remove register from variable declarations

This commit is contained in:
nhmall
2024-02-19 16:30:07 -05:00
parent 6f569f0a27
commit 688ac6ffbe
113 changed files with 836 additions and 835 deletions

View File

@@ -327,7 +327,7 @@ int
doread(void)
{
static const char find_any_braille[] = "feel any Braille writing.";
register struct obj *scroll;
struct obj *scroll;
boolean confused, nodisappear;
int otyp;
@@ -644,7 +644,7 @@ doread(void)
RESTORE_WARNING_FORMAT_NONLITERAL
static void
stripspe(register struct obj* obj)
stripspe(struct obj* obj)
{
if (obj->blessed || obj->spe <= 0) {
pline1(nothing_happens);
@@ -659,13 +659,13 @@ stripspe(register struct obj* obj)
}
static void
p_glow1(register struct obj* otmp)
p_glow1(struct obj* otmp)
{
pline("%s briefly.", Yobjnam2(otmp, Blind ? "vibrate" : "glow"));
}
static void
p_glow2(register struct obj* otmp, register const char* color)
p_glow2(struct obj* otmp, const char* color)
{
pline("%s%s%s for a moment.", Yobjnam2(otmp, Blind ? "vibrate" : "glow"),
Blind ? "" : " ", Blind ? "" : hcolor(color));
@@ -715,7 +715,7 @@ charge_ok(struct obj* obj)
void
recharge(struct obj* obj, int curse_bless)
{
register int n;
int n;
boolean is_cursed, is_blessed;
is_cursed = curse_bless < 0;
@@ -1096,7 +1096,7 @@ static void
seffect_enchant_armor(struct obj **sobjp)
{
struct obj *sobj = *sobjp;
register schar s;
schar s;
boolean special_armor;
boolean same_color;
struct obj *otmp = some_armor(&gy.youmonst);
@@ -1352,8 +1352,8 @@ seffect_scare_monster(struct obj **sobjp)
int otyp = sobj->otyp;
boolean scursed = sobj->cursed;
boolean confused = (Confusion != 0);
register int ct = 0;
register struct monst *mtmp;
int ct = 0;
struct monst *mtmp;
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp))
@@ -1388,7 +1388,7 @@ seffect_remove_curse(struct obj **sobjp)
boolean sblessed = sobj->blessed;
boolean scursed = sobj->cursed;
boolean confused = (Confusion != 0);
register struct obj *obj, *nxto;
struct obj *obj, *nxto;
long wornmask;
You_feel(!Hallucination
@@ -2225,8 +2225,8 @@ drop_boulder_on_player(
boolean
drop_boulder_on_monster(coordxy x, coordxy y, boolean confused, boolean byu)
{
register struct obj *otmp2;
register struct monst *mtmp;
struct obj *otmp2;
struct monst *mtmp;
/* Make the object(s) */
otmp2 = mksobj(confused ? ROCK : BOULDER, FALSE, FALSE);
@@ -2577,7 +2577,7 @@ do_class_genocide(void)
else if (immunecnt || class == S_invisible)
You("aren't permitted to genocide such monsters.");
else if (wizard && buf[0] == '*') {
register struct monst *mtmp, *mtmp2;
struct monst *mtmp, *mtmp2;
gonecnt = 0;
for (mtmp = fmon; mtmp; mtmp = mtmp2) {