Merge branch 'master' into NetHack-3.7
This commit is contained in:
@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.64 $ $NHDT-Date: 1561233801 2019/06/22 20:03:21 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.65 $ $NHDT-Date: 1561314651 2019/06/23 18:30:51 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -84,6 +84,9 @@ partly eaten food with one bite left had message anomalies when eaten; the
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usual "you resume your meal" case lacked the "you're finished" message
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when done; eating something else in between to clobber meal context
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resulted in no messages at all when restarting and finishing last bite
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wizard mode ^I menu could list "Not carrying anything" after inventory items
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if perm_invent option was On (even on tty where that's not supported)
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change #adjust to treat carrying only gold as not having anything to adjust
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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25
src/invent.c
25
src/invent.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 invent.c $NHDT-Date: 1558234540 2019/05/19 02:55:40 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.258 $ */
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/* NetHack 3.6 invent.c $NHDT-Date: 1561314651 2019/06/23 18:30:51 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.259 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2540,7 +2540,7 @@ long *out_cnt;
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menu_item *selected;
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unsigned sortflags;
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Loot *sortedinvent, *srtinv;
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boolean wizid = FALSE;
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boolean wizid = FALSE, gotsomething = FALSE;
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if (lets && !*lets)
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lets = 0; /* simplify tests: (lets) instead of (lets && *lets) */
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@@ -2644,13 +2644,14 @@ long *out_cnt;
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/* wiz_identify stuffed the wiz_identify command character (^I)
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into iflags.override_ID for our use as an accelerator;
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it could be ambiguous if player has assigned a letter to
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the #wizidentify command */
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the #wizidentify command, so include it as a group accelator
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but use '_' as the primary selector */
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if (unid_cnt > 1)
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Sprintf(eos(prompt), " (%s for all)",
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visctrl(iflags.override_ID));
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add_menu(win, NO_GLYPH, &any, '_', iflags.override_ID, ATR_NONE,
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prompt, MENU_UNSELECTED);
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wizid = TRUE;
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wizid = gotsomething = TRUE;
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}
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} else if (xtra_choice) {
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/* wizard override ID and xtra_choice are mutually exclusive */
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@@ -2660,6 +2661,7 @@ long *out_cnt;
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any.a_char = HANDS_SYM; /* '-' */
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add_menu(win, NO_GLYPH, &any, HANDS_SYM, 0, ATR_NONE,
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xtra_choice, MENU_UNSELECTED);
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gotsomething = TRUE;
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}
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nextclass:
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classcount = 0;
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@@ -2685,6 +2687,7 @@ long *out_cnt;
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add_menu(win, obj_to_glyph(otmp, rn2_on_display_rng), &any, ilet,
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wizid ? def_oc_syms[(int) otmp->oclass].sym : 0,
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ATR_NONE, doname(otmp), MENU_UNSELECTED);
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gotsomething = TRUE;
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}
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}
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if (flags.sortpack) {
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@@ -2702,13 +2705,14 @@ long *out_cnt;
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any.a_char = '*';
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add_menu(win, NO_GLYPH, &any, '*', 0, ATR_NONE,
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"(list everything)", MENU_UNSELECTED);
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gotsomething = TRUE;
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}
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unsortloot(&sortedinvent);
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/* for permanent inventory where we intend to show everything but
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nothing has been listed (because there isn't anyhing to list;
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recognized via any.a_char still being zero; the n==0 case above
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gets skipped for perm_invent), put something into the menu */
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if (iflags.perm_invent && !lets && !any.a_char) {
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the n==0 case above gets skipped for perm_invent), put something
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into the menu */
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if (iflags.perm_invent && !lets && !gotsomething) {
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any = cg.zeroany;
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add_menu(win, NO_GLYPH, &any, 0, 0, 0,
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not_carrying_anything, MENU_UNSELECTED);
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@@ -4001,8 +4005,11 @@ doorganize() /* inventory organizer by Del Lamb */
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const char *adj_type;
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boolean ever_mind = FALSE, collect;
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if (!g.invent) {
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You("aren't carrying anything to adjust.");
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/* when no invent, or just gold in '$' slot, there's nothing to adjust */
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if (!g.invent || (g.invent->oclass == COIN_CLASS
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&& g.invent->invlet == GOLD_SYM && !g.invent->nobj)) {
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You("aren't carrying anything %s.",
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!g.invent ? "to adjust" : "adjustable");
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return 0;
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}
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 teleport.c $NHDT-Date: 1559733391 2019/06/05 11:16:31 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.88 $ */
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/* NetHack 3.6 teleport.c $NHDT-Date: 1561336020 2019/06/24 00:27:00 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.89 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1350,8 +1350,9 @@ int in_sight;
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get_level(&tolevel, depth(&u.uz) + 1);
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}
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} else if (tt == MAGIC_PORTAL) {
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if (In_endgame(&u.uz)
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&& (mon_has_amulet(mtmp) || is_home_elemental(mtmp->data))) {
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if (In_endgame(&u.uz) && (mon_has_amulet(mtmp)
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|| is_home_elemental(mtmp->data)
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|| rn2(7))) {
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if (in_sight && mtmp->data->mlet != S_ELEMENTAL) {
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pline("%s seems to shimmer for a moment.", Monnam(mtmp));
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seetrap(trap);
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25
src/wizard.c
25
src/wizard.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 wizard.c $NHDT-Date: 1539804905 2018/10/17 19:35:05 $ $NHDT-Branch: keni-makedefsm $:$NHDT-Revision: 1.53 $ */
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/* NetHack 3.6 wizard.c $NHDT-Date: 1561336025 2019/06/24 00:27:05 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.56 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2016. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -356,7 +356,6 @@ xchar *sy;
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*sx = x;
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*sy = y;
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}
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}
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int
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@@ -364,28 +363,33 @@ tactics(mtmp)
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register struct monst *mtmp;
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{
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unsigned long strat = strategy(mtmp);
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xchar sx = 0, sy = 0;
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xchar sx = 0, sy = 0, mx, my;
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mtmp->mstrategy =
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(mtmp->mstrategy & (STRAT_WAITMASK | STRAT_APPEARMSG)) | strat;
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switch (strat) {
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case STRAT_HEAL: /* hide and recover */
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mx = mtmp->mx, my = mtmp->my;
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/* if wounded, hole up on or near the stairs (to block them) */
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choose_stairs(&sx, &sy);
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mtmp->mavenge = 1; /* covetous monsters attack while fleeing */
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if (In_W_tower(mtmp->mx, mtmp->my, &u.uz)
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if (In_W_tower(mx, my, &u.uz)
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|| (mtmp->iswiz && !sx && !mon_has_amulet(mtmp))) {
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if (!rn2(3 + mtmp->mhp / 10))
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(void) rloc(mtmp, TRUE);
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} else if (sx && (mtmp->mx != sx || mtmp->my != sy)) {
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} else if (sx && (mx != sx || my != sy)) {
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if (!mnearto(mtmp, sx, sy, TRUE)) {
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m_into_limbo(mtmp);
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/* couldn't move to the target spot for some reason,
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so stay where we are (don't actually need rloc_to()
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because mtmp is still on the map at <mx,my>... */
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rloc_to(mtmp, mx, my);
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return 0;
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}
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mx = mtmp->mx, my = mtmp->my; /* update cached location */
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}
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/* if you're not around, cast healing spells */
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if (distu(mtmp->mx, mtmp->my) > (BOLT_LIM * BOLT_LIM))
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if (distu(mx, my) > (BOLT_LIM * BOLT_LIM))
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if (mtmp->mhp <= mtmp->mhpmax - 8) {
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mtmp->mhp += rnd(8);
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return 1;
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@@ -435,12 +439,13 @@ register struct monst *mtmp;
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return 0;
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}
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} else { /* a monster has it - 'port beside it. */
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mx = mtmp->mx, my = mtmp->my;
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if (!mnearto(mtmp, tx, ty, FALSE))
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m_into_limbo(mtmp);
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rloc_to(mtmp, mx, my); /* no room? stay put */
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return 0;
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}
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}
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}
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} /* default case */
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} /* switch */
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/*NOTREACHED*/
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return 0;
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}
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