remove register from variable declarations

This commit is contained in:
nhmall
2024-02-19 16:30:07 -05:00
parent 6f569f0a27
commit 688ac6ffbe
113 changed files with 836 additions and 835 deletions

View File

@@ -166,7 +166,7 @@ burnarmor(struct monst *victim)
*/
int
erode_obj(
register struct obj *otmp,
struct obj *otmp,
const char *ostr,
int type,
int ef_flags)
@@ -355,7 +355,7 @@ erode_obj(
*/
boolean
grease_protect(
register struct obj *otmp,
struct obj *otmp,
const char *ostr,
struct monst *victim)
{
@@ -3414,7 +3414,7 @@ feeltrap(struct trap *trap)
static boolean
find_random_launch_coord(struct trap *ttmp, coord *cc)
{
register int tmp;
int tmp;
boolean success = FALSE;
coord bcc = UNDEFINED_VALUES;
int distance;
@@ -3592,7 +3592,7 @@ mintrap(struct monst *mtmp, unsigned mintrapflags)
}
trap_result = mtmp->mtrapped ? Trap_Caught_Mon : Trap_Effect_Finished;
} else {
register int tt = trap->ttyp;
int tt = trap->ttyp;
boolean forcetrap = ((mintrapflags & FORCETRAP) != 0);
boolean forcebungle = (mintrapflags & FORCEBUNGLE) != 0;
/* monster has seen such a trap before */
@@ -3821,7 +3821,7 @@ float_down(
long hmask,
long emask) /* might cancel timeout */
{
register struct trap *trap = (struct trap *) 0;
struct trap *trap = (struct trap *) 0;
d_level current_dungeon_level;
boolean no_msg = FALSE;
@@ -4113,7 +4113,7 @@ dofiretrap(
static void
domagictrap(void)
{
register int fate = rnd(20);
int fate = rnd(20);
/* What happened to the poor sucker? */
@@ -4687,8 +4687,8 @@ emergency_disrobe(boolean *lostsome)
int invc = inv_cnt(TRUE);
while (near_capacity() > (Punished ? UNENCUMBERED : SLT_ENCUMBER)) {
register struct obj *obj, *otmp = (struct obj *) 0;
register int i;
struct obj *obj, *otmp = (struct obj *) 0;
int i;
/* Pick a random object */
if (invc > 0) {
@@ -5592,7 +5592,7 @@ untrap(
coordxy rx, coordxy ry,
struct obj *container)
{
register struct obj *otmp;
struct obj *otmp;
coordxy x, y;
int ch;
struct trap *ttmp;
@@ -6014,11 +6014,11 @@ openfallingtrap(
/* only called when the player is doing something to the chest directly */
boolean
chest_trap(
register struct obj *obj,
register int bodypart,
struct obj *obj,
int bodypart,
boolean disarm)
{
register struct obj *otmp = obj, *otmp2;
struct obj *otmp = obj, *otmp2;
char buf[80];
const char *msg;
coord cc;
@@ -6215,7 +6215,7 @@ chest_trap(
struct trap *
t_at(coordxy x, coordxy y)
{
register struct trap *trap = gf.ftrap;
struct trap *trap = gf.ftrap;
while (trap) {
if (trap->tx == x && trap->ty == y)
@@ -6388,7 +6388,7 @@ delfloortrap(struct trap *ttmp)
|| (ttmp->ttyp == TELEP_TRAP) || (ttmp->ttyp == LEVEL_TELEP)
|| (ttmp->ttyp == WEB) || (ttmp->ttyp == MAGIC_TRAP)
|| (ttmp->ttyp == ANTI_MAGIC))) {
register struct monst *mtmp;
struct monst *mtmp;
if (u_at(ttmp->tx, ttmp->ty)) {
if (u.utraptype != TT_BURIEDBALL)
@@ -6504,7 +6504,7 @@ static const char lava_killer[] = "molten lava";
boolean
lava_effects(void)
{
register struct obj *obj, *obj2;
struct obj *obj, *obj2;
boolean usurvive, boil_away;
unsigned protect_oid = 0;
int burncount = 0, burnmesgcount = 0;