] = {
static void
makeniche(int trap_type)
{
register struct mkroom *aroom;
struct mkroom *aroom;
struct rm *rm;
int dy, vct = 8;
coordxy xx, yy;
@@ -759,7 +759,7 @@ clear_level_structures(void)
static struct rm zerorm = { GLYPH_UNEXPLORED,
0, 0, 0, 0, 0, 0, 0, 0, 0 };
coordxy x, y;
register struct rm *lev;
struct rm *lev;
/* note: normally we'd start at x=1 because map column #0 isn't used
(except for placing vault guard at <0,0> when removed from the map
@@ -1079,11 +1079,11 @@ fill_ordinary_room(
static void
makelevel(void)
{
register struct mkroom *croom;
struct mkroom *croom;
branch *branchp;
stairway *prevstairs;
int room_threshold;
register s_level *slev = Is_special(&u.uz);
s_level *slev = Is_special(&u.uz);
int i;
if (wiz1_level.dlevel == 0)
@@ -1115,7 +1115,7 @@ makelevel(void)
makemaz("");
} else {
/* otherwise, fall through - it's a "regular" level. */
register int u_depth = depth(&u.uz);
int u_depth = depth(&u.uz);
if (Is_rogue_level(&u.uz)) {
makeroguerooms();
@@ -1411,7 +1411,7 @@ topologize(struct mkroom *croom)
#endif
{
coordxy x, y;
register int roomno = (int) ((croom - gr.rooms) + ROOMOFFSET);
int roomno = (int) ((croom - gr.rooms) + ROOMOFFSET);
coordxy lowx = croom->lx, lowy = croom->ly;
coordxy hix = croom->hx, hiy = croom->hy;
#ifdef SPECIALIZATION
@@ -1560,9 +1560,9 @@ place_branch(
}
static boolean
bydoor(register coordxy x, register coordxy y)
bydoor(coordxy x, coordxy y)
{
register int typ;
int typ;
if (isok(x + 1, y)) {
typ = levl[x + 1][y].typ;
@@ -1892,7 +1892,7 @@ mktrap(
if (tm) {
m = *tm;
} else {
register int tryct = 0;
int tryct = 0;
boolean avoid_boulder = (is_pit(kind) || is_hole(kind));
do {
@@ -2155,8 +2155,8 @@ static void
mkgrave(struct mkroom *croom)
{
coord m;
register int tryct = 0;
register struct obj *otmp;
int tryct = 0;
struct obj *otmp;
boolean dobell = !rn2(10);
if (croom->rtype != OROOM)
@@ -2213,7 +2213,7 @@ mkinvokearea(void)
{
int dist, wallct;
coordxy xmin, xmax, ymin, ymax;
register coordxy i;
coordxy i;
/* slightly odd if levitating, but not wrong */
pline_The("floor shakes violently under you!");
@@ -2307,7 +2307,7 @@ mkinvpos(coordxy x, coordxy y, int dist)
struct trap *ttmp;
struct obj *otmp;
boolean make_rocks;
register struct rm *lev = &levl[x][y];
struct rm *lev = &levl[x][y];
struct monst *mon;
/* maze levels have slightly different constraints from normal levels;
these are also defined in mkmaze.c and may not be appropriate for