remove register from variable declarations
This commit is contained in:
28
src/sp_lev.c
28
src/sp_lev.c
@@ -979,7 +979,7 @@ sel_set_wall_property(coordxy x, coordxy y, genericptr_t arg)
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static void
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set_wall_property(coordxy x1, coordxy y1, coordxy x2, coordxy y2, int prop)
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{
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register coordxy x, y;
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coordxy x, y;
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x1 = max(x1, 1);
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x2 = min(x2, COLNO - 1);
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@@ -1216,7 +1216,7 @@ get_location(
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break;
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} while (++cpt < 100);
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if (cpt >= 100) {
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register int xx, yy;
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int xx, yy;
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/* last try */
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for (xx = 0; xx < sx; xx++)
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@@ -1258,7 +1258,7 @@ set_ok_location_func(boolean (*func)(coordxy, coordxy))
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static boolean
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is_ok_location(coordxy x, coordxy y, getloc_flags_t humidity)
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{
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register int typ = levl[x][y].typ;
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int typ = levl[x][y].typ;
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if (Is_waterlevel(&u.uz))
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return TRUE; /* accept any spot */
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@@ -1367,7 +1367,7 @@ get_free_room_loc(
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packed_coord pos)
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{
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coordxy try_x, try_y;
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register int trycnt = 0;
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int trycnt = 0;
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get_location_coord(&try_x, &try_y, DRY, croom, pos);
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if (levl[try_x][try_y].typ != ROOM) {
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@@ -1388,8 +1388,8 @@ check_room(
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coordxy *lowy, coordxy *ddy,
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boolean vault)
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{
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register int x, y, hix = *lowx + *ddx, hiy = *lowy + *ddy;
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register struct rm *lev;
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int x, y, hix = *lowx + *ddx, hiy = *lowy + *ddy;
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struct rm *lev;
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int xlim, ylim, ymax;
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coordxy s_lowx, s_ddx, s_lowy, s_ddy;
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@@ -2571,7 +2571,7 @@ dig_corridor(
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/* do we have to change direction ? */
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if (dy && dix > diy) {
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register int ddx = (xx > tx) ? -1 : 1;
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int ddx = (xx > tx) ? -1 : 1;
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crm = &levl[xx + ddx][yy];
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if (crm->typ == btyp || crm->typ == ftyp || crm->typ == SCORR) {
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@@ -2580,7 +2580,7 @@ dig_corridor(
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continue;
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}
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} else if (dx && diy > dix) {
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register int ddy = (yy > ty) ? -1 : 1;
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int ddy = (yy > ty) ? -1 : 1;
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crm = &levl[xx][yy + ddy];
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if (crm->typ == btyp || crm->typ == ftyp || crm->typ == SCORR) {
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@@ -2788,10 +2788,10 @@ build_room(room *r, struct mkroom *mkr)
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static void
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light_region(region *tmpregion)
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{
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register boolean litstate = tmpregion->rlit ? 1 : 0;
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register int hiy = tmpregion->y2;
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register int x, y;
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register struct rm *lev;
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boolean litstate = tmpregion->rlit ? 1 : 0;
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int hiy = tmpregion->y2;
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int x, y;
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struct rm *lev;
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int lowy = tmpregion->y1;
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int lowx = tmpregion->x1, hix = tmpregion->x2;
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@@ -2849,7 +2849,7 @@ wallify_map(coordxy x1, coordxy y1, coordxy x2, coordxy y2)
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static void
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maze1xy(coord *m, int humidity)
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{
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register int x, y, tryct = 2000;
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int x, y, tryct = 2000;
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/* tryct: normally it won't take more than ten or so tries due
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to the circumstances under which we'll be called, but the
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`humidity' screening might drastically change the chances */
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@@ -6203,7 +6203,7 @@ int
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lspo_region(lua_State *L)
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{
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coordxy dx1, dy1, dx2, dy2;
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register struct mkroom *troom;
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struct mkroom *troom;
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boolean do_arrival_room = FALSE, room_not_needed,
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irregular = FALSE, joined = TRUE;
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int rtype = OROOM, rlit = 1, needfill = 0;
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