'w-' object lost panic

After the "make 'w' parallel with 'Q'" patch, wielding bare hands
was erroneously treating object id 0 as a split of zeroobj.  That
isn't in inventory so seems 'lost'.  Fixed by testing for nonzero.
There was another bug:  you could wield a partial stack even if your
current weapon was cursed.  Fixed by reordering if/else-if/end-if.
This commit is contained in:
PatR
2019-12-24 03:26:34 -08:00
parent 60ec7256ab
commit 6aabc78c83
2 changed files with 17 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.33 $ $NHDT-Date: 1577184069 2019/12/24 10:41:09 $
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.34 $ $NHDT-Date: 1577186790 2019/12/24 11:26:30 $
General Fixes and Modified Features
-----------------------------------
@@ -28,6 +28,8 @@ fix compile when DLB isn't defined
urealtime.realtime was being incorrectly calculated
revised "mysterious force" when climbing out of gehennom could generate
warnings about "rn2(0) attempted" or "rn2(-n) attempted"
after 'w' on split stack patch, wielding '-' would cause an object_lost panic
same patch allowed partial stack from getobj to replace cursed wielded weapon
Platform- and/or Interface-Specific Fixes

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 wield.c $NHDT-Date: 1577055058 2019/12/22 22:50:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.68 $ */
/* NetHack 3.6 wield.c $NHDT-Date: 1577186790 2019/12/24 11:26:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.69 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -275,16 +275,6 @@ dowield()
if (!(wep = getobj(wield_objs, "wield"))) {
/* Cancelled */
return 0;
} else if (wep->o_id == g.context.objsplit.child_oid) {
/* if wep is the result of supplying a count to getobj()
we don't want to split something already wielded; for
any other item, we need to give it its own inventory slot */
if (uwep && uwep->o_id == g.context.objsplit.parent_oid) {
unsplitobj(wep);
goto already_wielded;
}
finish_splitting = TRUE;
goto wielding;
} else if (wep == uwep) {
already_wielded:
You("are already wielding that!");
@@ -295,7 +285,20 @@ dowield()
weldmsg(uwep);
/* previously interrupted armor removal mustn't be resumed */
reset_remarm();
/* if player chose a partial stack but can't wield it, undo split */
if (wep->o_id && wep->o_id == g.context.objsplit.child_oid)
unsplitobj(wep);
return 0;
} else if (wep->o_id && wep->o_id == g.context.objsplit.child_oid) {
/* if wep is the result of supplying a count to getobj()
we don't want to split something already wielded; for
any other item, we need to give it its own inventory slot */
if (uwep && uwep->o_id == g.context.objsplit.parent_oid) {
unsplitobj(wep);
goto already_wielded;
}
finish_splitting = TRUE;
goto wielding;
}
/* Handle no object, or object in other slot */