comment update mon.c
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@@ -259,6 +259,8 @@ register struct monst *mtmp;
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* could be killed and leave a corpse. If a hider then hid
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* underneath it, you could be told the corpse type of a
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* monster that you never knew was there without this.
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* The code in hitmu() substitutes the word "something"
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* if the corpses obj->dknown is 0.
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*/
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if (Blind && !sensemon(mtmp)) obj->dknown = 0;
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