Avoid magic numbers in tile2bmp

This commit is contained in:
Pasi Kallinen
2023-01-12 17:34:58 +02:00
parent 40ebfab8e4
commit 698ac27146

View File

@@ -196,8 +196,8 @@ main(int argc, char *argv[])
/* count monsters twice for grayscale variation */
magictileno += tilecnt[0];
max_x = 16 * 40;
max_y = ((16 * magictileno) / 40) + 16;
max_x = TILE_X * max_tiles_in_row;
max_y = ((TILE_Y * magictileno) / max_tiles_in_row) + TILE_Y;
bmpsize = (sizeof bmp - sizeof bmp.packtile)
+ (max_y * (max_x * sizeof(uchar)));
newbmp = malloc(bmpsize);