remove register from variable declarations

This commit is contained in:
nhmall
2024-02-19 16:30:07 -05:00
parent 6f569f0a27
commit 688ac6ffbe
113 changed files with 836 additions and 835 deletions

View File

@@ -158,7 +158,7 @@ m_break_boulder(struct monst *mtmp, coordxy x, coordxy y)
}
static void
watch_on_duty(register struct monst* mtmp)
watch_on_duty(struct monst* mtmp)
{
coordxy x, y;
@@ -187,7 +187,7 @@ watch_on_duty(register struct monst* mtmp)
/* move a monster; if a threat to busy hero, stop doing whatever it is */
int
dochugw(
register struct monst *mtmp,
struct monst *mtmp,
boolean chug) /* True: monster is moving;
* False: monster was just created or has teleported
* so perform stop-what-you're-doing-if-close-enough-
@@ -299,7 +299,7 @@ mon_regen(struct monst *mon, boolean digest_meal)
* jolted awake.
*/
static int
disturb(register struct monst *mtmp)
disturb(struct monst *mtmp)
{
/*
* + Ettins are hard to surprise.
@@ -528,7 +528,7 @@ m_arrival(struct monst* mon)
/* a mind flayer unleashes a mind blast */
static void
mind_blast(register struct monst* mtmp)
mind_blast(struct monst* mtmp)
{
struct monst *m2, *nmon = (struct monst *) 0;
@@ -597,10 +597,10 @@ mind_blast(register struct monst* mtmp)
* code. --KAA
*/
int
dochug(register struct monst* mtmp)
dochug(struct monst* mtmp)
{
register struct permonst *mdat;
register int status = MMOVE_NOTHING;
struct permonst *mdat;
int status = MMOVE_NOTHING;
int inrange, nearby, scared, res;
struct obj *otmp;
boolean panicattk = FALSE;
@@ -964,7 +964,7 @@ mon_would_consume_item(struct monst *mtmp, struct obj *otmp)
}
boolean
itsstuck(register struct monst* mtmp)
itsstuck(struct monst* mtmp)
{
if (sticks(gy.youmonst.data) && mtmp == u.ustuck && !u.uswallow) {
pline("%s cannot escape from you!", Monnam(mtmp));
@@ -992,7 +992,7 @@ should_displace(
int shortest_with_displacing = -1;
int shortest_without_displacing = -1;
int count_without_displacing = 0;
register int i, nx, ny;
int i, nx, ny;
int ndist;
for (i = 0; i < cnt; i++) {
@@ -1194,9 +1194,9 @@ m_search_items(
int *mmoved,
int *appr)
{
register int minr = SQSRCHRADIUS; /* not too far away */
register struct obj *otmp;
register coordxy xx, yy;
int minr = SQSRCHRADIUS; /* not too far away */
struct obj *otmp;
coordxy xx, yy;
coordxy hmx, hmy, lmx, lmy;
struct trap *ttmp;
coordxy omx = mtmp->mx, omy = mtmp->my;
@@ -1565,7 +1565,7 @@ postmov(
* 3: did not move, and can't do anything else either.
*/
int
m_move(register struct monst *mtmp, int after)
m_move(struct monst *mtmp, int after)
{
int appr;
coordxy ggx, ggy, nix, niy;
@@ -1727,7 +1727,7 @@ m_move(register struct monst *mtmp, int after)
appr = -1;
if (!should_see && can_track(ptr)) {
register coord *cp;
coord *cp;
cp = gettrack(omx, omy);
if (cp) {
@@ -2035,7 +2035,7 @@ accessible(coordxy x, coordxy y)
/* decide where the monster thinks you are standing */
void
set_apparxy(register struct monst *mtmp)
set_apparxy(struct monst *mtmp)
{
boolean notseen, notthere, gotu;
int displ;
@@ -2079,7 +2079,7 @@ set_apparxy(register struct monst *mtmp)
gotu = notseen ? !rn2(3) : notthere ? !rn2(4) : FALSE;
if (!gotu) {
register int try_cnt = 0;
int try_cnt = 0;
do {
if (++try_cnt > 200) {