venom vs tiles

tiles2x11 didn't complain about the tile definitions of the renamed
objects.  It seems to me that all processors of win/share/*.txt
ought to be sharing the same code instead of apparently rolling
their own.  (Maybe the issue was issuing diagnostic messages rather
than noticing the name mismatches?  I haven't looked.)
This commit is contained in:
PatR
2020-07-25 02:21:32 -07:00
parent 84ccc14451
commit 6973e63776
2 changed files with 5 additions and 3 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.255 $ $NHDT-Date: 1595637572 2020/07/25 00:39:32 $
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.256 $ $NHDT-Date: 1595668889 2020/07/25 09:21:29 $
General Fixes and Modified Features
-----------------------------------
@@ -292,6 +292,8 @@ if a monster removed a corpse from an ice box, the corpse would never rot away
monster creation on quest levels could make genocided creatures
enabling wizard mode 'sanity_check' option would complain about invalid mhpmax
value for level N monsters created with a d8 value of 1 for all N d8's
some versions of tiles processing (not X11's) complained about the rename of
"{acid,blinding} venom" to "splash of {acid,blinding} venom"
tty: redraw unexplored locations as S_unexplored rather than <space> after
map has been partially overwritten by popup menu or text display

View File

@@ -8692,7 +8692,7 @@ Z = (195, 195, 195)
...........PP.PA
............AA..
}
# tile 456 (splash of venom / blinding venom)
# tile 456 (splash of venom / splash of blinding venom)
{
................
................
@@ -8711,7 +8711,7 @@ Z = (195, 195, 195)
................
................
}
# tile 457 (splash of venom / acid venom)
# tile 457 (splash of venom / splash of acid venom)
{
................
................