fix shop ownership of saddle dropped by dead pet (trunk only)
From a bug report, you could obtain a saddle for free if it was dropped (while worn) by a dying pet inside a shop. That's intentional, but it was happening even when the hero was not in the shop, which doesn't seem right. Change things to only set it no_charge if hero is within the same shop (including standing in the doorway or a temporary wall breach, not just when all the way inside) at the time of the drop.
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@@ -364,6 +364,8 @@ surviving in lava boils away carried potions, but dying in lava and being
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life-saved or leaving bones would keep them intact
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when applicable, give "your body rises from the dead as an <undead>..."
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even when bones data isn't being saved
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have shk claim ownership of worn saddle dropped by dying pet if hero is
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not within the same shop at the time of the drop
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Platform- and/or Interface-Specific Fixes
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@@ -631,9 +631,12 @@ boolean verbosely;
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mon->misc_worn_check &= ~obj->owornmask;
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update_mon = TRUE;
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#ifdef STEED
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/* don't charge for an owned saddle on dead steed */
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/* don't charge for an owned saddle on dead steed (provided
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that the hero is within the same shop at the time) */
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} else if (mon->mtame && (obj->owornmask & W_SADDLE) &&
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!obj->unpaid && costly_spot(omx, omy)) {
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!obj->unpaid && costly_spot(omx, omy) &&
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/* being at a costly_spot guarantees lev->roomno is not 0 */
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index(in_rooms(u.ux, u.uy, SHOPBASE), levl[omx][omy].roomno)) {
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obj->no_charge = 1;
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#endif
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}
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